mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-10-23 10:13:13 +02:00
246 lines
7.9 KiB
TypeScript
246 lines
7.9 KiB
TypeScript
/**
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* Hacknet Servers - Reworked Hacknet Node mechanic for BitNode-9
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*/
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import { CONSTANTS } from "../Constants";
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import { IHacknetNode } from "./IHacknetNode";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { BaseServer } from "../Server/BaseServer";
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import { RunningScript } from "../Script/RunningScript";
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import { createRandomIp } from "../../utils/IPAddress";
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import {
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Generic_fromJSON,
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Generic_toJSON,
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Reviver
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} from "../../utils/JSONReviver";
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// Constants for Hacknet Server stats/production
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export const HacknetServerHashesPerLevel: number = 0.001;
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// Constants for Hacknet Server purchase/upgrade costs
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export const BaseCostForHacknetServer: number = 50e3;
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export const BaseCostFor1GBHacknetServerRam: number = 200e3;
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export const BaseCostForHacknetServerCore: number = 1e6;
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export const BaseCostForHacknetServerCache: number = 10e6;
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export const HacknetServerPurchaseMult: number = 3.2; // Multiplier for puchasing an additional Hacknet Server
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export const HacknetServerUpgradeLevelMult: number = 1.1; // Multiplier for cost when upgrading level
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export const HacknetServerUpgradeRamMult: number = 1.4; // Multiplier for cost when upgrading RAM
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export const HacknetServerUpgradeCoreMult: number = 1.55; // Multiplier for cost when buying another core
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export const HacknetServerUpgradeCacheMult: number = 1.85; // Multiplier for cost when upgrading cache
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export const MaxNumberHacknetServers: number = 20; // Max number of Hacknet Servers you can own
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// Constants for max upgrade levels for Hacknet Server
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export const HacknetServerMaxLevel: number = 300;
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export const HacknetServerMaxRam: number = 8192;
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export const HacknetServerMaxCores: number = 128;
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export const HacknetServerMaxCache: number = 15;
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interface IConstructorParams {
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adminRights?: boolean;
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hostname: string;
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ip?: string;
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isConnectedTo?: boolean;
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maxRam?: number;
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organizationName?: string;
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}
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export class HacknetServer extends BaseServer implements IHacknetNode {
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// Initializes a HacknetServer Object from a JSON save state
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static fromJSON(value: any): HacknetServer {
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return Generic_fromJSON(HacknetServer, value.data);
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}
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// Cache level. Affects hash Capacity
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cache: number = 1;
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// Number of cores. Improves hash production
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cores: number = 1;
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// Number of hashes that can be stored by this Hacknet Server
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hashCapacity: number = 0;
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// Hashes produced per second
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hashRate: number = 0;
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// Similar to Node level. Improves hash production
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level: number = 1;
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// How long this HacknetServer has existed, in seconds
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onlineTimeSeconds: number = 0;
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// Total number of hashes earned by this
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totalHashesGenerated: number = 0;
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constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
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super(params);
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this.maxRam = 1;
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this.updateHashCapacity();
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}
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calculateCacheUpgradeCost(levels: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.cache >= HacknetServerMaxCache) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeCacheMult;
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let totalCost = 0;
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let currentCache = this.cache;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalCost += Math.pow(mult, currentCache - 1);
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++currentCache;
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}
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totalCost *= BaseCostForHacknetServerCache;
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return totalCost;
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}
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calculateCoreUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.cores >= HacknetServerMaxCores) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeCoreMult;
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let totalCost = 0;
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let currentCores = this.cores;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalCost += Math.pow(mult, currentCores-1);
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++currentCores;
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}
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totalCost *= BaseCostForHacknetServerCore;
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totalCost *= costMult;
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return totalCost;
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}
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calculateLevelUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.level >= HacknetServerMaxLevel) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeLevelMult;
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let totalMultiplier = 0;
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let currLevel = this.level;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalMultiplier += Math.pow(mult, currLevel);
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++currLevel;
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}
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return 10 * BaseCostForHacknetServer * totalMultiplier * costMult;
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}
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calculateRamUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.maxRam >= HacknetServerMaxRam) {
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return Infinity;
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}
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let totalCost = 0;
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let numUpgrades = Math.round(Math.log2(this.maxRam));
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let currentRam = this.maxRam;
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for (let i = 0; i < sanitizedLevels; ++i) {
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let baseCost = currentRam * BaseCostFor1GBHacknetServerRam;
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let mult = Math.pow(HacknetServerUpgradeRamMult, numUpgrades);
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totalCost += (baseCost * mult);
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currentRam *= 2;
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++numUpgrades;
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}
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totalCost *= costMult;
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return totalCost;
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}
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// Process this Hacknet Server in the game loop. Returns the number of hashes generated
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process(numCycles: number=1): number {
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const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
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return this.hashRate * seconds;
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}
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upgradeCache(levels: number): void {
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this.cache = Math.min(HacknetServerMaxCache, Math.round(this.cache + levels));
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this.updateHashCapacity();
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}
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upgradeCore(levels: number, prodMult: number): void {
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this.cores = Math.min(HacknetServerMaxCores, Math.round(this.cores + levels));
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this.updateHashRate(prodMult);
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}
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upgradeLevel(levels: number, prodMult: number): void {
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this.level = Math.min(HacknetServerMaxLevel, Math.round(this.level + levels));
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this.updateHashRate(prodMult);
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}
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upgradeRam(levels: number, prodMult: number): boolean {
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for (let i = 0; i < levels; ++i) {
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this.maxRam *= 2;
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}
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this.maxRam = Math.min(HacknetServerMaxRam, Math.round(this.maxRam));
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this.updateHashRate(prodMult);
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return true;
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}
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// Whenever a script is run, we must update this server's hash rate
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runScript(script: RunningScript, prodMult?: number): void {
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super.runScript(script);
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if (prodMult != null && typeof prodMult === "number") {
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this.updateHashRate(prodMult);
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}
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}
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updateHashCapacity(): void {
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this.hashCapacity = 32 * Math.pow(2, this.cache);
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}
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updateHashRate(prodMult: number): void {
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const baseGain = HacknetServerHashesPerLevel * this.level;
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const ramMultiplier = Math.pow(1.07, Math.log2(this.maxRam));
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const coreMultiplier = 1 + (this.cores - 1) / 5;
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const ramRatio = (1 - this.ramUsed / this.maxRam);
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const hashRate = baseGain * ramMultiplier * coreMultiplier * ramRatio;
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this.hashRate = hashRate * prodMult * BitNodeMultipliers.HacknetNodeMoney;
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if (isNaN(this.hashRate)) {
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this.hashRate = 0;
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console.error(`Error calculating Hacknet Server hash production. This is a bug. Please report to game dev`, false);
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}
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}
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// Serialize the current object to a JSON save state
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toJSON(): any {
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return Generic_toJSON("HacknetServer", this);
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}
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}
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Reviver.constructors.HacknetServer = HacknetServer;
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