mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
120 lines
5.4 KiB
JavaScript
120 lines
5.4 KiB
JavaScript
import {BitNodeMultipliers} from "../src/BitNodeMultipliers";
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import {CONSTANTS} from "../src/Constants";
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import {Factions, Faction} from "../src/Faction";
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import {Player} from "../src/Player";
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import {dialogBoxCreate} from "./DialogBox";
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import {clearEventListeners} from "./uiHelpers/clearEventListeners";
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import {formatNumber} from "./StringHelperFunctions";
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//Keep track of last faction
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var lastFac = "";
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/* InfiltrationBox.js */
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function infiltrationBoxClose() {
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var box = document.getElementById("infiltration-box-container");
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box.style.display = "none";
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}
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function infiltrationBoxOpen() {
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var box = document.getElementById("infiltration-box-container");
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box.style.display = "flex";
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}
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function infiltrationSetText(txt) {
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var textBox = document.getElementById("infiltration-box-text");
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textBox.innerHTML = txt;
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}
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//ram argument is in GB
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function infiltrationBoxCreate(inst) {
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//Gain exp
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var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
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Player.gainHackingExp(inst.hackingExpGained * expMultiplier);
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Player.gainStrengthExp(inst.strExpGained * expMultiplier);
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Player.gainDefenseExp(inst.defExpGained * expMultiplier);
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Player.gainDexterityExp(inst.dexExpGained * expMultiplier);
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Player.gainAgilityExp(inst.agiExpGained * expMultiplier);
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Player.gainCharismaExp(inst.chaExpGained * expMultiplier);
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Player.gainIntelligenceExp(inst.intExpGained * expMultiplier);
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const expGainText = ["You gained:",
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`${formatNumber(inst.hackingExpGained * expMultiplier, 3)} hacking exp`,
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`${formatNumber(inst.strExpGained * expMultiplier, 3)} str exp`,
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`${formatNumber(inst.defExpGained * expMultiplier, 3)} def exp`,
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`${formatNumber(inst.dexExpGained * expMultiplier, 3)} dex exp`,
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`${formatNumber(inst.agiExpGained * expMultiplier, 3)} agi exp`,
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`${formatNumber(inst.chaExpGained * expMultiplier, 3)} cha exp`].join("\n");
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var totalValue = 0;
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for (var i = 0; i < inst.secretsStolen.length; ++i) {
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totalValue += inst.secretsStolen[i];
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}
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if (totalValue == 0) {
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dialogBoxCreate("You successfully escaped the facility but you did not steal " +
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"anything of worth when infiltrating.<br><br>" + expGainText);
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return;
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}
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var facValue = totalValue * Player.faction_rep_mult *
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CONSTANTS.InfiltrationRepValue * BitNodeMultipliers.InfiltrationRep;
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var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue * BitNodeMultipliers.InfiltrationMoney;
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infiltrationSetText("You can sell the classified documents and secrets " +
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"you stole from " + inst.companyName + " for <span class='money-gold'>$" +
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formatNumber(moneyValue, 2) + "</span> on the black market or you can give it " +
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"to a faction to gain <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with " +
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"that faction.");
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var selector = document.getElementById("infiltration-faction-select");
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selector.innerHTML = "";
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for (let i = 0; i < Player.factions.length; ++i) {
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if (Player.factions[i] === "Bladeburners") { continue; }
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if (Player.inGang() && Player.gang.facName === Player.factions[i]) { continue; }
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selector.innerHTML += "<option value='" + Player.factions[i] +
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"'>" + Player.factions[i] + "</option>";
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}
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//Set initial value, if applicable
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if (lastFac !== "") {
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for (let i = 0; i < selector.options.length; ++i) {
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if (selector.options[i].value === lastFac) {
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selector.selectedIndex = i;
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break;
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}
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}
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}
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var sellButton = clearEventListeners("infiltration-box-sell");
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setTimeout(function() {
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sellButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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Player.gainMoney(moneyValue);
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dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
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" for <span class='money-gold'>$" + formatNumber(moneyValue, 2) + "</span> on the black market!<br><br>" +
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expGainText);
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infiltrationBoxClose();
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return false;
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});
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}, 750);
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var factionButton = clearEventListeners("infiltration-box-faction");
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setTimeout(function() {
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factionButton.addEventListener("click", function(e) {
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if (!e.isTrusted) {return false;}
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var facName = selector.options[selector.selectedIndex].value;
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lastFac = facName;
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var faction = Factions[facName];
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if (faction == null) {
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dialogBoxCreate("Error finding faction. This is a bug please report to developer");
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return false;
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}
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faction.playerReputation += facValue;
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dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
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" to " + facName + " and gained <span class='light-yellow'>" + formatNumber(facValue, 3) + " reputation</span> with the faction. <br><br>" +
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expGainText);
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infiltrationBoxClose();
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return false;
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});
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}, 750);
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infiltrationBoxOpen();
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}
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export {infiltrationBoxCreate};
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