mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2025-01-07 13:57:36 +01:00
164 lines
4.5 KiB
TypeScript
164 lines
4.5 KiB
TypeScript
import { Server } from "./Server";
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import { SpecialServerIps } from "./SpecialServerIps";
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import { serverMetadata } from "./data/servers";
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import { HacknetServer } from "../Hacknet/HacknetServer";
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import { IMap } from "../types";
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import { createRandomIp } from "../../utils/IPAddress";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { Reviver } from "../../utils/JSONReviver";
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/**
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* Map of all Servers that exist in the game
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* Key (string) = IP
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* Value = Server object
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*/
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export let AllServers: IMap<Server | HacknetServer> = {};
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export function ipExists(ip: string): boolean {
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return AllServers[ip] != null;
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}
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export function createUniqueRandomIp(): string {
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const ip = createRandomIp();
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// If the Ip already exists, recurse to create a new one
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if (ipExists(ip)) {
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return createRandomIp();
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}
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return ip;
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}
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// Saftely add a Server to the AllServers map
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export function AddToAllServers(server: Server | HacknetServer): void {
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const serverIp = server.ip;
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if (ipExists(serverIp)) {
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console.warn(`IP of server that's being added: ${serverIp}`);
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console.warn(
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`Hostname of the server thats being added: ${server.hostname}`,
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);
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console.warn(
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`The server that already has this IP is: ${AllServers[serverIp].hostname}`,
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);
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throw new Error("Error: Trying to add a server with an existing IP");
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}
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AllServers[serverIp] = server;
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}
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interface IServerParams {
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hackDifficulty?: number;
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hostname: string;
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ip: string;
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maxRam?: number;
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moneyAvailable?: number;
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numOpenPortsRequired: number;
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organizationName: string;
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requiredHackingSkill?: number;
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serverGrowth?: number;
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[key: string]: any;
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}
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export function initForeignServers(homeComputer: Server): void {
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/* Create a randomized network for all the foreign servers */
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//Groupings for creating a randomized network
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const networkLayers: Server[][] = [];
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for (let i = 0; i < 15; i++) {
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networkLayers.push([]);
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}
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// Essentially any property that is of type 'number | IMinMaxRange'
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const propertiesToPatternMatch: string[] = [
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"hackDifficulty",
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"moneyAvailable",
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"requiredHackingSkill",
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"serverGrowth",
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];
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const toNumber = (value: any): any => {
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switch (typeof value) {
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case "number":
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return value;
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case "object":
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return getRandomInt(value.min, value.max);
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default:
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throw Error(
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`Do not know how to convert the type '${typeof value}' to a number`,
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);
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}
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};
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for (const metadata of serverMetadata) {
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const serverParams: IServerParams = {
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hostname: metadata.hostname,
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ip: createUniqueRandomIp(),
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numOpenPortsRequired: metadata.numOpenPortsRequired,
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organizationName: metadata.organizationName,
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};
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if (metadata.maxRamExponent !== undefined) {
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serverParams.maxRam = Math.pow(2, toNumber(metadata.maxRamExponent));
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}
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for (const prop of propertiesToPatternMatch) {
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if (metadata[prop] !== undefined) {
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serverParams[prop] = toNumber(metadata[prop]);
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}
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}
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const server = new Server(serverParams);
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for (const filename of metadata.literature || []) {
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server.messages.push(filename);
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}
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if (metadata.specialName !== undefined) {
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SpecialServerIps.addIp(metadata.specialName, server.ip);
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}
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AddToAllServers(server);
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if (metadata.networkLayer !== undefined) {
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networkLayers[toNumber(metadata.networkLayer) - 1].push(server);
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}
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}
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/* Create a randomized network for all the foreign servers */
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const linkComputers = (server1: Server, server2: Server): void => {
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server1.serversOnNetwork.push(server2.ip);
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server2.serversOnNetwork.push(server1.ip);
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};
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const getRandomArrayItem = (arr: any[]): any =>
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arr[Math.floor(Math.random() * arr.length)];
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const linkNetworkLayers = (
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network1: Server[],
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selectServer: () => Server,
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): void => {
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for (const server of network1) {
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linkComputers(server, selectServer());
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}
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};
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// Connect the first tier of servers to the player's home computer
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linkNetworkLayers(networkLayers[0], () => homeComputer);
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for (let i = 1; i < networkLayers.length; i++) {
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linkNetworkLayers(networkLayers[i], () =>
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getRandomArrayItem(networkLayers[i - 1]),
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);
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}
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}
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export function prestigeAllServers(): void {
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for (const member in AllServers) {
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delete AllServers[member];
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}
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AllServers = {};
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}
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export function loadAllServers(saveString: string): void {
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AllServers = JSON.parse(saveString, Reviver);
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}
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