mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-10-23 10:13:13 +02:00
97 lines
2.9 KiB
TypeScript
97 lines
2.9 KiB
TypeScript
import React, { useState } from "react";
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import { CONSTANTS } from "../../Constants";
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import { Faction } from "../Faction";
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import { Player } from "@player";
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import { repFromDonation } from "../formulas/donation";
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import { Favor } from "../../ui/React/Favor";
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import { Money } from "../../ui/React/Money";
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import { Reputation } from "../../ui/React/Reputation";
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import { dialogBoxCreate } from "../../ui/React/DialogBox";
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import { MathJax } from "better-react-mathjax";
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import Typography from "@mui/material/Typography";
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import Paper from "@mui/material/Paper";
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import Button from "@mui/material/Button";
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import { NumberInput } from "../../ui/React/NumberInput";
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interface IProps {
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faction: Faction;
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disabled: boolean;
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favorToDonate: number;
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rerender: () => void;
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}
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/** React component for a donate option on the Faction UI */
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export function DonateOption(props: IProps): React.ReactElement {
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const [donateAmt, setDonateAmt] = useState<number>(NaN);
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const digits = (CONSTANTS.DonateMoneyToRepDivisor + "").length - 1;
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function canDonate(): boolean {
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if (isNaN(donateAmt)) return false;
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if (isNaN(donateAmt) || donateAmt <= 0) return false;
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if (Player.money < donateAmt) return false;
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return true;
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}
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function donate(): void {
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const fac = props.faction;
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const amt = donateAmt;
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if (isNaN(amt)) return;
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if (!canDonate()) return;
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Player.loseMoney(amt, "other");
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const repGain = repFromDonation(amt, Player);
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props.faction.playerReputation += repGain;
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dialogBoxCreate(
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<>
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You just donated <Money money={amt} /> to {fac.name} to gain <Reputation reputation={repGain} /> reputation.
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</>,
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);
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props.rerender();
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}
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function Status(): React.ReactElement {
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if (isNaN(donateAmt)) return <></>;
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if (!canDonate()) {
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if (Player.money < donateAmt) return <Typography>Insufficient funds</Typography>;
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return <Typography>Invalid donate amount entered!</Typography>;
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}
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return (
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<Typography>
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This donation will result in <Reputation reputation={repFromDonation(donateAmt, Player)} /> reputation gain
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</Typography>
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);
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}
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return (
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<Paper sx={{ my: 1, p: 1 }}>
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<Status />
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{props.disabled ? (
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<Typography>
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Unlock donations at <Favor favor={props.favorToDonate} /> favor with {props.faction.name}
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</Typography>
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) : (
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<>
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<NumberInput
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onChange={setDonateAmt}
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placeholder={"Donation amount"}
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disabled={props.disabled}
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InputProps={{
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endAdornment: (
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<Button onClick={donate} disabled={props.disabled || !canDonate()}>
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donate
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</Button>
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),
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}}
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/>
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<Typography>
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<MathJax>{`\\(reputation = \\frac{\\text{donation amount} \\cdot \\text{reputation multiplier}}{10^{${digits}}}\\)`}</MathJax>
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</Typography>
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</>
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)}
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</Paper>
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);
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}
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