bitburner-src/src/NetscriptFunctions/Sleeve.ts

268 lines
11 KiB
TypeScript

import type { Augmentation } from "../Augmentation/Augmentation";
import type { Sleeve as NetscriptSleeve } from "@nsdefs";
import { Player } from "@player";
import { Augmentations } from "../Augmentation/Augmentations";
import { findCrime } from "../Crime/CrimeHelpers";
import { getEnumHelper } from "../utils/EnumHelper";
import { InternalAPI, NetscriptContext, removedFunction } from "../Netscript/APIWrapper";
import { isSleeveBladeburnerWork } from "../PersonObjects/Sleeve/Work/SleeveBladeburnerWork";
import { isSleeveFactionWork } from "../PersonObjects/Sleeve/Work/SleeveFactionWork";
import { isSleeveCompanyWork } from "../PersonObjects/Sleeve/Work/SleeveCompanyWork";
import { helpers } from "../Netscript/NetscriptHelpers";
import { cloneDeep } from "lodash";
import { getAugCost } from "../Augmentation/AugmentationHelpers";
export function NetscriptSleeve(): InternalAPI<NetscriptSleeve> {
const checkSleeveAPIAccess = function (ctx: NetscriptContext) {
if (Player.bitNodeN !== 10 && !Player.sourceFileLvl(10)) {
throw helpers.makeRuntimeErrorMsg(
ctx,
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
);
}
};
const checkSleeveNumber = function (ctx: NetscriptContext, sleeveNumber: number) {
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
const msg = `Invalid sleeve number: ${sleeveNumber}`;
helpers.log(ctx, () => msg);
throw helpers.makeRuntimeErrorMsg(ctx, msg);
}
};
const sleeveFunctions: InternalAPI<NetscriptSleeve> = {
getNumSleeves: (ctx) => () => {
checkSleeveAPIAccess(ctx);
return Player.sleeves.length;
},
setToIdle: (ctx) => (_sleeveNumber) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
Player.sleeves[sleeveNumber].stopWork();
},
setToShockRecovery: (ctx) => (_sleeveNumber) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return Player.sleeves[sleeveNumber].shockRecovery();
},
setToSynchronize: (ctx) => (_sleeveNumber) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return Player.sleeves[sleeveNumber].synchronize();
},
setToCommitCrime: (ctx) => (_sleeveNumber, _crimeType) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const crimeType = helpers.string(ctx, "crimeType", _crimeType);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
const crime = findCrime(crimeType);
if (crime == null) return false;
return Player.sleeves[sleeveNumber].commitCrime(crime.type);
},
setToUniversityCourse: (ctx) => (_sleeveNumber, _universityName, _className) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const universityName = helpers.string(ctx, "universityName", _universityName);
const className = helpers.string(ctx, "className", _className);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return Player.sleeves[sleeveNumber].takeUniversityCourse(universityName, className);
},
travel: (ctx) => (_sleeveNumber, _cityName) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const cityName = getEnumHelper("CityName").nsGetMember(ctx, _cityName);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return Player.sleeves[sleeveNumber].travel(cityName);
},
setToCompanyWork: (ctx) => (_sleeveNumber, acompanyName) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const companyName = helpers.string(ctx, "companyName", acompanyName);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
// Cannot work at the same company that another sleeve is working at
for (let i = 0; i < Player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = Player.sleeves[i];
if (isSleeveCompanyWork(other.currentWork) && other.currentWork.companyName === companyName) {
throw helpers.makeRuntimeErrorMsg(
ctx,
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
);
}
}
return Player.sleeves[sleeveNumber].workForCompany(companyName);
},
setToFactionWork: (ctx) => (_sleeveNumber, _factionName, _workType) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const factionName = helpers.string(ctx, "factionName", _factionName);
const workType = helpers.string(ctx, "workType", _workType);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
// Cannot work at the same faction that another sleeve is working at
for (let i = 0; i < Player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = Player.sleeves[i];
if (isSleeveFactionWork(other.currentWork) && other.currentWork.factionName === factionName) {
throw helpers.makeRuntimeErrorMsg(
ctx,
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
);
}
}
if (Player.gang && Player.gang.facName == factionName) {
throw helpers.makeRuntimeErrorMsg(
ctx,
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because you have started a gang with them.`,
);
}
return Player.sleeves[sleeveNumber].workForFaction(factionName, workType);
},
setToGymWorkout: (ctx) => (_sleeveNumber, _gymName, _stat) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const gymName = helpers.string(ctx, "gymName", _gymName);
const stat = helpers.string(ctx, "stat", _stat);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
return Player.sleeves[sleeveNumber].workoutAtGym(gymName, stat);
},
getTask: (ctx) => (_sleeveNumber) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
const sl = Player.sleeves[sleeveNumber];
if (sl.currentWork === null) return null;
return sl.currentWork.APICopy(sl);
},
getSleeve: (ctx) => (_sleeveNumber) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
const sl = Player.sleeves[sleeveNumber];
const data = {
hp: cloneDeep(sl.hp),
skills: cloneDeep(sl.skills),
exp: cloneDeep(sl.exp),
mults: cloneDeep(sl.mults),
city: sl.city,
shock: sl.shock,
sync: sl.sync,
memory: sl.memory,
storedCycles: sl.storedCycles,
};
return data;
},
getSleeveAugmentations: (ctx) => (_sleeveNumber) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
const augs = [];
for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) {
augs.push(Player.sleeves[sleeveNumber].augmentations[i].name);
}
return augs;
},
getSleevePurchasableAugs: (ctx) => (_sleeveNumber) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
const purchasableAugs = Player.sleeves[sleeveNumber].findPurchasableAugs();
const augs = [];
for (let i = 0; i < purchasableAugs.length; i++) {
const aug = purchasableAugs[i];
augs.push({
name: aug.name,
cost: aug.baseCost,
});
}
return augs;
},
purchaseSleeveAug: (ctx) => (_sleeveNumber, _augName) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const augName = getEnumHelper("AugmentationName").nsGetMember(ctx, _augName);
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
if (Player.sleeves[sleeveNumber].shock > 0) {
throw helpers.makeRuntimeErrorMsg(ctx, `Sleeve shock too high: Sleeve ${sleeveNumber}`);
}
const aug = Augmentations[augName];
if (!aug) {
throw helpers.makeRuntimeErrorMsg(ctx, `Invalid aug: ${augName}`);
}
return Player.sleeves[sleeveNumber].tryBuyAugmentation(aug);
},
getSleeveAugmentationPrice: (ctx) => (_augName) => {
checkSleeveAPIAccess(ctx);
const augName = getEnumHelper("AugmentationName").nsGetMember(ctx, _augName);
const aug: Augmentation = Augmentations[augName];
return aug.baseCost;
},
getSleeveAugmentationRepReq: (ctx) => (_augName) => {
checkSleeveAPIAccess(ctx);
const augName = getEnumHelper("AugmentationName").nsGetMember(ctx, _augName);
const aug: Augmentation = Augmentations[augName];
return getAugCost(aug).repCost;
},
setToBladeburnerAction: (ctx) => (_sleeveNumber, _action, _contract?) => {
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
const action = helpers.string(ctx, "action", _action);
let contract: string;
if (typeof _contract === "undefined") {
contract = "------";
} else {
contract = helpers.string(ctx, "contract", _contract);
}
checkSleeveAPIAccess(ctx);
checkSleeveNumber(ctx, sleeveNumber);
// Cannot Take on Contracts if another sleeve is performing that action
if (action === "Take on contracts") {
for (let i = 0; i < Player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = Player.sleeves[i];
if (isSleeveBladeburnerWork(other.currentWork) && other.currentWork.actionName === contract) {
throw helpers.makeRuntimeErrorMsg(
ctx,
`Sleeve ${sleeveNumber} cannot take on contracts because Sleeve ${i} is already performing that action.`,
);
}
}
}
return Player.sleeves[sleeveNumber].bladeburner(action, contract);
},
};
// Removed undocumented functions added using Object.assign because typescript.
// TODO: Remove these at 3.0
Object.assign(sleeveFunctions, {
getSleeveStats: removedFunction("v2.2.0", "sleeve.getSleeve"),
getInformation: removedFunction("v2.2.0", "sleeve.getSleeve"),
});
return sleeveFunctions;
}