bitburner-src/utils/IPAddress.js

44 lines
1.2 KiB
JavaScript

import {AllServers} from "../src/Server.js";
/* Functions to deal with manipulating IP addresses*/
//Generate a random IP address
//Will not return an IP address that already exists in the AllServers array
function createRandomIp() {
var ip = createRandomByte(99) +'.' +
createRandomByte(9) +'.' +
createRandomByte(9) +'.' +
createRandomByte(9);
//If the Ip already exists, recurse to create a new one
if (ipExists(ip)) {
return createRandomIp();
}
return ip;
}
//Returns true if the IP already exists in one of the game's servers
function ipExists(ip) {
for (var property in AllServers) {
if (AllServers.hasOwnProperty(property)) {
if (property == ip) {
return true;
}
}
}
return false;
}
function createRandomByte(n=9) {
return Math.round(Math.random()*n);
}
function isValidIPAddress(ipaddress) {
if (/^(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/.test(ipaddress))
{
return true;
}
return false;
}
export {createRandomIp, ipExists, isValidIPAddress};