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db2bf79e3b
* infiltration use buttons instead of a links * minor accessibility patch * Hospitalization will not cost more than 10% of the players money. * Adde hospitalization netscript function * Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode. * getMemberInformation now returns everything about the member. * New netscript function to get the players hacknet server hash capacity * yesno dialog box will not keep older messages anymore * v0.51.1
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3.5 KiB
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67 lines
3.5 KiB
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.. _netscript_singularityfunctions:
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Netscript Singularity Functions
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===============================
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The Singularity Functions are a special set of Netscript functions. These functions allow you to control
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many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations,
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and creating programs.
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The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
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.. warning:: This page contains spoilers for the game
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The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
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You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
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Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
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level 3, then you will be able to access all of the Singularity Functions.
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.. toctree::
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:caption: Functions:
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universityCourse() <singularityfunctions/universityCourse>
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gymWorkout() <singularityfunctions/gymWorkout>
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travelToCity() <singularityfunctions/travelToCity>
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purchaseTor() <singularityfunctions/purchaseTor>
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purchaseProgram() <singularityfunctions/purchaseProgram>
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getCurrentServer() <singularityfunctions/getCurrentServer>
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connect() <singularityfunctions/connect>
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manualHack() <singularityfunctions/manualHack>
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getPlayer() <singularityfunctions/getPlayer>
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hospitalize() <singularityfunctions/hospitalize>
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isBusy() <singularityfunctions/isBusy>
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stopAction() <singularityfunctions/stopAction>
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upgradeHomeRam() <singularityfunctions/upgradeHomeRam>
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getUpgradeHomeRamCost() <singularityfunctions/getUpgradeHomeRamCost>
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workForCompany() <singularityfunctions/workForCompany>
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applyToCompany() <singularityfunctions/applyToCompany>
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getCompanyRep() <singularityfunctions/getCompanyRep>
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getCompanyFavor() <singularityfunctions/getCompanyFavor>
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getCompanyFavorGain() <singularityfunctions/getCompanyFavorGain>
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checkFactionInvitations() <singularityfunctions/checkFactionInvitations>
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joinFaction() <singularityfunctions/joinFaction>
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workForFaction() <singularityfunctions/workForFaction>
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getFactionRep() <singularityfunctions/getFactionRep>
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getFactionFavor() <singularityfunctions/getFactionFavor>
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getFactionFavorGain() <singularityfunctions/getFactionFavorGain>
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donateToFaction() <singularityfunctions/donateToFaction>
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createProgram() <singularityfunctions/createProgram>
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commitCrime() <singularityfunctions/commitCrime>
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getCrimeChance() <singularityfunctions/getCrimeChance>
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getCrimeStats() <singularityfunctions/getCrimeStats>
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getOwnedAugmentations() <singularityfunctions/getOwnedAugmentations>
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getOwnedSourceFiles() <singularityfunctions/getOwnedSourceFiles>
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getAugmentationsFromFaction() <singularityfunctions/getAugmentationsFromFaction>
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getAugmentationPrereq() <singularityfunctions/getAugmentationPrereq>
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getAugmentationCost() <singularityfunctions/getAugmentationCost>
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getAugmentationStats() <singularityfunctions/getAugmentationStats>
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purchaseAugmentation() <singularityfunctions/purchaseAugmentation>
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installAugmentations() <singularityfunctions/installAugmentations>
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softReset() <singularityfunctions/softReset>
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.. toctree::
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:caption: Deprecated:
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getStats() <singularityfunctions/getStats>
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getCharacterInformation() <singularityfunctions/getCharacterInformation> |