bitburner-src/src/ui/React/ErrorBoundary.tsx

104 lines
2.5 KiB
TypeScript

/**
* React Component for a simple Error Boundary. The fallback UI for
* this error boundary is simply a bordered text box
*/
import * as React from "react";
import { EventEmitter } from "../../utils/EventEmitter";
type IProps = {
eventEmitterForReset?: EventEmitter;
id?: string;
};
type IState = {
errorInfo: string;
hasError: boolean;
}
type IErrorInfo = {
componentStack: string;
}
// TODO: Move this out to a css file
const styleMarkup = {
border: "1px solid red",
display: "inline-block",
margin: "4px",
padding: "4px",
}
export class ErrorBoundary extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props);
this.state = {
errorInfo: "",
hasError: false,
}
}
static getDerivedStateFromError(error: Error) {
return {
errorInfo: error.message,
hasError: true,
};
}
componentDidCatch(error: Error, info: IErrorInfo) {
console.error(`Caught error in React ErrorBoundary. Component stack:`);
console.error(info.componentStack);
}
componentDidMount() {
const cb = () => {
this.setState({
hasError: false,
});
}
if (this.hasEventEmitter()) {
this.props.eventEmitterForReset!.addSubscriber({
cb: cb,
id: this.props.id!,
});
}
}
componentWillUnmount() {
if (this.hasEventEmitter()) {
this.props.eventEmitterForReset!.removeSubscriber(this.props.id!);
}
}
hasEventEmitter(): boolean {
return this.props.eventEmitterForReset instanceof EventEmitter
&& typeof this.props.id === "string";
}
render() {
if (this.state.hasError) {
return (
<div style={styleMarkup}>
<p>
{
`Error rendering UI. This is (probably) a bug. Please report to game developer.`
}
</p>
<p>
{
`In the meantime, try refreshing the game WITHOUT saving.`
}
</p>
<p>
{
`Error info: ${this.state.errorInfo}`
}
</p>
</div>
)
}
return this.props.children;
}
}