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925e96345d
* infiltration use buttons instead of a links * minor accessibility patch * Hospitalization will not cost more than 10% of the players money. * Adde hospitalization netscript function * Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode. * getMemberInformation now returns everything about the member. * New netscript function to get the players hacknet server hash capacity * yesno dialog box will not keep older messages anymore * v0.51.1 * Casino part 1 * Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better * Removed text under Factiosn referencing rejected factions. * Removed html element forgotten in plain text * Casino implementation * v0.51.2
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837 B
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23 lines
837 B
ReStructuredText
calculateExp() Netscript Function
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.. js:function:: calculateExp(skillLevel[, mult])
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:RAM cost: 0 GB
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:param number skillLevel: ``skillLevel`` to convert to exp.
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:param number mult: Assume a specific skill multipler (not exp multiplier).
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:returns: number of exp required to reach given ``skillLevel`` with that multiplier.
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You must have Source-File 5-1 in order to use this function.
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This function calculates the amount of experience needed to reach level the given ``skillLevel``.
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Examples:
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.. code-block:: javascript
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nextHacking = getStats().hacking+1;
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nextExp = formulas.basic.calculateExp(nextHacking);
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missingExp = nextExp - getCharacterInformation().hackingExp;
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tprint("Missing " + missingExp + " to reach next hacking level");
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