mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 18:23:54 +01:00
e572c6dad8
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard * Aug purchase confirmation popup displays money in 0.000a format * Character now displays hacknet server info properly * Character,Info now displays hacknet server info correctly. * Formulas (#825) Formulas API v0.1 * Make all money the same color, same for reputation, format all numbers consistently. * rename a lot of the formulas function to no longer contain calculate * added hacking related formulas * removed unused variable * v0.51.0
150 lines
5.3 KiB
TypeScript
150 lines
5.3 KiB
TypeScript
import {
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AllServers,
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createUniqueRandomIp,
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ipExists,
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} from "./AllServers";
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import { Server, IConstructorParams } from "./Server";
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import { calculateServerGrowth } from "./formulas/grow";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { CONSTANTS } from "../Constants";
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import { HacknetServer } from "../Hacknet/HacknetServer";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Programs } from "../Programs/Programs";
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import { LiteratureNames } from "../Literature/data/LiteratureNames";
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import { isValidNumber } from "../utils/helpers/isValidNumber";
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import { isValidIPAddress } from "../../utils/helpers/isValidIPAddress";
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/**
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* Constructs a new server, while also ensuring that the new server
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* does not have a duplicate hostname/ip.
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*/
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export function safetlyCreateUniqueServer(params: IConstructorParams): Server {
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if (params.ip != null && ipExists(params.ip)) {
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params.ip = createUniqueRandomIp();
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}
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if (GetServerByHostname(params.hostname) != null) {
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// Use a for loop to ensure that we don't get suck in an infinite loop somehow
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let hostname: string = params.hostname;
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for (let i = 0; i < 200; ++i) {
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hostname = `${params.hostname}-${i}`;
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if (GetServerByHostname(hostname) == null) { break; }
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}
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params.hostname = hostname;
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}
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return new Server(params);
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}
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/**
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* Returns the number of "growth cycles" needed to grow the specified server by the
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* specified amount.
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* @param server - Server being grown
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* @param growth - How much the server is being grown by, in DECIMAL form (e.g. 1.5 rather than 50)
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* @param p - Reference to Player object
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* @returns Number of "growth cycles" needed
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*/
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export function numCycleForGrowth(server: Server, growth: number, p: IPlayer) {
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let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
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if (ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
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ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
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}
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const serverGrowthPercentage = server.serverGrowth / 100;
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const cycles = Math.log(growth)/(Math.log(ajdGrowthRate) * p.hacking_grow_mult * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate);
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return cycles;
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}
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//Applied server growth for a single server. Returns the percentage growth
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export function processSingleServerGrowth(server: Server, threads: number, p: IPlayer) {
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let serverGrowth = calculateServerGrowth(server, threads, p);
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if (serverGrowth < 1) {
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console.warn("serverGrowth calculated to be less than 1");
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serverGrowth = 1;
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}
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const oldMoneyAvailable = server.moneyAvailable;
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server.moneyAvailable *= serverGrowth;
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// in case of data corruption
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if (isValidNumber(server.moneyMax) && isNaN(server.moneyAvailable)) {
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server.moneyAvailable = server.moneyMax;
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}
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// cap at max
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if (isValidNumber(server.moneyMax) && server.moneyAvailable > server.moneyMax) {
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server.moneyAvailable = server.moneyMax;
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}
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// if there was any growth at all, increase security
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if (oldMoneyAvailable !== server.moneyAvailable) {
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//Growing increases server security twice as much as hacking
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let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable, p);
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usedCycles = Math.max(0, usedCycles);
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
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}
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return server.moneyAvailable / oldMoneyAvailable;
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}
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export function prestigeHomeComputer(homeComp: Server) {
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const hasBitflume = homeComp.programs.includes(Programs.BitFlume.name);
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homeComp.programs.length = 0; //Remove programs
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homeComp.runningScripts = [];
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homeComp.serversOnNetwork = [];
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homeComp.isConnectedTo = true;
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homeComp.ramUsed = 0;
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homeComp.programs.push(Programs.NukeProgram.name);
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if (hasBitflume) { homeComp.programs.push(Programs.BitFlume.name); }
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//Update RAM usage on all scripts
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homeComp.scripts.forEach(function(script) {
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script.updateRamUsage(homeComp.scripts);
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});
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homeComp.messages.length = 0; //Remove .lit and .msg files
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homeComp.messages.push(LiteratureNames.HackersStartingHandbook);
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}
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//Returns server object with corresponding hostname
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// Relatively slow, would rather not use this a lot
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export function GetServerByHostname(hostname: string): Server | HacknetServer | null {
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for (var ip in AllServers) {
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if (AllServers.hasOwnProperty(ip)) {
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if (AllServers[ip].hostname == hostname) {
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return AllServers[ip];
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}
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}
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}
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return null;
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}
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//Get server by IP or hostname. Returns null if invalid
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export function getServer(s: string): Server | HacknetServer | null {
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if (!isValidIPAddress(s)) {
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return GetServerByHostname(s);
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}
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if (AllServers[s] !== undefined) {
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return AllServers[s];
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}
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return null;
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}
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// Returns the i-th server on the specified server's network
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// A Server's serverOnNetwork property holds only the IPs. This function returns
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// the actual Server object
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export function getServerOnNetwork(server: Server, i: number) {
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if (i > server.serversOnNetwork.length) {
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console.error("Tried to get server on network that was out of range");
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return;
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}
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return AllServers[server.serversOnNetwork[i]];
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}
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