mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 10:13:52 +01:00
632 lines
24 KiB
JavaScript
632 lines
24 KiB
JavaScript
import {loadAliases, loadGlobalAliases,
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Aliases, GlobalAliases} from "./Alias";
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import {loadCompanies, Companies,
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CompanyPositions} from "./Company";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {loadFactions, Factions,
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processPassiveFactionRepGain} from "./Faction";
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import {FconfSettings, loadFconf} from "./Fconf";
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import {loadAllGangs, AllGangs} from "./Gang";
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import {processAllHacknetNodeEarnings} from "./HacknetNode";
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import {loadMessages, initMessages, Messages} from "./Message";
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import {Player, loadPlayer} from "./Player";
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import {loadAllRunningScripts} from "./Script";
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import {AllServers, loadAllServers} from "./Server";
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import {Settings} from "./Settings";
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import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps";
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import {loadStockMarket, StockMarket} from "./StockMarket";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {gameOptionsBoxClose} from "../utils/GameOptions";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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import {Reviver, Generic_toJSON,
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Generic_fromJSON} from "../utils/JSONReviver";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {createPopup} from "../utils/uiHelpers/createPopup";
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import {createStatusText} from "./ui/createStatusText";
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import {formatNumber} from "../utils/StringHelperFunctions";
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import {removeElementById} from "../utils/uiHelpers/removeElementById";
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import Decimal from "decimal.js";
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/* SaveObject.js
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* Defines the object used to save/load games
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*/
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let saveObject = new BitburnerSaveObject();
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function BitburnerSaveObject() {
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this.PlayerSave = "";
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this.AllServersSave = "";
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this.CompaniesSave = "";
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this.FactionsSave = "";
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this.SpecialServerIpsSave = "";
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this.AliasesSave = "";
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this.GlobalAliasesSave = "";
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this.MessagesSave = "";
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this.StockMarketSave = "";
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this.SettingsSave = "";
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this.FconfSettingsSave = "";
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this.VersionSave = "";
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this.AllGangsSave = "";
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}
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BitburnerSaveObject.prototype.saveGame = function(db) {
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this.PlayerSave = JSON.stringify(Player);
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//Delete all logs from all running scripts
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var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
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for (var ip in TempAllServers) {
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var server = TempAllServers[ip];
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if (server == null) {continue;}
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for (var i = 0; i < server.runningScripts.length; ++i) {
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var runningScriptObj = server.runningScripts[i];
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runningScriptObj.logs.length = 0;
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runningScriptObj.logs = [];
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}
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}
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this.AllServersSave = JSON.stringify(TempAllServers);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.FconfSettingsSave = JSON.stringify(FconfSettings);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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if (Player.bitNodeN == 2 && Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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}
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var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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//We'll save to both localstorage and indexedDb
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var objectStore = db.transaction(["savestring"], "readwrite").objectStore("savestring");
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var request = objectStore.put(saveString, "save");
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request.onerror = function(e) {
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console.log("Error saving game to IndexedDB: " + e);
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}
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request.onsuccess = function(e) {
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//console.log("Saved game to IndexedDB!");
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}
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try {
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window.localStorage.setItem("bitburnerSave", saveString);
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//console.log("Saved game to LocalStorage!");
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} catch(e) {
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if (e.code == 22) {
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createStatusText("Save failed for localStorage! Check console(F12)");
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console.log("Failed to save game to localStorage because the size of the save file " +
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"is too large. However, the game will still be saved to IndexedDb if your browser " +
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"supports it. If you would like to save to localStorage as well, then " +
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"consider killing several of your scripts to " +
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"fix this, or increasing the size of your browsers localStorage");
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}
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}
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createStatusText("Game saved!");
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}
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function loadGame(saveString) {
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if (saveString === "" || saveString == null || saveString === undefined) {
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if (!window.localStorage.getItem("bitburnerSave")) {
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console.log("No save file to load");
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return false;
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}
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saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
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console.log("Loading game from localStorage");
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} else {
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saveString = decodeURIComponent(escape(atob(saveString)));
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console.log("Loading game from IndexedDB");
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}
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var saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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loadSpecialServerIps(saveObj.SpecialServerIpsSave);
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch(e) {
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loadAliases("");
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}
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} else {
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch(e) {
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loadGlobalAliases("");
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}
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} else {
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch(e) {
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch(e) {
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loadStockMarket("");
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}
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse Settings. Re-initing default values");
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Settings.init();
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}
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} else {
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Settings.init();
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}
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if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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try {
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loadFconf(saveObj.FconfSettingsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse .fconf Settings.");
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}
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}
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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if (Player.bitNodeN == null || Player.bitNodeN === 0) {
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Player.setBitNodeNumber(1);
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}
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if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
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console.log("Evaluating changes needed for version compatibility");
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if (Player.augmentations.length > 0 || Player.queuedAugmentations.length > 0 ||
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Player.sourceFiles.length > 0) {
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//If you have already purchased an Aug...you are far enough in the game
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//that everything should be available
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Player.firstFacInvRecvd = true;
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Player.firstAugPurchased = true;
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Player.firstJobRecvd = true;
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Player.firstTimeTraveled = true;
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Player.firstProgramAvailable = true;
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} else {
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if (Player.factions.length > 0 || Player.factionInvitations.length > 0) {
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Player.firstFacInvRecvd = true;
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}
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if (Player.companyName !== "" || Player.companyPosition !== "") {
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Player.firstJobRecvd = true;
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}
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if (Player.hacking_skill >= 25) {
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Player.firstScriptAvailable = true;
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}
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}
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}
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if (window.location.href.toLowerCase().includes("bitburner-beta")) {
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//Beta branch, always show changes
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createBetaUpdateText();
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} else if (ver != CONSTANTS.Version) {
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createNewUpdateText();
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}
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} catch(e) {
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createNewUpdateText();
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}
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} else {
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createNewUpdateText();
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}
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if (Player.bitNodeN == 2 && Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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return true;
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}
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function loadImportedGame(saveObj, saveString) {
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var tempSaveObj = null;
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var tempPlayer = null;
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var tempAllServers = null;
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var tempCompanies = null;
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var tempFactions = null;
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var tempSpecialServerIps = null;
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var tempAliases = null;
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var tempGlobalAliases = null;
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var tempMessages = null;
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var tempStockMarket = null;
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var tempAllGangs = null;
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//Check to see if the imported save file can be parsed. If any
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//errors are caught it will fail
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try {
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var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
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tempSaveObj = new BitburnerSaveObject();
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tempSaveObj = JSON.parse(decodedSaveString, Reviver);
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tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
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//Parse Decimal.js objects
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tempPlayer.money = new Decimal(tempPlayer.money);
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tempPlayer.total_money = new Decimal(tempPlayer.total_money);
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tempPlayer.lifetime_money = new Decimal(tempPlayer.lifetime_money);
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tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
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tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
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tempFactions = JSON.parse(tempSaveObj.FactionsSave, Reviver);
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tempSpecialServerIps = JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
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if (tempSaveObj.hasOwnProperty("AliasesSave")) {
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try {
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tempAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch(e) {
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console.log("Parsing Aliases save failed: " + e);
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tempAliases = {};
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}
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} else {
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tempAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
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try {
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tempGlobalAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch(e) {
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console.log("Parsing Global Aliases save failed: " + e);
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tempGlobalAliases = {};
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}
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} else {
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tempGlobalAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("MessagesSave")) {
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try {
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tempMessages = JSON.parse(tempSaveObj.MessagesSave, Reviver);
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} catch(e) {
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console.log("Parsing Messages save failed: " + e);
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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tempStockMarket = JSON.parse(tempSaveObj.StockMarketSave, Reviver);
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} catch(e) {
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console.log("Parsing StockMarket save failed: " + e);
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tempStockMarket = {};
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}
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} else {
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tempStockMarket = {};
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}
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
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if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
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if (tempPlayer.bitNodeN == null || tempPlayer.bitNodeN == 0) {
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tempPlayer.bitNodeN = 1;
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}
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if (tempPlayer.sourceFiles == null) {
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tempPlayer.sourceFiles = [];
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}
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}
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if (ver != CONSTANTS.Version) {
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//createNewUpdateText();
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}
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} catch(e) {
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console.log("Parsing Version save failed: " + e);
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//createNewUpdateText();
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}
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} else {
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//createNewUpdateText();
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}
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if (tempPlayer.bitNodeN == 2 && tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(tempSaveObj.AllGangsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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} catch(e) {
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dialogBoxCreate("Error importing game: " + e.toString());
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return false;
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}
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//Since the save file is valid, load everything for real
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saveString = decodeURIComponent(escape(atob(saveString)));
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saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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loadSpecialServerIps(saveObj.SpecialServerIpsSave);
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch(e) {
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loadAliases("");
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}
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} else {
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch(e) {
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loadGlobalAliases("");
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}
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} else {
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch(e) {
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch(e) {
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loadStockMarket("");
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}
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch(e) {
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Settings.init();
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}
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} else {
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Settings.init();
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}
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if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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try {
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loadFconf(saveObj.FconfSettingsSave);
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} catch(e) {
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console.log("ERROR: Failed to load .fconf settings when importing");
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}
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}
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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if (Player.bitNodeN == null || Player.bitNodeN == 0) {
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Player.setBitNodeNumber(1);
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}
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if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
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console.log("Evaluating changes needed for version compatibility");
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if (Player.augmentations.length > 0 || Player.queuedAugmentations.length > 0 ||
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Player.sourceFiles.length > 0) {
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//If you have already purchased an Aug...you are far enough in the game
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//that everything should be available
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Player.firstFacInvRecvd = true;
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Player.firstAugPurchased = true;
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Player.firstJobRecvd = true;
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Player.firstTimeTraveled = true;
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Player.firstProgramAvailable = true;
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} else {
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if (Player.factions.length > 0 || Player.factionInvitations.length > 0) {
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Player.firstFacInvRecvd = true;
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}
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if (Player.companyName !== "" || Player.companyPosition !== "") {
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Player.firstJobRecvd = true;
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}
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if (Player.hacking_skill >= 25) {
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Player.firstScriptAvailable = true;
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}
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}
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}
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if (ver != CONSTANTS.Version) {
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createNewUpdateText();
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}
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} catch(e) {
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createNewUpdateText();
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}
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} else {
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createNewUpdateText();
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}
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if (Player.bitNodeN == 2 && Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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var popupId = "import-game-restart-game-notice";
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var txt = createElement("p", {
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innerText:"Imported game! You need to SAVE the game and then RELOAD the page " +
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"to make sure everything runs smoothly"
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});
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var gotitBtn = createElement("a", {
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class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
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clickListener:()=>{
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removeElementById(popupId);
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}
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});
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createPopup(popupId, [txt, gotitBtn]);
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gameOptionsBoxClose();
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//Re-start game
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console.log("Importing game");
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Engine.setDisplayElements(); //Sets variables for important DOM elements
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Engine.init(); //Initialize buttons, work, etc.
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CompanyPositions.init();
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//Calculate the number of cycles have elapsed while offline
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Engine._lastUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
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/* Process offline progress */
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var offlineProductionFromScripts = loadAllRunningScripts(); //This also takes care of offline production for those scripts
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if (Player.isWorking) {
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console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
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if (Player.workType == CONSTANTS.WorkTypeFaction) {
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Player.workForFaction(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
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Player.createProgramWork(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
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Player.takeClass(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
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Player.commitCrime(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
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Player.workPartTime(numCyclesOffline);
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} else {
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Player.work(numCyclesOffline);
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}
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}
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//Hacknet Nodes offline progress
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var offlineProductionFromHacknetNodes = processAllHacknetNodeEarnings(numCyclesOffline);
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|
|
|
//Passive faction rep gain offline
|
|
processPassiveFactionRepGain(numCyclesOffline);
|
|
|
|
//Update total playtime
|
|
var time = numCyclesOffline * Engine._idleSpeed;
|
|
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
|
|
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
|
|
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
|
|
Player.totalPlaytime += time;
|
|
Player.playtimeSinceLastAug += time;
|
|
Player.playtimeSinceLastBitnode += time;
|
|
|
|
//Re-apply augmentations
|
|
Player.reapplyAllAugmentations();
|
|
|
|
//Clear terminal
|
|
$("#terminal tr:not(:last)").remove();
|
|
|
|
Player.lastUpdate = Engine._lastUpdate;
|
|
Engine.start(); //Run main game loop and Scripts loop
|
|
dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
|
|
formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
|
|
formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
|
|
return true;
|
|
}
|
|
|
|
BitburnerSaveObject.prototype.exportGame = function() {
|
|
this.PlayerSave = JSON.stringify(Player);
|
|
this.AllServersSave = JSON.stringify(AllServers);
|
|
this.CompaniesSave = JSON.stringify(Companies);
|
|
this.FactionsSave = JSON.stringify(Factions);
|
|
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
|
|
this.AliasesSave = JSON.stringify(Aliases);
|
|
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
|
|
this.MessagesSave = JSON.stringify(Messages);
|
|
this.StockMarketSave = JSON.stringify(StockMarket);
|
|
this.SettingsSave = JSON.stringify(Settings);
|
|
this.VersionSave = JSON.stringify(CONSTANTS.Version);
|
|
if (Player.bitNodeN == 2 && Player.inGang()) {
|
|
this.AllGangsSave = JSON.stringify(AllGangs);
|
|
}
|
|
|
|
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
|
|
var filename = "bitburnerSave.json";
|
|
var file = new Blob([saveString], {type: 'text/plain'});
|
|
if (window.navigator.msSaveOrOpenBlob) {// IE10+
|
|
window.navigator.msSaveOrOpenBlob(file, filename);
|
|
} else { // Others
|
|
var a = document.createElement("a"),
|
|
url = URL.createObjectURL(file);
|
|
a.href = url;
|
|
a.download = "bitburnerSave.json";
|
|
document.body.appendChild(a);
|
|
a.click();
|
|
setTimeout(function() {
|
|
document.body.removeChild(a);
|
|
window.URL.revokeObjectURL(url);
|
|
}, 0);
|
|
}
|
|
}
|
|
|
|
BitburnerSaveObject.prototype.importGame = function() {
|
|
if (window.File && window.FileReader && window.FileList && window.Blob) {
|
|
var fileSelector = clearEventListeners("import-game-file-selector");
|
|
fileSelector.addEventListener("change", openImportFileHandler, false);
|
|
$("#import-game-file-selector").click();
|
|
} else {
|
|
dialogBoxCreate("ERR: Your browser does not support HTML5 File API. Cannot import.");
|
|
}
|
|
|
|
}
|
|
|
|
BitburnerSaveObject.prototype.deleteGame = function(db) {
|
|
//Delete from local storage
|
|
if (window.localStorage.getItem("bitburnerSave")) {
|
|
window.localStorage.removeItem("bitburnerSave");
|
|
}
|
|
|
|
//Delete from indexedDB
|
|
var request = db.transaction(["savestring"], "readwrite").objectStore("savestring").delete("save");
|
|
request.onsuccess = function(e) {
|
|
console.log("Successfully deleted save from indexedDb");
|
|
}
|
|
request.onerror = function(e) {
|
|
console.log("Failed to delete save from indexedDb: " + e);
|
|
}
|
|
createStatusText("Game deleted!");
|
|
}
|
|
|
|
function createNewUpdateText() {
|
|
dialogBoxCreate("New update!<br>" +
|
|
"Please report any bugs/issues through the github repository " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
|
CONSTANTS.LatestUpdate);
|
|
}
|
|
|
|
function createBetaUpdateText() {
|
|
dialogBoxCreate("You are playing on the beta environment! This branch of the game " +
|
|
"features the latest developments in the game. This version may be unstable.<br>" +
|
|
"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
|
CONSTANTS.LatestUpdate);
|
|
}
|
|
|
|
|
|
BitburnerSaveObject.prototype.toJSON = function() {
|
|
return Generic_toJSON("BitburnerSaveObject", this);
|
|
}
|
|
|
|
BitburnerSaveObject.fromJSON = function(value) {
|
|
return Generic_fromJSON(BitburnerSaveObject, value.data);
|
|
}
|
|
|
|
Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
|
|
|
|
//Import game
|
|
|
|
function openImportFileHandler(evt) {
|
|
var file = evt.target.files[0];
|
|
if (!file) {
|
|
dialogBoxCreate("Invalid file selected");
|
|
return;
|
|
}
|
|
|
|
var reader = new FileReader();
|
|
reader.onload = function(e) {
|
|
var contents = e.target.result;
|
|
loadImportedGame(saveObject, contents);
|
|
};
|
|
reader.readAsText(file);
|
|
}
|
|
|
|
export {saveObject, loadGame};
|