mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 16:13:49 +01:00
579 lines
19 KiB
TypeScript
Executable File
579 lines
19 KiB
TypeScript
Executable File
import { loadAliases, loadGlobalAliases, Aliases, GlobalAliases } from "./Alias";
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import { Companies, loadCompanies } from "./Company/Companies";
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import { CONSTANTS } from "./Constants";
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import { Factions, loadFactions } from "./Faction/Factions";
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import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
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import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
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import { Player, loadPlayer } from "./Player";
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import { saveAllServers, loadAllServers, GetAllServers } from "./Server/AllServers";
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import { Settings } from "./Settings/Settings";
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import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
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import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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import { staneksGift, loadStaneksGift } from "./CotMG/Helper";
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import { SnackbarEvents } from "./ui/React/Snackbar";
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import * as ExportBonus from "./ExportBonus";
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { Reviver, Generic_toJSON, Generic_fromJSON } from "./utils/JSONReviver";
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import { save } from "./db";
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import { v1APIBreak } from "./utils/v1APIBreak";
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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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import { PlayerOwnedAugmentation } from "./Augmentation/PlayerOwnedAugmentation";
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import { LocationName } from "./Locations/data/LocationNames";
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import { SxProps } from "@mui/system";
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import { PlayerObject } from "./PersonObjects/Player/PlayerObject";
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import { pushGameSaved } from "./Electron";
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/* SaveObject.js
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* Defines the object used to save/load games
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*/
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export interface SaveData {
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playerIdentifier: string;
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fileName: string;
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save: string;
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savedOn: number;
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}
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export interface ImportData {
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base64: string;
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parsed: any;
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playerData?: ImportPlayerData;
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}
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export interface ImportPlayerData {
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identifier: string;
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lastSave: number;
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totalPlaytime: number;
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money: number;
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hacking: number;
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augmentations: number;
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factions: number;
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achievements: number;
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bitNode: number;
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bitNodeLevel: number;
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sourceFiles: number;
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}
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class BitburnerSaveObject {
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PlayerSave = "";
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AllServersSave = "";
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CompaniesSave = "";
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FactionsSave = "";
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AliasesSave = "";
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GlobalAliasesSave = "";
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MessagesSave = "";
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StockMarketSave = "";
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SettingsSave = "";
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VersionSave = "";
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AllGangsSave = "";
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LastExportBonus = "";
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StaneksGiftSave = "";
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getSaveString(excludeRunningScripts = false): string {
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this.PlayerSave = JSON.stringify(Player);
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this.AllServersSave = saveAllServers(excludeRunningScripts);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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this.StaneksGiftSave = JSON.stringify(staneksGift);
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if (Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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}
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const saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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return saveString;
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}
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saveGame(emitToastEvent = true): Promise<void> {
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const savedOn = new Date().getTime();
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Player.lastSave = savedOn;
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const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
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return new Promise((resolve, reject) => {
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save(saveString)
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.then(() => {
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const saveData: SaveData = {
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playerIdentifier: Player.identifier,
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fileName: this.getSaveFileName(),
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save: saveString,
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savedOn,
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};
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pushGameSaved(saveData);
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if (emitToastEvent) {
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SnackbarEvents.emit("Game Saved!", "info", 2000);
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}
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return resolve();
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})
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.catch((err) => {
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console.error(err);
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return reject();
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});
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});
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}
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getSaveFileName(isRecovery = false): string {
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// Save file name is based on current timestamp and BitNode
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const epochTime = Math.round(Date.now() / 1000);
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const bn = Player.bitNodeN;
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let filename = `bitburnerSave_${epochTime}_BN${bn}x${SourceFileFlags[bn]}.json`;
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if (isRecovery) filename = "RECOVERY" + filename;
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return filename;
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}
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exportGame(): void {
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const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
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const filename = this.getSaveFileName();
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download(filename, saveString);
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}
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importGame(base64Save: string, reload = true): Promise<void> {
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if (!base64Save || base64Save === "") throw new Error("Invalid import string");
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return save(base64Save).then(() => {
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if (reload) setTimeout(() => location.reload(), 1000);
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return Promise.resolve();
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});
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}
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getImportStringFromFile(files: FileList | null): Promise<string> {
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if (files === null) return Promise.reject(new Error("No file selected"));
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const file = files[0];
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if (!file) return Promise.reject(new Error("Invalid file selected"));
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const reader = new FileReader();
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const promise: Promise<string> = new Promise((resolve, reject) => {
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reader.onload = function (this: FileReader, e: ProgressEvent<FileReader>) {
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const target = e.target;
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if (target === null) {
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return reject(new Error("Error importing file"));
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}
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const result = target.result;
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if (typeof result !== "string") {
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return reject(new Error("FileReader event was not type string"));
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}
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const contents = result;
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resolve(contents);
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};
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});
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reader.readAsText(file);
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return promise;
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}
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async getImportDataFromString(base64Save: string): Promise<ImportData> {
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if (!base64Save || base64Save === "") throw new Error("Invalid import string");
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let newSave;
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try {
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newSave = window.atob(base64Save);
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newSave = newSave.trim();
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} catch (error) {
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console.error(error); // We'll handle below
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}
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if (!newSave || newSave === "") {
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return Promise.reject(new Error("Save game had not content or was not base64 encoded"));
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}
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let parsedSave;
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try {
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parsedSave = JSON.parse(newSave);
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} catch (error) {
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console.log(error); // We'll handle below
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}
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if (!parsedSave || parsedSave.ctor !== "BitburnerSaveObject" || !parsedSave.data) {
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return Promise.reject(new Error("Save game did not seem valid"));
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}
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const data: ImportData = {
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base64: base64Save,
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parsed: parsedSave,
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};
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const importedPlayer = PlayerObject.fromJSON(JSON.parse(parsedSave.data.PlayerSave));
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const playerData: ImportPlayerData = {
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identifier: importedPlayer.identifier,
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lastSave: importedPlayer.lastSave,
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totalPlaytime: importedPlayer.totalPlaytime,
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money: importedPlayer.money,
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hacking: importedPlayer.hacking,
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augmentations: importedPlayer.augmentations?.reduce<number>((total, current) => (total += current.level), 0) ?? 0,
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factions: importedPlayer.factions?.length ?? 0,
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achievements: importedPlayer.achievements?.length ?? 0,
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bitNode: importedPlayer.bitNodeN,
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bitNodeLevel: importedPlayer.sourceFileLvl(Player.bitNodeN) + 1,
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sourceFiles: importedPlayer.sourceFiles?.reduce<number>((total, current) => (total += current.lvl), 0) ?? 0,
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};
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data.playerData = playerData;
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return Promise.resolve(data);
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}
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toJSON(): any {
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return Generic_toJSON("BitburnerSaveObject", this);
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}
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static fromJSON(value: { data: any }): BitburnerSaveObject {
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return Generic_fromJSON(BitburnerSaveObject, value.data);
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}
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}
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// Makes necessary changes to the loaded/imported data to ensure
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// the game stills works with new versions
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function evaluateVersionCompatibility(ver: string | number): void {
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// We have to do this because ts won't let us otherwise
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const anyPlayer = Player as any;
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if (typeof ver === "string") {
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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if (anyPlayer.companyPosition != null && typeof anyPlayer.companyPosition !== "string") {
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anyPlayer.companyPosition = anyPlayer.companyPosition.data.positionName;
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if (anyPlayer.companyPosition == null) {
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anyPlayer.companyPosition = "";
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}
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}
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// The "companyName" property of all Companies is renamed to "name"
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for (const companyName of Object.keys(Companies)) {
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const company: any = Companies[companyName];
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if (company.name == 0 && company.companyName != null) {
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company.name = company.companyName;
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}
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if (company.companyPositions instanceof Array) {
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const pos: any = {};
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for (let i = 0; i < company.companyPositions.length; ++i) {
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pos[company.companyPositions[i]] = true;
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}
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company.companyPositions = pos;
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}
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}
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}
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// This version allowed players to hold multiple jobs
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if (ver < "0.43.0") {
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if (anyPlayer.companyName !== "" && anyPlayer.companyPosition != null && anyPlayer.companyPosition !== "") {
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anyPlayer.jobs[anyPlayer.companyName] = anyPlayer.companyPosition;
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}
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delete anyPlayer.companyPosition;
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}
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if (ver < "0.56.0") {
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for (const q of anyPlayer.queuedAugmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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for (const q of anyPlayer.augmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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if (ver < "0.56.1") {
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if (anyPlayer.bladeburner === 0) {
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anyPlayer.bladeburner = null;
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}
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if (anyPlayer.gang === 0) {
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anyPlayer.gang = null;
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}
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if (anyPlayer.corporation === 0) {
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anyPlayer.corporation = null;
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}
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// convert all Messages to just filename to save space.
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const home = anyPlayer.getHomeComputer();
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for (let i = 0; i < home.messages.length; i++) {
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if (home.messages[i].filename) {
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home.messages[i] = home.messages[i].filename;
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}
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}
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}
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if (ver < "0.58.0") {
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const changes: [RegExp, string][] = [
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[/getStockSymbols/g, "stock.getSymbols"],
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[/getStockPrice/g, "stock.getPrice"],
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[/getStockAskPrice/g, "stock.getAskPrice"],
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[/getStockBidPrice/g, "stock.getBidPrice"],
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[/getStockPosition/g, "stock.getPosition"],
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[/getStockMaxShares/g, "stock.getMaxShares"],
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[/getStockPurchaseCost/g, "stock.getPurchaseCost"],
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[/getStockSaleGain/g, "stock.getSaleGain"],
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[/buyStock/g, "stock.buy"],
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[/sellStock/g, "stock.sell"],
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[/shortStock/g, "stock.short"],
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[/sellShort/g, "stock.sellShort"],
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[/placeOrder/g, "stock.placeOrder"],
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[/cancelOrder/g, "stock.cancelOrder"],
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[/getOrders/g, "stock.getOrders"],
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[/getStockVolatility/g, "stock.getVolatility"],
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[/getStockForecast/g, "stock.getForecast"],
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[/purchase4SMarketData/g, "stock.purchase4SMarketData"],
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[/purchase4SMarketDataTixApi/g, "stock.purchase4SMarketDataTixApi"],
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];
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function convert(code: string): string {
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for (const change of changes) {
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code = code.replace(change[0], change[1]);
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}
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return code;
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}
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for (const server of GetAllServers()) {
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for (const script of server.scripts) {
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script.code = convert(script.code);
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}
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}
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}
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v1APIBreak();
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ver = 1;
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}
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if (typeof ver === "number") {
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if (ver < 2) {
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// Give 10 neuroflux because v1 API break.
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const nf = Player.augmentations.find((a) => a.name === AugmentationNames.NeuroFluxGovernor);
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if (nf) {
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nf.level += 10;
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} else {
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const nf = new PlayerOwnedAugmentation(AugmentationNames.NeuroFluxGovernor);
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nf.level = 10;
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Player.augmentations.push(nf);
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}
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Player.reapplyAllAugmentations(true);
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Player.reapplyAllSourceFiles();
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}
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if (ver < 3) {
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anyPlayer.money = parseFloat(anyPlayer.money);
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if (anyPlayer.corporation) {
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anyPlayer.corporation.funds = parseFloat(anyPlayer.corporation.funds);
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anyPlayer.corporation.revenue = parseFloat(anyPlayer.corporation.revenue);
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anyPlayer.corporation.expenses = parseFloat(anyPlayer.corporation.expenses);
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for (let i = 0; i < anyPlayer.corporation.divisions.length; ++i) {
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const ind = anyPlayer.corporation.divisions[i];
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ind.lastCycleRevenue = parseFloat(ind.lastCycleRevenue);
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ind.lastCycleExpenses = parseFloat(ind.lastCycleExpenses);
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ind.thisCycleRevenue = parseFloat(ind.thisCycleRevenue);
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ind.thisCycleExpenses = parseFloat(ind.thisCycleExpenses);
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}
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}
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}
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if (ver < 9) {
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if (StockMarket.hasOwnProperty("Joes Guns")) {
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const s = StockMarket["Joes Guns"];
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delete StockMarket["Joes Guns"];
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StockMarket[LocationName.Sector12JoesGuns] = s;
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}
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}
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if (ver < 10) {
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// Augmentation name was changed in 0.56.0 but sleeves aug list was missed.
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if (anyPlayer.sleeves && anyPlayer.sleeves.length > 0) {
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for (const sleeve of anyPlayer.sleeves) {
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if (!sleeve.augmentations || sleeve.augmentations.length === 0) continue;
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for (const augmentation of sleeve.augmentations) {
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if (augmentation.name !== "Graphene BranchiBlades Upgrade") continue;
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augmentation.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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}
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if (ver < 12) {
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if (anyPlayer.resleeves !== undefined) {
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delete anyPlayer.resleeves;
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}
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}
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}
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}
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function loadGame(saveString: string): boolean {
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createScamUpdateText();
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if (!saveString) return false;
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saveString = decodeURIComponent(escape(atob(saveString)));
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const saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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if (saveObj.hasOwnProperty("StaneksGiftSave")) {
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loadStaneksGift(saveObj.StaneksGiftSave);
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} else {
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console.warn(`Could not load Staneks Gift from save`);
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loadStaneksGift("");
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}
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch (e) {
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console.warn(`Could not load Aliases from save`);
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loadAliases("");
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}
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} else {
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console.warn(`Save file did not contain an Aliases property`);
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch (e) {
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console.warn(`Could not load GlobalAliases from save`);
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loadGlobalAliases("");
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}
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} else {
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console.warn(`Save file did not contain a GlobalAliases property`);
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch (e) {
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console.warn(`Could not load Messages from save`);
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initMessages();
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}
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} else {
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console.warn(`Save file did not contain a Messages property`);
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch (e) {
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loadStockMarket("");
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}
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch (e) {
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console.error("ERROR: Failed to parse Settings. Re-initing default values");
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Settings.init();
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}
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} else {
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Settings.init();
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}
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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} catch (err) {
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ExportBonus.setLastExportBonus(new Date().getTime());
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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}
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}
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if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch (e) {
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console.error("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
|
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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const ver = JSON.parse(saveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
|
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if (window.location.href.toLowerCase().includes("bitburner-beta")) {
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// Beta branch, always show changes
|
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createBetaUpdateText();
|
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} else if (ver !== CONSTANTS.VersionNumber) {
|
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createNewUpdateText();
|
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}
|
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} catch (e) {
|
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createNewUpdateText();
|
|
}
|
|
} else {
|
|
createNewUpdateText();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function createScamUpdateText(): void {
|
|
if (navigator.userAgent.indexOf("wv") !== -1 && navigator.userAgent.indexOf("Chrome/") !== -1) {
|
|
setInterval(() => {
|
|
dialogBoxCreate("SCAM ALERT. This app is not official and you should uninstall it.");
|
|
}, 1000);
|
|
}
|
|
}
|
|
|
|
const resets: SxProps = {
|
|
"& h1, & h2, & h3, & h4, & p, & a, & ul": {
|
|
margin: 0,
|
|
color: Settings.theme.primary,
|
|
whiteSpace: "initial",
|
|
},
|
|
"& ul": {
|
|
paddingLeft: "1.5em",
|
|
lineHeight: 1.5,
|
|
},
|
|
};
|
|
|
|
function createNewUpdateText(): void {
|
|
setTimeout(
|
|
() =>
|
|
dialogBoxCreate(
|
|
"New update!<br>" +
|
|
"Please report any bugs/issues through the github repository " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
|
CONSTANTS.LatestUpdate,
|
|
resets,
|
|
),
|
|
1000,
|
|
);
|
|
}
|
|
|
|
function createBetaUpdateText(): void {
|
|
dialogBoxCreate(
|
|
"You are playing on the beta environment! This branch of the game " +
|
|
"features the latest developments in the game. This version may be unstable.<br>" +
|
|
"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
|
CONSTANTS.LatestUpdate,
|
|
resets,
|
|
);
|
|
}
|
|
|
|
function download(filename: string, content: string): void {
|
|
const file = new Blob([content], { type: "text/plain" });
|
|
const navigator = window.navigator as any;
|
|
if (navigator.msSaveOrOpenBlob) {
|
|
// IE10+
|
|
navigator.msSaveOrOpenBlob(file, filename);
|
|
} else {
|
|
// Others
|
|
const a = document.createElement("a"),
|
|
url = URL.createObjectURL(file);
|
|
a.href = url;
|
|
a.download = filename;
|
|
document.body.appendChild(a);
|
|
a.click();
|
|
setTimeout(function () {
|
|
document.body.removeChild(a);
|
|
window.URL.revokeObjectURL(url);
|
|
}, 0);
|
|
}
|
|
}
|
|
|
|
Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
|
|
|
|
export { saveObject, loadGame, download };
|
|
|
|
const saveObject = new BitburnerSaveObject();
|