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878 lines
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ReStructuredText
878 lines
38 KiB
ReStructuredText
Getting Started Guide for Beginner Programmers
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==============================================
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.. note:: Note that the scripts and strategies given in this guide aren't necessarily
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optimal. They're just meant to introduce you to the game and help you get
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started.
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This is an introductory guide to getting started with Bitburner. It is not meant to be a
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comprehensive guide for the entire game, only the early stages. If you are confused
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or overwhelmed by the game, especially the programming and scripting aspects, this
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guide is perfect for you!
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Note that this guide is tailored towards those with minimal programming experience.
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Introduction
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------------
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Bitburner is a cyberpunk-themed incremental RPG. The player progresses by raising
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their :ref:`gameplay_stats`, earning money, and :ref:`climbing the corporate ladder <gameplay_companies>`.
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Eventually, after reaching certain criteria, the player will begin receiving invitations
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from :ref:`gameplay_factions`. Joining these factions and working for them will unlock
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:ref:`gameplay_augmentations`. Purchasing and installing Augmentations provide persistent
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upgrades and are necessary for progressing in the game.
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The game has a minimal story/quest-line that can be followed to reach the end of the game.
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Since this guide is only about getting started with Bitburner, it will not cover the
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entire "quest-line".
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First Steps
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-----------
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I'm going to assume you followed the introductory tutorial when you first began the game.
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In this introductory tutorial you created a script called :code:`foodnstuff.script` and ran it
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on the :code:`foodnstuff` server. Right now, we'll kill this script. There are two ways
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to do this:
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1. You can go to the Terminal and enter::
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$ kill foodnstuff.script
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2. You can go to the :code:`Active Scripts` page (|Keyboard shortcut| Alt + s) and
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press the "Kill Script" button for :code:`foodnstuff.script`.
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If you skipped the introductory tutorial, then ignore the part above. Instead, go to the
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:code:`Hacknet Nodes` page (|Keyboard shortcut| Alt + h) and purchase a
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Hacknet Node to start generating some passive income.
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Creating our First Script
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-------------------------
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Now, we'll create a generic hacking script that can be used early on in the game (or throughout the
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entire game, if you want).
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Before we write the script, here are some things you'll want to familiarize yourself with:
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* :ref:`gameplay_hacking_generalhackingmechanics`
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* :ref:`gameplay_hacking_serversecurity`
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* :js:func:`hack`
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* :js:func:`grow`
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* :js:func:`weaken`
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* :js:func:`brutessh`
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* :js:func:`nuke`
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To briefly summarize the information from the links above: Each server has a
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security level that affects how difficult it is to hack. Each server also has a
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certain amount of money, as well as a maximum amount of money it can hold. Hacking a
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server steals a percentage of that server's money. The :js:func:`hack` Netscript function
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is used to hack server. The :js:func:`grow` Netscript function is used to increase
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the amount of money available on a server. The :js:func:`weaken` Netscript function is
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used to decrease a server's security level.
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Now let's move on to actually creating the script.
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Go to your home computer and then create a script called :code:`early-hack-template.script` by
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going to Terminal and entering the following two commands::
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$ home
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$ nano early-hack-template.script
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This will take you to the script editor, which you can use to code and create
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:ref:`gameplay_scripts`. It will be helpful to consult the :ref:`netscript` documentation.
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Specifically, you'll want to take a look at :ref:`netscriptfunctions`.
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Enter the following code in the script editor:
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.. code:: javascript
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// Defines the "target server", which is the server
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// that we're going to hack. In this case, it's "foodnstuff"
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var target = "foodnstuff";
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// Defines how much money a server should have before we hack it
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// In this case, it is set to 75% of the server's max money
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var moneyThresh = getServerMaxMoney(target) * 0.75;
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// Defines the maximum security level the target server can
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// have. If the target's security level is higher than this,
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// we'll weaken it before doing anything else
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var securityThresh = getServerMinSecurityLevel(target) + 5;
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// If we have the BruteSSH.exe program, use it to open the SSH Port
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// on the target server
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if (fileExists("BruteSSH.exe", "home")) {
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brutessh(target);
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}
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// Get root access to target server
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nuke(target);
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// Infinite loop that continously hacks/grows/weakens the target server
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while(true) {
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if (getServerSecurityLevel(target) > securityThresh) {
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// If the server's security level is above our threshold, weaken it
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weaken(target);
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} else if (getServerMoneyAvailable(target) < moneyThresh) {
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// If the server's money is less than our threshold, grow it
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grow(target);
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} else {
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// Otherwise, hack it
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hack(target);
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}
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}
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The script above contains comments that document what it does, but let's go through it
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step-by-step anyways.
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.. code:: javascript
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var target = "foodnstuff";
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This first command defines a string which contains our target server. That's the server
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that we're going to hack. For now, it's set to `foodnstuff` because that's the only
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server with a required hacking level of 1. If you want to hack a different server,
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simply change this
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variable to be the hostname of another server.
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.. code:: javascript
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var moneyThresh = getServerMaxMoney(target) * 0.75;
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This second command defines a numerical value representing the minimum
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amount of money that must be available on the target server in order for our script
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to hack it. If the money available on the target server is less than this value,
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then our script will :js:func:`grow` the server rather than hacking it.
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It is set to 75% of the maximum amount of money that can be available on the server.
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The :js:func:`getServerMaxMoney` Netscript function is used to find this value
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.. code:: javascript
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var securityThresh = getServerMinSecurityLevel(target) + 5;
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This third command defines a numerical value representing the maximum security level
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the target server can have. If the target server's security level is higher than
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this value, then our script will :js:func:`weaken` the script before doing anything else.
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.. code:: javascript
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if (fileExists("BruteSSH.exe", "home")) {
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brutessh(target);
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}
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nuke(target);
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This section of code is used to gain root access on the target server. This is
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necessary for hacking. See :ref:`here for more details <gameplay_hacking>`.
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.. code:: javascript
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while (true) {
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if (getServerSecurityLevel(target) > securityThresh) {
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// If the server's security level is above our threshold, weaken it
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weaken(target);
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} else if (getServerMoneyAvailable(target) < moneyThresh) {
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// Otherwise, if the server's money is less than our threshold, grow it
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grow(target);
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} else {
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// Otherwise, hack it
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hack(target);
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}
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}
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This is the main section that drives our script. It dictates the script's logic
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and carries out the hacking operations. The `while (true)` creates an infinite loop
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that will continuously run the hacking logic until the the script is killed.
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Running our Scripts
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-------------------
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Now we want to start running our hacking script so that it can start earning us
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money and experience. Our home computer only has 8GB of RAM and we'll be using it for
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something else later. So instead, we'll take advantage of the RAM on other machines.
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Go to |Terminal| and enter the following command::
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$ scan-analyze 2
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This will show detailed information about some servers on the network. The
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**network is randomized so it will be different for every person**.
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Here's what mine showed at the time I made this::
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[home ~]> scan-analyze 2
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~~~~~~~~~~ Beginning scan-analyze ~~~~~~~~~~
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>foodnstuff
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--Root Access: NO, Required hacking skill: 1
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--Number of open ports required to NUKE: 0
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--RAM: 16
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>sigma-cosmetics
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--Root Access: NO, Required hacking skill: 5
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--Number of open ports required to NUKE: 0
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--RAM: 16
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>joesguns
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--Root Access: NO, Required hacking skill: 10
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--Number of open ports required to NUKE: 0
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--RAM: 16
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---->max-hardware
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------Root Access: NO, Required hacking skill: 80
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------Number of open ports required to NUKE: 1
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------RAM: 32
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>hong-fang-tea
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--Root Access: NO, Required hacking skill: 30
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--Number of open ports required to NUKE: 0
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--RAM: 16
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---->nectar-net
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------Root Access: NO, Required hacking skill: 20
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------Number of open ports required to NUKE: 0
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------RAM: 16
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>harakiri-sushi
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--Root Access: NO, Required hacking skill: 40
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--Number of open ports required to NUKE: 0
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--RAM: 16
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>iron-gym
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--Root Access: NO, Required hacking skill: 100
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--Number of open ports required to NUKE: 1
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--RAM: 32
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---->zer0
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------Root Access: NO, Required hacking skill: 75
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------Number of open ports required to NUKE: 1
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------RAM: 32
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---->CSEC
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------Root Access: NO, Required hacking skill: 54
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------Number of open ports required to NUKE: 1
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------RAM: 8
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Take note of the following servers:
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* |foodnstuff|
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* |sigma-cosmetics|
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* |joesguns|
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* |nectar-net|
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* |hong-fang-tea|
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* |harakiri-sushi|
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All of these servers have 16GB of RAM. Furthermore, all of these servers do not require
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any open ports in order to NUKE. In other words, we can gain root access to all of these
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servers and then run scripts on them.
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First, let's determine how many threads of our hacking script we can run.
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:ref:`Read more about multithreading scripts here <gameplay_scripts_multithreadingscripts>`
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The script we wrote
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uses 2.6GB of RAM. You can check this using the following |Terminal| command::
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$ mem early-hack-template.script
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This means we can run 6 threads on a 16GB server. Now, to run our scripts on all of these
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servers, we have to do the following:
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1. Use the :ref:`scp_terminal_command` |Terminal| command to copy our script to each server.
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2. Use the :ref:`connect_terminal_command` |Terminal| command to connect to a server.
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3. Use the :ref:`run_terminal_command` |Terminal| command to run the `NUKE.exe` program and
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gain root access.
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4. Use the :ref:`run_terminal_command` |Terminal| command again to run our script.
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5. Repeat steps 2-4 for each server.
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Here's the sequence of |Terminal| commands I used in order to achieve this::
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$ home
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$ scp early-hack-template.script foodnstuff
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$ scp early-hack-template.script sigma-cosmetics
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$ scp early-hack-template.script joesguns
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$ scp early-hack-template.script nectar-net
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$ scp early-hack-template.script hong-fang-tea
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$ scp early-hack-template.script harakiri-sushi
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$ connect foodnstuff
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$ run NUKE.exe
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$ run early-hack-template.script -t 6
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$ home
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$ connect sigma-cosmetics
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$ run NUKE.exe
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$ run early-hack-template.script -t 6
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$ home
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$ connect joesguns
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$ run NUKE.exe
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$ run early-hack-template.script -t 6
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$ home
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$ connect hong-fang-tea
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$ run NUKE.exe
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$ run early-hack-template.script -t 6
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$ home
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$ connect harakiri-sushi
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$ run NUKE.exe
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$ run early-hack-template.script -t 6
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$ home
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$ connect hong-fang-tea
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$ connect nectar-net
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$ run NUKE.exe
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$ run early-hack-template.script -t 6
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.. note::
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Pressing the :code:`Tab` key in the middle of a Terminal command will attempt to
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auto-complete the command. For example, if you type in :code:`scp ea` and then
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hit :code:`Tab`, the rest of the script's name should automatically be filled in.
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This works for most commands in the game!
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The :ref:`home_terminal_command` |Terminal| command is used to connect to the home
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computer. When running our scripts with the :code:`run early-hack-template.script -t 6`
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command, the :code:`-t 6` specifies that the script should be run with 6 threads.
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Note that the |nectar-net| server isn't in the home computer's immediate network.
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This means you can't directly connect to it from home. You will have to search for it
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inside the network. The results of the `scan-analyze 2` command we ran before
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will show where it is. In my case, I could connect to it by going from
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`hong-fang-tea -> nectar-net`. However, this will probably be different for you.
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After running all of these |Terminal| commands, our scripts are now up and running.
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These will earn money and hacking experience over time. These gains will be
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really slow right now, but they will increase once our hacking skill rises and
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we start running more scripts.
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Increasing Hacking Level
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------------------------
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There are many servers besides |foodnstuff| that can be hacked, but they have
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higher required hacking levels. Therefore, we should raise our hacking level. Not only
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will this let us hack more servers, but it will also increase the effectiveness of our hacking
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against |foodnstuff|.
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The easiest way to train your hacking level is to visit Rothman University. You can do this by
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clicking the `City` tab on the left-hand navigation menu, or you can use the
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:ref:`keyboard shortcut <shortcuts>` Alt + w. Rothman University should be one of the buttons
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near the top. Click the button to go to the location.
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Once you go to Rothman University, you should see a screen with several options. These
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options describe different courses you can take. You should click the first button, which
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says: "Study Computer Science (free)".
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After you click the button, you will start studying and earning hacking experience. While you
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are doing this, you cannot interact with any other part of the game until you click the button
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that says "Stop taking course".
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Right now, we want a hacking level of 10. You need approximately 174 hacking experience to reach
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level 10. You can check how much hacking experience you have by clicking the `Stats` tab
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on the left-hand navigation menu, or by using |Keyboard shortcut| Alt + c.
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Since studying at Rothman University earns you 1 experience per second, this will take
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174 seconds, or approximately 3 minutes. Feel free to do something in the meantime!
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Editing our Hacking Script
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--------------------------
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Now that we have a hacking level of 10, we can hack the :code:`joesguns` server. This server
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will be slightly more profitable than :code:`foodnstuff`. Therefore, we want to change our hacking
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script to target :code:`joesguns` instead of :code:`foodnstuff`.
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Go to |Terminal| and edit the hacking script by entering::
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$ home
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$ nano early-hack-template.script
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At the top of the script, change the `target` variable to be `joesguns`:
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.. code:: javascript
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var target = "joesguns";
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Note that this will **NOT** affect any instances of the script that are already running.
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This will only affect instances of the script that are ran from this point forward.
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Creating a New Script to Purchase New Servers
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---------------------------------------------
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Next, we're going to create a script that automatically purchases additional servers. These
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servers will be used to run many scripts. Running this script will initially be very
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expensive since purchasing a server costs money, but it will pay off in the long run.
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In order to create this script, you should familiarize yourself with the following
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Netscript functions:
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* :js:func:`purchaseServer`
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* :js:func:`getPurchasedServerCost`
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* :js:func:`getPurchasedServerLimit`
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* :js:func:`getServerMoneyAvailable`
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* :js:func:`scp`
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* :js:func:`exec`
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Create the script by going to |Terminal| and typing::
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$ home
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$ nano purchase-server-8gb.script
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Paste the following code into the script editor:
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.. code:: javascript
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// How much RAM each purchased server will have. In this case, it'll
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// be 8GB.
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var ram = 8;
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// Iterator we'll use for our loop
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var i = 0;
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// Continuously try to purchase servers until we've reached the maximum
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// amount of servers
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while (i < getPurchasedServerLimit()) {
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// Check if we have enough money to purchase a server
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if (getServerMoneyAvailable("home") > getPurchasedServerCost(ram)) {
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// If we have enough money, then:
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// 1. Purchase the server
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// 2. Copy our hacking script onto the newly-purchased server
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// 3. Run our hacking script on the newly-purchased server with 3 threads
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// 4. Increment our iterator to indicate that we've bought a new server
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var hostname = purchaseServer("pserv-" + i, ram);
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scp("early-hack-template.script", hostname);
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exec("early-hack-template.script", hostname, 3);
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++i;
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}
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}
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This code uses a while loop to purchase the maximum amount of servers using the
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:js:func:`purchaseServer` Netscript function. Each of these servers will have
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8GB of RAM, as defined in the :code:`ram` variable. Note that the script uses the command
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:code:`getServerMoneyAvailable("home")` to get the amount of money you currently have.
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This is then used to check if you can afford to purchase a server.
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Whenever the script purchases a new server, it uses the :js:func:`scp` function to copy
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our script onto that new server, and then it uses the :js:func:`exec` function to
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execute it on that server.
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To run this script, go to |Terminal| and type::
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$ run purchase-server-8gb.script
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This purchase will continuously run until it has purchased the maximum number of servers.
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When this happens, it'll mean that you have a bunch of new servers that are all running
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hacking scripts against the :code:`joesguns` server!
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.. note::
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The reason we're using so many scripts to hack :code:`joesguns` instead of targeting other
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servers is because it's more effective. This early in the game, we don't have enough RAM
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to efficiently hack multiple targets, and trying to do so would be slow as we'd be spread
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too thin. You should definitely do this later on, though!
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Note that purchasing a server is fairly expensive, and purchasing the maximum amount of
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servers even more so. At the time of writing this guide, the script above requires
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$11 million in order to finish purchasing all of the 8GB servers.
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Therefore, we need to find additional ways to make money to speed
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up the process! These are covered in the next section.
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Additional Sources of Income
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----------------------------
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There are other ways to gain money in this game besides scripts & hacking.
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Hacknet Nodes
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^^^^^^^^^^^^^
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If you completed the introductory tutorial, you were already introduced to this method: Hacknet Nodes.
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Once you have enough money, you can start upgrading your Hacknet Nodes in order to increase
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your passive income stream. This is completely optional. Since each Hacknet Node upgrade
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takes a certain amount of time to "pay itself off", it may not necessarily be in your best
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interest to use these.
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Nonetheless, Hacknet Nodes are a good source of income early in the game, although
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their effectiveness tapers off later on. If you do wind up purchasing and upgrading Hacknet Nodes,
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I would suggest only upgrading their levels for now. I wouldn't bother with RAM and Core
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upgrades until later on.
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Crime
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^^^^^
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The best source of income right now is from :ref:`committing crimes <gameplay_crimes>`.
|
|
This is because it not only gives you a large amount of money, but it also raises your
|
|
hacking level. To commit crimes, click on the :code:`City` tab on the left-hand
|
|
navigation menu or use the |Keyboard shortcut| Alt + w.
|
|
Then, click on the link that says :code:`The Slums`.
|
|
|
|
In the Slums, you can attempt to commit a variety of crimes, each of which gives certain
|
|
types of experience and money if successful. See :ref:`gameplay_crimes` for more details.
|
|
|
|
.. note::
|
|
|
|
You are not always successful when you attempt to commit a crime. Nothing bad happens
|
|
if you fail a crime, but you won't earn any money and the experience gained will be
|
|
reduced. Raising your stats improves your chance of successfully committing a crime.
|
|
|
|
Right now, the best option is the :code:`Rob Store` crime. This takes 60 seconds to attempt
|
|
and gives $400k if successful. I suggest this crime because you don't have to click or check
|
|
in too often since it takes a whole minute to attempt. Furthermore, it gives hacking experience,
|
|
which is very important right now.
|
|
|
|
Alternatively, you can also use the :code:`Shoplift` crime. This takes 2 seconds to attempt
|
|
and gives $15k if successful. This crime is slightly easier and is more profitable
|
|
than :code:`Rob Store`, but it requires constant clicking and it doesn't give
|
|
hacking experience.
|
|
|
|
Work for a Company
|
|
^^^^^^^^^^^^^^^^^^
|
|
If you don't want to constantly check in on the game to commit crimes, there's another option
|
|
that's much more passive: working for a :ref:`company <gameplay_companies>`.
|
|
This will not be nearly as profitable as crimes, but it's completely passive.
|
|
|
|
Go to the :code:`City` tab on the left-hand navigation menu and then go to
|
|
:code:`Joe's Guns`. At :code:`Joe's Guns`, there will be an option that says
|
|
:code:`Apply to be an Employee`. Click this to get the job. Then, a new option
|
|
will appear that simply says :code:`Work`. Click this to start working.
|
|
Working at :code:`Joe's Guns` earns $110 per second and also grants some experience
|
|
for every stat except hacking.
|
|
|
|
Working for a company is completely passive. However, you will not be able to do anything
|
|
else in the game while you work. You can cancel working at any time. You'll notice that
|
|
cancelling your work early causes you to lose out on some reputation gains, but
|
|
you shouldn't worry about this. Company reputation isn't important right now.
|
|
|
|
Once your hacking hits level 75, you can visit :code:`Carmichael Security` in the city
|
|
and get a software job there. This job offers higher pay and also earns you
|
|
hacking experience.
|
|
|
|
There are many more companies in the |City tab| that offer more pay and also more gameplay
|
|
features. Feel free to explore!
|
|
|
|
After you Purchase your New Servers
|
|
-----------------------------------
|
|
After you've made a total of $11 million, your automatic server-purchasing script should
|
|
finish running. This will free up some RAM on your home computer. We don't want this RAM
|
|
to go to waste, so we'll make use of it. Go to |Terminal| and enter the following commands::
|
|
|
|
$ home
|
|
$ run early-hack-template.script -t 3
|
|
|
|
Reaching a Hacking Level of 50
|
|
------------------------------
|
|
Once you reach a hacking level of 50, two new important parts of the game open up.
|
|
|
|
Creating your first program: BruteSSH.exe
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
On the left-hand navigation menu you will notice a :code:`Create Programs` tab with a
|
|
red notification icon. This indicates that there are programs available to be created.
|
|
Click on that tab (or use |Keyboard shortcut| Alt + p) and you'll see a
|
|
list of all the programs you can currently create. Hovering over a program will give a
|
|
brief description of its function. Simply click on a program to start creating it.
|
|
|
|
Right now, the program we want to create is :code:`BruteSSH.exe`. This program is used
|
|
to open up SSH ports on servers. This will allow you to hack more servers,
|
|
as many servers in the game require a certain number of opened ports in order for
|
|
:code:`NUKE.exe` to gain root access.
|
|
|
|
When you are creating a program, you cannot interact with any other part of the game.
|
|
Feel free to cancel your work on creating a program at any time, as your progress will
|
|
be saved and can be picked back up later. :code:`BruteSSH.exe` takes about
|
|
10 minutes to complete.
|
|
|
|
Optional: Create AutoLink.exe
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
On the :code:`Create Programs` page, you will notice another program you can create
|
|
called :code:`AutoLink.exe`. If you don't mind waiting another 10-15 minutes, you should
|
|
go ahead and create this program. It makes it much less tedious to connect to other servers,
|
|
but it's not necessary for progressing.
|
|
|
|
Joining your first faction: CyberSec
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Shortly after you reached level 50 hacking, you should have received a message that
|
|
said this::
|
|
|
|
Message received from unknown sender:
|
|
|
|
We've been watching you. Your skills are very impressive. But you're wasting
|
|
your talents. If you join us, you can put your skills to good use and change
|
|
the world for the better. If you join us, we can unlock your full potential.
|
|
But first, you must pass our test. Find and hack our server using the Terminal.
|
|
|
|
-CyberSec
|
|
|
|
This message was saved as csec-test.msg onto your home computer.
|
|
|
|
If you didn't, or if you accidentally closed it, that's okay! Messages get saved onto
|
|
your home computer. Enter the following |Terminal| commands to view the message::
|
|
|
|
$ home
|
|
$ cat csec-test.msg
|
|
|
|
This message is part of the game's main "quest-line". It is a message from the
|
|
|CyberSec faction| that is asking you to pass their test.
|
|
Passing their test is simple, you just have to find their server and hack it through
|
|
the |Terminal|. Their server is called :code:`CSEC`.
|
|
To do this, we'll use the :ref:`scan_analyze_terminal_command`
|
|
Terminal command, just like we did before::
|
|
|
|
$ home
|
|
$ scan-analyze 2
|
|
|
|
This will show you the network for all servers that are up to 2 "nodes" away from
|
|
your home computer. Remember that the network is randomly generated so it'll look
|
|
different for everyone. Here's the relevant part of my :code:`scan-analyze` results::
|
|
|
|
>iron-gym
|
|
--Root Access: NO, Required hacking skill: 100
|
|
--Number of open ports required to NUKE: 1
|
|
--RAM: 32
|
|
|
|
---->zer0
|
|
------Root Access: NO, Required hacking skill: 75
|
|
------Number of open ports required to NUKE: 1
|
|
------RAM: 32
|
|
|
|
---->CSEC
|
|
------Root Access: NO, Required hacking skill: 54
|
|
------Number of open ports required to NUKE: 1
|
|
------RAM: 8
|
|
|
|
This tells me that I can reach :code:`CSEC` by going through :code:`iron-gym`::
|
|
|
|
$ connect iron-gym
|
|
$ connect CSEC
|
|
|
|
.. note::
|
|
|
|
If you created the :code:`AutoLink.exe` program earlier, then there is an easier
|
|
method of connecting to :code:`CSEC`. You'll notice that in the :code:`scan-analyze`
|
|
results, all of the server hostnames are white and underlined. You can simply
|
|
click one of the server hostnames in order to connect to it. So, simply click
|
|
:code:`CSEC`!
|
|
|
|
.. note::
|
|
|
|
Make sure you notice the required hacking skill for the :code:`CSEC` server.
|
|
This is a random value between 51 and 60. Although you receive the message
|
|
from CSEC once you hit 50 hacking, you cannot actually pass their test
|
|
until your hacking is high enough to install a backdoor on their server.
|
|
|
|
After you are connected to the :code:`CSEC` server, you can backdoor it. Note that this
|
|
server requires one open port in order to gain root access. We can open the SSH port
|
|
using the :code:`BruteSSH.exe` program we created earlier. In |Terminal|::
|
|
|
|
$ run BruteSSH.exe
|
|
$ run NUKE.exe
|
|
$ backdoor
|
|
|
|
After you successfully install the backdoor, you should receive a faction
|
|
invitation from |CyberSec| shortly afterwards. Accept it. If you accidentally
|
|
reject the invitation, that's okay. Just go to the :code:`Factions` tab
|
|
(|Keyboard shortcut| Alt + f) and you should see an option that lets you
|
|
accept the invitation.
|
|
|
|
Congrats! You just joined your first faction. Don't worry about doing anything
|
|
with this faction yet, we can come back to it later.
|
|
|
|
Using Additional Servers to Hack Joesguns
|
|
-----------------------------------------
|
|
Once you have the |BruteSSH| program, you will be able to gain root access
|
|
to several additional servers. These servers have more RAM that you can use to
|
|
run scripts. We'll use the RAM on these servers to run more scripts that target
|
|
:code:`joesguns`.
|
|
|
|
Copying our Scripts
|
|
^^^^^^^^^^^^^^^^^^^
|
|
The server's we'll be using to run our scripts are:
|
|
|
|
* :code:`neo-net`
|
|
* :code:`zer0`
|
|
* :code:`max-hardware`
|
|
* :code:`iron-gym`
|
|
|
|
All of these servers have 32GB of RAM. You can use the |Terminal| command
|
|
:code:`scan-analyze 3` to see for yourself. To copy our hacking scripts onto these servers,
|
|
go to |Terminal| and run::
|
|
|
|
$ home
|
|
$ scp early-hack-template.script neo-net
|
|
$ scp early-hack-template.script zer0
|
|
$ scp early-hack-template.script max-hardware
|
|
$ scp early-hack-template.script iron-gym
|
|
|
|
Since each of these servers has 32GB of RAM, we can run our hacking script with 12 threads
|
|
on each server. By now, you should know how to connect to servers. So find and connect to
|
|
each of the servers above using the :code:`scan-analyze 3` |Terminal| command. Then, use
|
|
following |Terminal| command to run our hacking
|
|
script with 12 threads::
|
|
|
|
$ run early-hack-template.script -t 12
|
|
|
|
Remember that if you have the |AutoLink| program, you can simply click on the hostname of a server
|
|
after running :ref:`scan_analyze_terminal_command` to connect to it.
|
|
|
|
Profiting from Scripts & Gaining Reputation with CyberSec
|
|
---------------------------------------------------------
|
|
Now it's time to play the waiting game. It will take some time for your scripts to start
|
|
earning money. Remember that most of your scripts are targeting |joesguns|. It will take a
|
|
bit for them to :js:func:`grow` and :js:func:`weaken` the server to the appropriate values
|
|
before they start hacking it. Once they do, however, the scripts will be very profitable.
|
|
|
|
.. note::
|
|
|
|
For reference, in about two hours after starting my first script, my scripts had a
|
|
production rate of $20k per second and had earned a total of $70 million.
|
|
(You can see these stats on the :code:`Active Scripts` tab).
|
|
|
|
After another 15 minutes, the production rate had increased to $25k per second
|
|
and the scripts had made an additional $55 million.
|
|
|
|
Your results will vary based on how fast you earned money from crime/working/hacknet nodes,
|
|
but this will hopefully give you a good indication of how much the scripts can earn.
|
|
|
|
In the meantime, we are going to be gaining reputation with the |CyberSec faction|.
|
|
Go to the |Factions tab| on the left-hand
|
|
navigation menu, and from there select |CyberSec|. In the middle of
|
|
the page there should be a button for :code:`Hacking Contracts`.
|
|
Click it to start earning reputation for the |CyberSec| faction (as well
|
|
as some hacking experience). The higher your hacking level, the more reputation you
|
|
will gain. Note that while you are working for a faction, you cannot interact with
|
|
the rest of the game in any way. You can cancel your faction work at any time
|
|
with no penalty.
|
|
|
|
Purchasing Upgrades and Augmentations
|
|
-------------------------------------
|
|
As I mentioned before, within 1-2 hours I had earned over $200 million. Now, it's time
|
|
to spend all of this money on some persistent upgrades to help progress!
|
|
|
|
Upgrading RAM on Home computer
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
The most important thing to upgrade right now is the RAM on your home computer. This
|
|
will allow you to run more scripts.
|
|
|
|
To upgrade your RAM, go to the |City tab| and visit the company |Alpha Enterprises|.
|
|
There will be an option that says :code:`Purchase additional RAM for Home Computer`.
|
|
Click it and follow the dialog box to upgrade your RAM.
|
|
|
|
I recommend getting your home computer's RAM to *at least* 128GB. Getting it even
|
|
higher would be better.
|
|
|
|
Purchasing your First Augmentations
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Once you get ~1000 reputation with the |CyberSec faction|, you can purchase
|
|
your first :ref:`Augmentation <gameplay_augmentations>` from them.
|
|
|
|
To do this, go to the |Factions tab| on the left-hand navigation menu
|
|
(|Keyboard shortcut| Alt + f) and select |CyberSec|. There is an button
|
|
near the bottom that says :code:`Purchase Augmentations`. This will bring up a
|
|
page that displays all of the Augmentations available from |CyberSec|. Some of them
|
|
may be locked right now. To unlock these, you will need to earn more
|
|
reputation with |CyberSec|.
|
|
|
|
Augmentations give persistent upgrades in the form of multipliers. These aren't very
|
|
powerful early in the game because the multipliers are small. However, the effects
|
|
of Augmentations stack multiplicatively **with each other**, so as you continue to install
|
|
many Augmentations their effects will increase significantly.
|
|
|
|
Because of this, I would recommend investing more in RAM upgrades for your home computer rather
|
|
than Augmentations early on. Having enough RAM to run many scripts will allow you to make
|
|
much more money, and then you can come back later on and get all these Augmentations.
|
|
|
|
Right now, I suggest purchasing at the very least the :code:`Neurotrainer I` Augmentation from
|
|
|CyberSec|. If you have the money to spare, I would also suggest getting :code:`BitWire` and
|
|
several levels of the :code:`NeuroFlux Governor` Augmentations. Note that each time
|
|
you purchase an Augmentation,
|
|
:ref:`the price of purchasing another increases by 90% <gameplay_augmentations_purchasingmultiple>`,
|
|
so make sure you buy the most expensive Augmentation first. Don't worry, once you choose to
|
|
install Augmentations, their prices will reset back to their original values.
|
|
|
|
Next Steps
|
|
----------
|
|
That's the end of the walkthrough portion of this guide! You should continue to explore
|
|
what the game has to offer. There's quite a few features that aren't covered or mentioned
|
|
in this guide, and even more that get unlocked as you continue to play!
|
|
|
|
Also, check out the :ref:`netscript` documentation to see what it has to offer. Writing
|
|
scripts to perform and automate various tasks is where most of the fun in the game comes
|
|
from (in my opinion)!
|
|
|
|
The following are a few things you may want to consider doing in the near future.
|
|
|
|
Installing Augmentations (and Resetting)
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
If you've purchased any :ref:`gameplay_augmentations`, you'll need to install them before you
|
|
actually gain their effects. Installing Augmentations is the game's "soft-reset" or "prestige"
|
|
mechanic. You can :ref:`read more details about it here <gameplay_augmentations_installing>`.
|
|
|
|
To install your Augmentations, click the |Augmentations tab| on the left-hand navigation
|
|
menu (|Keyboard shortcut| Alt + a). You will see a list of all of the Augmentations
|
|
you have purchased. Below that, you will see a button that says :code:`Install Augmentations`.
|
|
Be warned, after clicking this there is no way to undo it (unless you load an earlier save).
|
|
|
|
Automating the Script Startup Process
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Whenever you install Augmentations, all of your scripts are killed and you'll have to
|
|
re-run them. Doing this every time you install Augmentations would be very tedious and annoying,
|
|
so you should write a script to automate the process. Here's a simple example for a
|
|
startup script. Feel free to adjust it to your liking.
|
|
|
|
.. code:: javascript
|
|
|
|
// Array of all servers that don't need any ports opened
|
|
// to gain root access. These have 16 GB of RAM
|
|
var servers0Port = ["foodnstuff",
|
|
"sigma-cosmetics",
|
|
"joesguns",
|
|
"nectar-net",
|
|
"hong-fang-tea",
|
|
"harakiri-sushi"];
|
|
|
|
// Array of all servers that only need 1 port opened
|
|
// to gain root access. These have 32 GB of RAM
|
|
var servers1Port = ["neo-net",
|
|
"zer0",
|
|
"max-hardware",
|
|
"iron-gym"];
|
|
|
|
// Copy our scripts onto each server that requires 0 ports
|
|
// to gain root access. Then use nuke() to gain admin access and
|
|
// run the scripts.
|
|
for (var i = 0; i < servers0Port.length; ++i) {
|
|
var serv = servers0Port[i];
|
|
|
|
scp("early-hack-template.script", serv);
|
|
nuke(serv);
|
|
exec("early-hack-template.script", serv, 6);
|
|
}
|
|
|
|
// Wait until we acquire the "BruteSSH.exe" program
|
|
while (!fileExists("BruteSSH.exe")) {
|
|
sleep(60000);
|
|
}
|
|
|
|
// Copy our scripts onto each server that requires 1 port
|
|
// to gain root access. Then use brutessh() and nuke()
|
|
// to gain admin access and run the scripts.
|
|
for (var i = 0; i < servers1Port.length; ++i) {
|
|
var serv = servers1Port[i];
|
|
|
|
scp("early-hack-template.script", serv);
|
|
brutessh(serv);
|
|
nuke(serv);
|
|
exec("early-hack-template.script", serv, 12);
|
|
}
|
|
|
|
Random Tips
|
|
-----------
|
|
* Early on in the game, it's better to spend your money on upgrading RAM and purchasing
|
|
new servers rather than spending it on Augmentations
|
|
* The more money available on a server, the more effective the :js:func:`hack` and
|
|
:js:func:`grow` Netscript functions will be. This is because both of these functions
|
|
use percentages rather than flat values. :js:func:`hack` steals a percentage of a server's
|
|
total available money, and :js:func:`grow` increases a server's money by X%.
|
|
* There is a limit to how much money can exist on a server. This value is different for each
|
|
server. The :js:func:`getServerMaxMoney` function will tell you this maximum value.
|
|
* At this stage in the game, your combat stats (strength, defense, etc.) are not nearly
|
|
as useful as your hacking stat. Do not invest too much time or money into gaining combat
|
|
stat exp.
|
|
|
|
|
|
|
|
.. Substitution definitions
|
|
.. |Alpha Enterprises| replace:: :code:`Alpha Enterprises`
|
|
.. |Augmentations tab| replace:: :code:`Augmentations` tab
|
|
.. |AutoLink| replace:: :code:`AutoLink.exe`
|
|
.. |BruteSSH| replace:: :code:`BruteSSH.exe`
|
|
.. |City tab| replace:: :code:`City` tab
|
|
.. |CyberSec| replace:: :code:`CyberSec`
|
|
.. |CyberSec faction| replace:: :code:`CyberSec` :ref:`faction <gameplay_factions>`
|
|
.. |Factions tab| replace:: :code:`Factions` tab
|
|
.. |Keyboard shortcut| replace:: :ref:`Keyboard shortcut <shortcuts>`
|
|
.. |NUKE| replace:: :code:`NUKE.exe`
|
|
.. |Terminal| replace:: :code:`Terminal`
|
|
.. |foodnstuff| replace:: :code:`foodnstuff`
|
|
.. |harakiri-sushi| replace:: :code:`harakiri-sushi`
|
|
.. |hong-fang-tea| replace:: :code:`hong-fang-tea`
|
|
.. |joesguns| replace:: :code:`joesguns`
|
|
.. |nectar-net| replace:: :code:`nectar-net`
|
|
.. |sigma-cosmetics| replace:: :code:`sigma-cosmetics`
|