bitburner-src/src/Augmentation/AugmentationHelpers.tsx
2021-10-12 20:23:21 -04:00

2483 lines
87 KiB
TypeScript

import { Augmentation, IConstructorParams } from "./Augmentation";
import { Augmentations } from "./Augmentations";
import { PlayerOwnedAugmentation, IPlayerOwnedAugmentation } from "./PlayerOwnedAugmentation";
import { AugmentationNames } from "./data/AugmentationNames";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { Factions, factionExists } from "../Faction/Factions";
import { Player } from "../Player";
import { prestigeAugmentation } from "../Prestige";
import { Programs } from "../Programs/Programs";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { clearObject } from "../utils/helpers/clearObject";
import { WHRNG } from "../Casino/RNG";
import React from "react";
function AddToAugmentations(aug: Augmentation): void {
const name = aug.name;
Augmentations[name] = aug;
}
function getRandomBonus(): any {
const bonuses = [
{
bonuses: {
hacking_chance_mult: 1.25,
hacking_speed_mult: 1.1,
hacking_money_mult: 1.25,
hacking_grow_mult: 1.1,
},
description:
"Increases the player's hacking chance by 25%.<br>" +
"Increases the player's hacking speed by 10%.<br>" +
"Increases the amount of money the player's gains from hacking by 25%.<br>" +
"Improves grow() by 10%.",
},
{
bonuses: {
hacking_mult: 1.15,
hacking_exp_mult: 2,
},
description:
"Increases the player's hacking skill by 15%.<br>" +
"Increases the player's hacking experience gain rate by 100%.",
},
{
bonuses: {
strength_mult: 1.25,
strength_exp_mult: 2,
defense_mult: 1.25,
defense_exp_mult: 2,
dexterity_mult: 1.25,
dexterity_exp_mult: 2,
agility_mult: 1.25,
agility_exp_mult: 2,
},
description:
"Increases all of the player's combat stats by 25%.<br>" +
"Increases all of the player's combat stat experience gain rate by 100%.",
},
{
bonuses: {
charisma_mult: 1.5,
charisma_exp_mult: 2,
},
description:
"This augmentation increases the player's charisma by 50%.<br>" +
"Increases the player's charisma experience gain rate by 100%.",
},
{
bonuses: {
hacknet_node_money_mult: 1.2,
hacknet_node_purchase_cost_mult: 0.85,
hacknet_node_ram_cost_mult: 0.85,
hacknet_node_core_cost_mult: 0.85,
hacknet_node_level_cost_mult: 0.85,
},
description:
"Increases the amount of money produced by Hacknet Nodes by 20%.<br>" +
"Decreases all costs related to Hacknet Node by 15%.",
},
{
bonuses: {
company_rep_mult: 1.25,
faction_rep_mult: 1.15,
work_money_mult: 1.7,
},
description:
"Increases the amount of money the player gains from working by 70%.<br>" +
"Increases the amount of reputation the player gains when working for a company by 25%.<br>" +
"Increases the amount of reputation the player gains for a faction by 15%.",
},
{
bonuses: {
crime_success_mult: 2,
crime_money_mult: 2,
},
description:
"Increases the player's crime success rate by 100%.<br>" +
"Increases the amount of money the player gains from crimes by 100%.",
},
];
const randomNumber = new WHRNG(Math.floor(Player.lastUpdate / 3600000));
for (let i = 0; i < 5; i++) randomNumber.step();
return bonuses[Math.floor(bonuses.length * randomNumber.random())];
}
function initAugmentations(): void {
for (const name in Factions) {
if (Factions.hasOwnProperty(name)) {
Factions[name].augmentations = [];
}
}
//Reset Augmentations
clearObject(Augmentations);
//Time-Based Augment Test
const randomBonuses = getRandomBonus();
const UnstableCircadianModulatorParams: IConstructorParams = {
name: AugmentationNames.UnstableCircadianModulator,
moneyCost: 5e9,
repCost: 3.625e5,
info:
"An experimental nanobot injection. Its unstable nature leads to " +
"unpredictable results based on your circadian rhythm.",
};
Object.keys(randomBonuses.bonuses).forEach(
(key) => ((UnstableCircadianModulatorParams as any)[key] = randomBonuses.bonuses[key]),
);
const UnstableCircadianModulator = new Augmentation(UnstableCircadianModulatorParams);
UnstableCircadianModulator.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.UnstableCircadianModulator)) {
delete Augmentations[AugmentationNames.UnstableCircadianModulator];
}
AddToAugmentations(UnstableCircadianModulator);
//Combat stat augmentations
const HemoRecirculator = new Augmentation({
name: AugmentationNames.HemoRecirculator,
moneyCost: 4.5e7,
repCost: 1e4,
info: "A heart implant that greatly increases the body's ability to effectively use and pump " + "blood.",
strength_mult: 1.08,
defense_mult: 1.08,
agility_mult: 1.08,
dexterity_mult: 1.08,
});
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
delete Augmentations[AugmentationNames.HemoRecirculator];
}
AddToAugmentations(HemoRecirculator);
const Targeting1 = new Augmentation({
name: AugmentationNames.Targeting1,
moneyCost: 1.5e7,
repCost: 5e3,
info:
"A cranial implant that is embedded within the inner ear structures and optic nerves. It regulates " +
"and enhances balance and hand-eye coordination.",
dexterity_mult: 1.1,
});
Targeting1.addToFactions([
"Slum Snakes",
"The Dark Army",
"The Syndicate",
"Sector-12",
"Ishima",
"OmniTek Incorporated",
"KuaiGong International",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.Targeting1)) {
delete Augmentations[AugmentationNames.Targeting1];
}
AddToAugmentations(Targeting1);
const Targeting2 = new Augmentation({
name: AugmentationNames.Targeting2,
moneyCost: 4.25e7,
repCost: 8.75e3,
info:
"This upgraded version of the 'Augmented Targeting' implant is capable of augmenting " +
"reality by digitally displaying weaknesses and vital signs of threats.",
prereqs: [AugmentationNames.Targeting1],
dexterity_mult: 1.2,
});
Targeting2.addToFactions([
"The Dark Army",
"The Syndicate",
"Sector-12",
"OmniTek Incorporated",
"KuaiGong International",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.Targeting2)) {
delete Augmentations[AugmentationNames.Targeting2];
}
AddToAugmentations(Targeting2);
const Targeting3 = new Augmentation({
name: AugmentationNames.Targeting3,
moneyCost: 1.15e8,
repCost: 2.75e4,
info: "The latest version of the 'Augmented Targeting' implant adds the ability to lock-on and track threats.",
prereqs: [AugmentationNames.Targeting2],
dexterity_mult: 1.3,
});
Targeting3.addToFactions([
"The Dark Army",
"The Syndicate",
"OmniTek Incorporated",
"KuaiGong International",
"Blade Industries",
"The Covenant",
]);
if (augmentationExists(AugmentationNames.Targeting3)) {
delete Augmentations[AugmentationNames.Targeting3];
}
AddToAugmentations(Targeting3);
const SyntheticHeart = new Augmentation({
name: AugmentationNames.SyntheticHeart,
moneyCost: 2.875e9,
repCost: 7.5e5,
info:
"This advanced artificial heart, created from plasteel and graphene, is capable of pumping blood " +
"more efficiently than an organic heart.",
agility_mult: 1.5,
strength_mult: 1.5,
});
SyntheticHeart.addToFactions([
"KuaiGong International",
"Fulcrum Secret Technologies",
"Speakers for the Dead",
"NWO",
"The Covenant",
"Daedalus",
"Illuminati",
]);
if (augmentationExists(AugmentationNames.SyntheticHeart)) {
delete Augmentations[AugmentationNames.SyntheticHeart];
}
AddToAugmentations(SyntheticHeart);
const SynfibrilMuscle = new Augmentation({
name: AugmentationNames.SynfibrilMuscle,
repCost: 4.375e5,
moneyCost: 1.125e9,
info:
"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.",
strength_mult: 1.3,
defense_mult: 1.3,
});
SynfibrilMuscle.addToFactions([
"KuaiGong International",
"Fulcrum Secret Technologies",
"Speakers for the Dead",
"NWO",
"The Covenant",
"Daedalus",
"Illuminati",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
delete Augmentations[AugmentationNames.SynfibrilMuscle];
}
AddToAugmentations(SynfibrilMuscle);
const CombatRib1 = new Augmentation({
name: AugmentationNames.CombatRib1,
repCost: 7.5e3,
moneyCost: 2.375e7,
info:
"The rib cage is augmented to continuously release boosters into the bloodstream " +
"which increase the oxygen-carrying capacity of blood.",
strength_mult: 1.1,
defense_mult: 1.1,
});
CombatRib1.addToFactions([
"Slum Snakes",
"The Dark Army",
"The Syndicate",
"Volhaven",
"Ishima",
"OmniTek Incorporated",
"KuaiGong International",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.CombatRib1)) {
delete Augmentations[AugmentationNames.CombatRib1];
}
AddToAugmentations(CombatRib1);
const CombatRib2 = new Augmentation({
name: AugmentationNames.CombatRib2,
repCost: 1.875e4,
moneyCost: 6.5e7,
info:
"An upgraded version of the 'Combat Rib' augmentation that adds potent stimulants which " +
"improve focus and endurance while decreasing reaction time and fatigue.",
prereqs: [AugmentationNames.CombatRib1],
strength_mult: 1.14,
defense_mult: 1.14,
});
CombatRib2.addToFactions([
"The Dark Army",
"The Syndicate",
"Volhaven",
"OmniTek Incorporated",
"KuaiGong International",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.CombatRib2)) {
delete Augmentations[AugmentationNames.CombatRib2];
}
AddToAugmentations(CombatRib2);
const CombatRib3 = new Augmentation({
name: AugmentationNames.CombatRib3,
repCost: 3.5e4,
moneyCost: 1.2e8,
info:
"The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that " +
"improve muscle mass and physical performance while being safe and free of side effects.",
prereqs: [AugmentationNames.CombatRib2],
strength_mult: 1.18,
defense_mult: 1.18,
});
CombatRib3.addToFactions([
"The Dark Army",
"The Syndicate",
"OmniTek Incorporated",
"KuaiGong International",
"Blade Industries",
"The Covenant",
]);
if (augmentationExists(AugmentationNames.CombatRib3)) {
delete Augmentations[AugmentationNames.CombatRib3];
}
AddToAugmentations(CombatRib3);
const NanofiberWeave = new Augmentation({
name: AugmentationNames.NanofiberWeave,
repCost: 3.75e4,
moneyCost: 1.25e8,
info:
"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " +
"which improves its regenerative and extracellular homeostasis abilities.",
strength_mult: 1.2,
defense_mult: 1.2,
});
NanofiberWeave.addToFactions([
"Tian Di Hui",
"The Syndicate",
"The Dark Army",
"Speakers for the Dead",
"Blade Industries",
"Fulcrum Secret Technologies",
"OmniTek Incorporated",
]);
if (augmentationExists(AugmentationNames.NanofiberWeave)) {
delete Augmentations[AugmentationNames.NanofiberWeave];
}
AddToAugmentations(NanofiberWeave);
const SubdermalArmor = new Augmentation({
name: AugmentationNames.SubdermalArmor,
repCost: 8.75e5,
moneyCost: 3.25e9,
info:
"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
"mitigate damage from any fire or electrical traumas.",
defense_mult: 2.2,
});
SubdermalArmor.addToFactions([
"The Syndicate",
"Fulcrum Secret Technologies",
"Illuminati",
"Daedalus",
"The Covenant",
]);
if (augmentationExists(AugmentationNames.SubdermalArmor)) {
delete Augmentations[AugmentationNames.SubdermalArmor];
}
AddToAugmentations(SubdermalArmor);
const WiredReflexes = new Augmentation({
name: AugmentationNames.WiredReflexes,
repCost: 1.25e3,
moneyCost: 2.5e6,
info:
"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
"supercharging the spread of neural signals and increasing reflex speed.",
agility_mult: 1.05,
dexterity_mult: 1.05,
});
WiredReflexes.addToFactions([
"Tian Di Hui",
"Slum Snakes",
"Sector-12",
"Volhaven",
"Aevum",
"Ishima",
"The Syndicate",
"The Dark Army",
"Speakers for the Dead",
]);
if (augmentationExists(AugmentationNames.WiredReflexes)) {
delete Augmentations[AugmentationNames.WiredReflexes];
}
AddToAugmentations(WiredReflexes);
const GrapheneBoneLacings = new Augmentation({
name: AugmentationNames.GrapheneBoneLacings,
repCost: 1.125e6,
moneyCost: 4.25e9,
info:
"Graphene is grafted and fused into the skeletal structure, " + "enhancing bone density and tensile strength.",
strength_mult: 1.7,
defense_mult: 1.7,
});
GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
delete Augmentations[AugmentationNames.GrapheneBoneLacings];
}
AddToAugmentations(GrapheneBoneLacings);
const BionicSpine = new Augmentation({
name: AugmentationNames.BionicSpine,
repCost: 4.5e4,
moneyCost: 1.25e8,
info:
"The spine is reconstructed using plasteel and carbon fibers. " +
"It is now capable of stimulating and regulating neural signals " +
"passing through the spinal cord, improving senses and reaction speed. " +
"The 'Bionic Spine' also interfaces with all other 'Bionic' implants.",
strength_mult: 1.15,
defense_mult: 1.15,
agility_mult: 1.15,
dexterity_mult: 1.15,
});
BionicSpine.addToFactions([
"Speakers for the Dead",
"The Syndicate",
"KuaiGong International",
"OmniTek Incorporated",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.BionicSpine)) {
delete Augmentations[AugmentationNames.BionicSpine];
}
AddToAugmentations(BionicSpine);
const GrapheneBionicSpine = new Augmentation({
name: AugmentationNames.GrapheneBionicSpine,
repCost: 1.625e6,
moneyCost: 6e9,
info:
"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " +
"which enhances durability and supercharges all body functions.",
prereqs: [AugmentationNames.BionicSpine],
strength_mult: 1.6,
defense_mult: 1.6,
agility_mult: 1.6,
dexterity_mult: 1.6,
});
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
delete Augmentations[AugmentationNames.GrapheneBionicSpine];
}
AddToAugmentations(GrapheneBionicSpine);
const BionicLegs = new Augmentation({
name: AugmentationNames.BionicLegs,
repCost: 1.5e5,
moneyCost: 3.75e8,
info: "Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.",
agility_mult: 1.6,
});
BionicLegs.addToFactions([
"Speakers for the Dead",
"The Syndicate",
"KuaiGong International",
"OmniTek Incorporated",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.BionicLegs)) {
delete Augmentations[AugmentationNames.BionicLegs];
}
AddToAugmentations(BionicLegs);
const GrapheneBionicLegs = new Augmentation({
name: AugmentationNames.GrapheneBionicLegs,
repCost: 7.5e5,
moneyCost: 4.5e9,
info:
"An upgrade to the 'Bionic Legs' augmentation. The legs are fused " +
"with graphene, greatly enhancing jumping ability.",
prereqs: [AugmentationNames.BionicLegs],
agility_mult: 2.5,
});
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
delete Augmentations[AugmentationNames.GrapheneBionicLegs];
}
AddToAugmentations(GrapheneBionicLegs);
// Work stat augmentations
const SpeechProcessor = new Augmentation({
name: AugmentationNames.SpeechProcessor,
repCost: 7.5e3,
moneyCost: 5e7,
info:
"A cochlear implant with an embedded computer that analyzes incoming speech. " +
"The embedded computer processes characteristics of incoming speech, such as tone " +
"and inflection, to pick up on subtle cues and aid in social interactions.",
charisma_mult: 1.2,
});
SpeechProcessor.addToFactions([
"Tian Di Hui",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Silhouette",
]);
if (augmentationExists(AugmentationNames.SpeechProcessor)) {
delete Augmentations[AugmentationNames.SpeechProcessor];
}
AddToAugmentations(SpeechProcessor);
const TITN41Injection = new Augmentation({
name: AugmentationNames.TITN41Injection,
repCost: 2.5e4,
moneyCost: 1.9e8,
info:
"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
"outgoing and socialable.",
charisma_mult: 1.15,
charisma_exp_mult: 1.15,
});
TITN41Injection.addToFactions(["Silhouette"]);
if (augmentationExists(AugmentationNames.TITN41Injection)) {
delete Augmentations[AugmentationNames.TITN41Injection];
}
AddToAugmentations(TITN41Injection);
const EnhancedSocialInteractionImplant = new Augmentation({
name: AugmentationNames.EnhancedSocialInteractionImplant,
repCost: 3.75e5,
moneyCost: 1.375e9,
info:
"A cranial implant that greatly assists in the user's ability to analyze social situations " +
"and interactions. The system uses a wide variety of factors such as facial expressions, body " +
"language, and the voice tone, and inflection to determine the best course of action during social" +
"situations. The implant also uses deep learning software to continuously learn new behavior" +
"patterns and how to best respond.",
charisma_mult: 1.6,
charisma_exp_mult: 1.6,
});
EnhancedSocialInteractionImplant.addToFactions([
"Bachman & Associates",
"NWO",
"Clarke Incorporated",
"OmniTek Incorporated",
"Four Sigma",
]);
if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) {
delete Augmentations[AugmentationNames.EnhancedSocialInteractionImplant];
}
AddToAugmentations(EnhancedSocialInteractionImplant);
// Hacking augmentations
const BitWire = new Augmentation({
name: AugmentationNames.BitWire,
repCost: 3.75e3,
moneyCost: 1e7,
info:
"A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
"capabilities.",
hacking_mult: 1.05,
});
BitWire.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.BitWire)) {
delete Augmentations[AugmentationNames.BitWire];
}
AddToAugmentations(BitWire);
const ArtificialBioNeuralNetwork = new Augmentation({
name: AugmentationNames.ArtificialBioNeuralNetwork,
repCost: 2.75e5,
moneyCost: 3e9,
info:
"A network consisting of millions of nanoprocessors is embedded into the brain. " +
"The network is meant to mimic the way a biological brain solves a problem, with each " +
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
"allowing the user to solve much more complex problems at a much faster rate.",
hacking_speed_mult: 1.03,
hacking_money_mult: 1.15,
hacking_mult: 1.12,
});
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
delete Augmentations[AugmentationNames.ArtificialBioNeuralNetwork];
}
AddToAugmentations(ArtificialBioNeuralNetwork);
const ArtificialSynapticPotentiation = new Augmentation({
name: AugmentationNames.ArtificialSynapticPotentiation,
repCost: 6.25e3,
moneyCost: 8e7,
info:
"The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.",
hacking_speed_mult: 1.02,
hacking_chance_mult: 1.05,
hacking_exp_mult: 1.05,
});
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
delete Augmentations[AugmentationNames.ArtificialSynapticPotentiation];
}
AddToAugmentations(ArtificialSynapticPotentiation);
const EnhancedMyelinSheathing = new Augmentation({
name: AugmentationNames.EnhancedMyelinSheathing,
repCost: 1e5,
moneyCost: 1.375e9,
info:
"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. " +
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
"counterparts, leading to greater processing speeds and better brain function.",
hacking_speed_mult: 1.03,
hacking_exp_mult: 1.1,
hacking_mult: 1.08,
});
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
delete Augmentations[AugmentationNames.EnhancedMyelinSheathing];
}
AddToAugmentations(EnhancedMyelinSheathing);
const SynapticEnhancement = new Augmentation({
name: AugmentationNames.SynapticEnhancement,
repCost: 2e3,
moneyCost: 7.5e6,
info:
"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and " +
"induce stronger synaptic activity. This improves the user's cognitive abilities.",
hacking_speed_mult: 1.03,
});
SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
delete Augmentations[AugmentationNames.SynapticEnhancement];
}
AddToAugmentations(SynapticEnhancement);
const NeuralRetentionEnhancement = new Augmentation({
name: AugmentationNames.NeuralRetentionEnhancement,
repCost: 2e4,
moneyCost: 2.5e8,
info:
"Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
"circuits, strengthening the ability to retain information.",
hacking_exp_mult: 1.25,
});
NeuralRetentionEnhancement.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
}
AddToAugmentations(NeuralRetentionEnhancement);
const DataJack = new Augmentation({
name: AugmentationNames.DataJack,
repCost: 1.125e5,
moneyCost: 4.5e8,
info:
"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.",
hacking_money_mult: 1.25,
});
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) {
delete Augmentations[AugmentationNames.DataJack];
}
AddToAugmentations(DataJack);
const ENM = new Augmentation({
name: AugmentationNames.ENM,
repCost: 1.5e4,
moneyCost: 2.5e8,
info:
"A thin device embedded inside the arm containing a wireless module capable of connecting " +
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
"control the traffic on a network.",
hacking_mult: 1.08,
});
ENM.addToFactions([
"BitRunners",
"The Black Hand",
"NiteSec",
"ECorp",
"MegaCorp",
"Fulcrum Secret Technologies",
"NWO",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.ENM)) {
delete Augmentations[AugmentationNames.ENM];
}
AddToAugmentations(ENM);
const ENMCore = new Augmentation({
name: AugmentationNames.ENMCore,
repCost: 175e3,
moneyCost: 2.5e9,
info:
"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.",
prereqs: [AugmentationNames.ENM],
hacking_speed_mult: 1.03,
hacking_money_mult: 1.1,
hacking_chance_mult: 1.03,
hacking_exp_mult: 1.07,
hacking_mult: 1.07,
});
ENMCore.addToFactions([
"BitRunners",
"The Black Hand",
"ECorp",
"MegaCorp",
"Fulcrum Secret Technologies",
"NWO",
"Blade Industries",
]);
if (augmentationExists(AugmentationNames.ENMCore)) {
delete Augmentations[AugmentationNames.ENMCore];
}
AddToAugmentations(ENMCore);
const ENMCoreV2 = new Augmentation({
name: AugmentationNames.ENMCoreV2,
repCost: 1e6,
moneyCost: 4.5e9,
info:
"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to control information on " +
"a network by re-routing traffic, spoofing IP addresses, and altering the data inside network " +
"packets.",
prereqs: [AugmentationNames.ENMCore],
hacking_speed_mult: 1.05,
hacking_money_mult: 1.3,
hacking_chance_mult: 1.05,
hacking_exp_mult: 1.15,
hacking_mult: 1.08,
});
ENMCoreV2.addToFactions([
"BitRunners",
"ECorp",
"MegaCorp",
"Fulcrum Secret Technologies",
"NWO",
"Blade Industries",
"OmniTek Incorporated",
"KuaiGong International",
]);
if (augmentationExists(AugmentationNames.ENMCoreV2)) {
delete Augmentations[AugmentationNames.ENMCoreV2];
}
AddToAugmentations(ENMCoreV2);
const ENMCoreV3 = new Augmentation({
name: AugmentationNames.ENMCoreV3,
repCost: 1.75e6,
moneyCost: 7.5e9,
info:
"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.",
prereqs: [AugmentationNames.ENMCoreV2],
hacking_speed_mult: 1.05,
hacking_money_mult: 1.4,
hacking_chance_mult: 1.1,
hacking_exp_mult: 1.25,
hacking_mult: 1.1,
});
ENMCoreV3.addToFactions([
"ECorp",
"MegaCorp",
"Fulcrum Secret Technologies",
"NWO",
"Daedalus",
"The Covenant",
"Illuminati",
]);
if (augmentationExists(AugmentationNames.ENMCoreV3)) {
delete Augmentations[AugmentationNames.ENMCoreV3];
}
AddToAugmentations(ENMCoreV3);
const ENMAnalyzeEngine = new Augmentation({
name: AugmentationNames.ENMAnalyzeEngine,
repCost: 6.25e5,
moneyCost: 6e9,
info:
"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.",
prereqs: [AugmentationNames.ENM],
hacking_speed_mult: 1.1,
});
ENMAnalyzeEngine.addToFactions([
"ECorp",
"MegaCorp",
"Fulcrum Secret Technologies",
"NWO",
"Daedalus",
"The Covenant",
"Illuminati",
]);
if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) {
delete Augmentations[AugmentationNames.ENMAnalyzeEngine];
}
AddToAugmentations(ENMAnalyzeEngine);
const ENMDMA = new Augmentation({
name: AugmentationNames.ENMDMA,
repCost: 1e6,
moneyCost: 7e9,
info:
"This implant installs a Direct Memory Access (DMA) controller into the " +
"Embedded Netburner Module. This allows the Module to send and receive data " +
"directly to and from the main memory of devices on a network.",
prereqs: [AugmentationNames.ENM],
hacking_money_mult: 1.4,
hacking_chance_mult: 1.2,
});
ENMDMA.addToFactions([
"ECorp",
"MegaCorp",
"Fulcrum Secret Technologies",
"NWO",
"Daedalus",
"The Covenant",
"Illuminati",
]);
if (augmentationExists(AugmentationNames.ENMDMA)) {
delete Augmentations[AugmentationNames.ENMDMA];
}
AddToAugmentations(ENMDMA);
const Neuralstimulator = new Augmentation({
name: AugmentationNames.Neuralstimulator,
repCost: 5e4,
moneyCost: 3e9,
info:
"A cranial implant that intelligently stimulates certain areas of the brain " +
"in order to improve cognitive functions.",
hacking_speed_mult: 1.02,
hacking_chance_mult: 1.1,
hacking_exp_mult: 1.12,
});
Neuralstimulator.addToFactions([
"The Black Hand",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Bachman & Associates",
"Clarke Incorporated",
"Four Sigma",
]);
if (augmentationExists(AugmentationNames.Neuralstimulator)) {
delete Augmentations[AugmentationNames.Neuralstimulator];
}
AddToAugmentations(Neuralstimulator);
const NeuralAccelerator = new Augmentation({
name: AugmentationNames.NeuralAccelerator,
repCost: 2e5,
moneyCost: 1.75e9,
info:
"A microprocessor that accelerates the processing " +
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.",
hacking_mult: 1.1,
hacking_exp_mult: 1.15,
hacking_money_mult: 1.2,
});
NeuralAccelerator.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
delete Augmentations[AugmentationNames.NeuralAccelerator];
}
AddToAugmentations(NeuralAccelerator);
const CranialSignalProcessorsG1 = new Augmentation({
name: AugmentationNames.CranialSignalProcessorsG1,
repCost: 1e4,
moneyCost: 7e7,
info:
"The first generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
hacking_speed_mult: 1.01,
hacking_mult: 1.05,
});
CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG1];
}
AddToAugmentations(CranialSignalProcessorsG1);
const CranialSignalProcessorsG2 = new Augmentation({
name: AugmentationNames.CranialSignalProcessorsG2,
repCost: 1.875e4,
moneyCost: 1.25e8,
info:
"The second generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
prereqs: [AugmentationNames.CranialSignalProcessorsG1],
hacking_speed_mult: 1.02,
hacking_chance_mult: 1.05,
hacking_mult: 1.07,
});
CranialSignalProcessorsG2.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG2];
}
AddToAugmentations(CranialSignalProcessorsG2);
const CranialSignalProcessorsG3 = new Augmentation({
name: AugmentationNames.CranialSignalProcessorsG3,
repCost: 5e4,
moneyCost: 5.5e8,
info:
"The third generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
prereqs: [AugmentationNames.CranialSignalProcessorsG2],
hacking_speed_mult: 1.02,
hacking_money_mult: 1.15,
hacking_mult: 1.09,
});
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand", "BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG3];
}
AddToAugmentations(CranialSignalProcessorsG3);
const CranialSignalProcessorsG4 = new Augmentation({
name: AugmentationNames.CranialSignalProcessorsG4,
repCost: 1.25e5,
moneyCost: 1.1e9,
info:
"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
prereqs: [AugmentationNames.CranialSignalProcessorsG3],
hacking_speed_mult: 1.02,
hacking_money_mult: 1.2,
hacking_grow_mult: 1.25,
});
CranialSignalProcessorsG4.addToFactions(["The Black Hand", "BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG4];
}
AddToAugmentations(CranialSignalProcessorsG4);
const CranialSignalProcessorsG5 = new Augmentation({
name: AugmentationNames.CranialSignalProcessorsG5,
repCost: 2.5e5,
moneyCost: 2.25e9,
info:
"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
prereqs: [AugmentationNames.CranialSignalProcessorsG4],
hacking_mult: 1.3,
hacking_money_mult: 1.25,
hacking_grow_mult: 1.75,
});
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG5];
}
AddToAugmentations(CranialSignalProcessorsG5);
const NeuronalDensification = new Augmentation({
name: AugmentationNames.NeuronalDensification,
repCost: 1.875e5,
moneyCost: 1.375e9,
info:
"The brain is surgically re-engineered to have increased neuronal density " +
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
"to enhance the production and capabilities of its neural stem cells.",
hacking_mult: 1.15,
hacking_exp_mult: 1.1,
hacking_speed_mult: 1.03,
});
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
delete Augmentations[AugmentationNames.NeuronalDensification];
}
AddToAugmentations(NeuronalDensification);
// Work Augmentations
const NuoptimalInjectorImplant = new Augmentation({
name: AugmentationNames.NuoptimalInjectorImplant,
repCost: 5e3,
moneyCost: 2e7,
info:
"This torso implant automatically injects nootropic supplements into " +
"the bloodstream to improve memory, increase focus, and provide other " +
"cognitive enhancements.",
company_rep_mult: 1.2,
});
NuoptimalInjectorImplant.addToFactions([
"Tian Di Hui",
"Volhaven",
"New Tokyo",
"Chongqing",
"Clarke Incorporated",
"Four Sigma",
"Bachman & Associates",
]);
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
}
AddToAugmentations(NuoptimalInjectorImplant);
const SpeechEnhancement = new Augmentation({
name: AugmentationNames.SpeechEnhancement,
repCost: 2.5e3,
moneyCost: 1.25e7,
info:
"An advanced neural implant that improves your speaking abilities, making " +
"you more convincing and likable in conversations and overall improving your " +
"social interactions.",
company_rep_mult: 1.1,
charisma_mult: 1.1,
});
SpeechEnhancement.addToFactions([
"Tian Di Hui",
"Speakers for the Dead",
"Four Sigma",
"KuaiGong International",
"Clarke Incorporated",
"Bachman & Associates",
]);
if (augmentationExists(AugmentationNames.SpeechEnhancement)) {
delete Augmentations[AugmentationNames.SpeechEnhancement];
}
AddToAugmentations(SpeechEnhancement);
const FocusWire = new Augmentation({
name: AugmentationNames.FocusWire,
repCost: 7.5e4,
moneyCost: 9e8,
info: "A cranial implant that stops procrastination by blocking specific neural pathways " + "in the brain.",
hacking_exp_mult: 1.05,
strength_exp_mult: 1.05,
defense_exp_mult: 1.05,
dexterity_exp_mult: 1.05,
agility_exp_mult: 1.05,
charisma_exp_mult: 1.05,
company_rep_mult: 1.1,
work_money_mult: 1.2,
});
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.FocusWire)) {
delete Augmentations[AugmentationNames.FocusWire];
}
AddToAugmentations(FocusWire);
const PCDNI = new Augmentation({
name: AugmentationNames.PCDNI,
repCost: 3.75e5,
moneyCost: 3.75e9,
info:
"Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
"computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.",
company_rep_mult: 1.3,
hacking_mult: 1.08,
});
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNI)) {
delete Augmentations[AugmentationNames.PCDNI];
}
AddToAugmentations(PCDNI);
const PCDNIOptimizer = new Augmentation({
name: AugmentationNames.PCDNIOptimizer,
repCost: 5e5,
moneyCost: 4.5e9,
info:
"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
"improves the performance of the interface and gives the user more control options " +
"to a connected computer.",
prereqs: [AugmentationNames.PCDNI],
company_rep_mult: 1.75,
hacking_mult: 1.1,
});
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
delete Augmentations[AugmentationNames.PCDNIOptimizer];
}
AddToAugmentations(PCDNIOptimizer);
const PCDNINeuralNetwork = new Augmentation({
name: AugmentationNames.PCDNINeuralNetwork,
repCost: 1.5e6,
moneyCost: 7.5e9,
info:
"This is an additional installation that upgrades the functionality of the " +
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
"The Neural Network upgrade allows the user to use their own brain's " +
"processing power to aid the computer in computational tasks.",
prereqs: [AugmentationNames.PCDNI],
company_rep_mult: 2,
hacking_mult: 1.1,
hacking_speed_mult: 1.05,
});
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
delete Augmentations[AugmentationNames.PCDNINeuralNetwork];
}
AddToAugmentations(PCDNINeuralNetwork);
const ADRPheromone1 = new Augmentation({
name: AugmentationNames.ADRPheromone1,
repCost: 3.75e3,
moneyCost: 1.75e7,
info:
"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
"triggers feelings of admiration and approval in other people.",
company_rep_mult: 1.1,
faction_rep_mult: 1.1,
});
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
delete Augmentations[AugmentationNames.ADRPheromone1];
}
AddToAugmentations(ADRPheromone1);
const ADRPheromone2 = new Augmentation({
name: AugmentationNames.ADRPheromone2,
repCost: 6.25e4,
moneyCost: 5.5e8,
info:
"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
"which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
"triggers feelings of admiration, approval, and respect in others.",
company_rep_mult: 1.2,
faction_rep_mult: 1.2,
});
ADRPheromone2.addToFactions(["Silhouette", "Four Sigma", "Bachman & Associates", "Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.ADRPheromone2)) {
delete Augmentations[AugmentationNames.ADRPheromone2];
}
AddToAugmentations(ADRPheromone2);
const ShadowsSimulacrum = new Augmentation({
name: AugmentationNames.ShadowsSimulacrum,
repCost: 3.75e4,
moneyCost: 4e8,
info:
"A crude but functional matter phase-shifter module that is embedded " +
"in the brainstem and cerebellum. This augmentation was developed by " +
"criminal organizations and allows the user to project and control holographic " +
"simulacrums within a large radius. These simulacrums are commonly used for " +
"espionage and surveillance work.",
company_rep_mult: 1.15,
faction_rep_mult: 1.15,
});
ShadowsSimulacrum.addToFactions(["The Syndicate", "The Dark Army", "Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.ShadowsSimulacrum)) {
delete Augmentations[AugmentationNames.ShadowsSimulacrum];
}
AddToAugmentations(ShadowsSimulacrum);
// HacknetNode Augmentations
const HacknetNodeCPUUpload = new Augmentation({
name: AugmentationNames.HacknetNodeCPUUpload,
repCost: 3.75e3,
moneyCost: 1.1e7,
info:
"Uploads the architecture and design details of a Hacknet Node's CPU into " +
"the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.",
hacknet_node_money_mult: 1.15,
hacknet_node_purchase_cost_mult: 0.85,
});
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeCPUUpload];
}
AddToAugmentations(HacknetNodeCPUUpload);
const HacknetNodeCacheUpload = new Augmentation({
name: AugmentationNames.HacknetNodeCacheUpload,
repCost: 2.5e3,
moneyCost: 5.5e6,
info:
"Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
"into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.",
hacknet_node_money_mult: 1.1,
hacknet_node_level_cost_mult: 0.85,
});
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeCacheUpload];
}
AddToAugmentations(HacknetNodeCacheUpload);
const HacknetNodeNICUpload = new Augmentation({
name: AugmentationNames.HacknetNodeNICUpload,
repCost: 1.875e3,
moneyCost: 4.5e6,
info:
"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
"offers better performance.",
hacknet_node_money_mult: 1.1,
hacknet_node_purchase_cost_mult: 0.9,
});
HacknetNodeNICUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeNICUpload];
}
AddToAugmentations(HacknetNodeNICUpload);
const HacknetNodeKernelDNI = new Augmentation({
name: AugmentationNames.HacknetNodeKernelDNI,
repCost: 7.5e3,
moneyCost: 4e7,
info:
"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
"Hacknet Node. This lets the user access and manipulate the Node's kernel using " +
"electrochemical signals.",
hacknet_node_money_mult: 1.25,
});
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeKernelDNI)) {
delete Augmentations[AugmentationNames.HacknetNodeKernelDNI];
}
AddToAugmentations(HacknetNodeKernelDNI);
const HacknetNodeCoreDNI = new Augmentation({
name: AugmentationNames.HacknetNodeCoreDNI,
repCost: 1.25e4,
moneyCost: 6e7,
info:
"Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
"electrochemical signals.",
hacknet_node_money_mult: 1.45,
});
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCoreDNI)) {
delete Augmentations[AugmentationNames.HacknetNodeCoreDNI];
}
AddToAugmentations(HacknetNodeCoreDNI);
//Misc/Hybrid augmentations
const NeuroFluxGovernor = new Augmentation({
name: AugmentationNames.NeuroFluxGovernor,
repCost: 1.25e3,
moneyCost: 3.75e6,
info:
"A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " +
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
"body's nervous system.",
stats: (
<>
This special augmentation can be leveled up infinitely. Each level of this augmentation increases ALL
multipliers by 1%, stacking multiplicatively.
</>
),
hacking_chance_mult: 1.01,
hacking_speed_mult: 1.01,
hacking_money_mult: 1.01,
hacking_grow_mult: 1.01,
hacking_mult: 1.01,
strength_mult: 1.01,
defense_mult: 1.01,
dexterity_mult: 1.01,
agility_mult: 1.01,
charisma_mult: 1.01,
hacking_exp_mult: 1.01,
strength_exp_mult: 1.01,
defense_exp_mult: 1.01,
dexterity_exp_mult: 1.01,
agility_exp_mult: 1.01,
charisma_exp_mult: 1.01,
company_rep_mult: 1.01,
faction_rep_mult: 1.01,
crime_money_mult: 1.01,
crime_success_mult: 1.01,
hacknet_node_money_mult: 1.01,
hacknet_node_purchase_cost_mult: 0.99,
hacknet_node_ram_cost_mult: 0.99,
hacknet_node_core_cost_mult: 0.99,
hacknet_node_level_cost_mult: 0.99,
work_money_mult: 1.01,
});
// Set the Augmentation's level to the currently-installed level
let currLevel = 0;
for (let i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
currLevel = Player.augmentations[i].level;
}
}
NeuroFluxGovernor.level = currLevel;
// To set the price/rep req of the NeuroFlux, we have to take into account NeuroFlux
// levels that are purchased but not yet installed
let nextLevel = currLevel;
for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
if (Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
++nextLevel;
}
}
let mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
NeuroFluxGovernor.baseRepRequirement = 500 * mult * BitNodeMultipliers.AugmentationRepCost;
NeuroFluxGovernor.baseCost = 750e3 * mult * BitNodeMultipliers.AugmentationMoneyCost;
if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
}
NeuroFluxGovernor.addToAllFactions();
AddToAugmentations(NeuroFluxGovernor);
const Neurotrainer1 = new Augmentation({
name: AugmentationNames.Neurotrainer1,
repCost: 1e3,
moneyCost: 4e6,
info:
"A decentralized cranial implant that improves the brain's ability to learn. It is " +
"installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " +
"and retrieve information.",
hacking_exp_mult: 1.1,
strength_exp_mult: 1.1,
defense_exp_mult: 1.1,
dexterity_exp_mult: 1.1,
agility_exp_mult: 1.1,
charisma_exp_mult: 1.1,
});
Neurotrainer1.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
delete Augmentations[AugmentationNames.Neurotrainer1];
}
AddToAugmentations(Neurotrainer1);
const Neurotrainer2 = new Augmentation({
name: AugmentationNames.Neurotrainer2,
repCost: 1e4,
moneyCost: 4.5e7,
info:
"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.",
hacking_exp_mult: 1.15,
strength_exp_mult: 1.15,
defense_exp_mult: 1.15,
dexterity_exp_mult: 1.15,
agility_exp_mult: 1.15,
charisma_exp_mult: 1.15,
});
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
delete Augmentations[AugmentationNames.Neurotrainer2];
}
AddToAugmentations(Neurotrainer2);
const Neurotrainer3 = new Augmentation({
name: AugmentationNames.Neurotrainer3,
repCost: 2.5e4,
moneyCost: 1.3e8,
info:
"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.",
hacking_exp_mult: 1.2,
strength_exp_mult: 1.2,
defense_exp_mult: 1.2,
dexterity_exp_mult: 1.2,
agility_exp_mult: 1.2,
charisma_exp_mult: 1.2,
});
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
delete Augmentations[AugmentationNames.Neurotrainer3];
}
AddToAugmentations(Neurotrainer3);
const Hypersight = new Augmentation({
name: AugmentationNames.Hypersight,
repCost: 1.5e5,
moneyCost: 2.75e9,
info:
"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
"through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.",
dexterity_mult: 1.4,
hacking_speed_mult: 1.03,
hacking_money_mult: 1.1,
});
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.Hypersight)) {
delete Augmentations[AugmentationNames.Hypersight];
}
AddToAugmentations(Hypersight);
const LuminCloaking1 = new Augmentation({
name: AugmentationNames.LuminCloaking1,
repCost: 1.5e3,
moneyCost: 5e6,
info:
"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, have a negative refractive index. As a result, they bend light " +
"around the skin, making the user much harder to see to the naked eye.",
agility_mult: 1.05,
crime_money_mult: 1.1,
});
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
delete Augmentations[AugmentationNames.LuminCloaking1];
}
AddToAugmentations(LuminCloaking1);
const LuminCloaking2 = new Augmentation({
name: AugmentationNames.LuminCloaking2,
repCost: 5e3,
moneyCost: 3e7,
info:
"This is a more advanced version of the LuminCloaking-V1 augmentation. This skin implant " +
"reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, are capable of not only bending light but also of bending heat, " +
"making the user more resilient as well as stealthy.",
prereqs: [AugmentationNames.LuminCloaking1],
agility_mult: 1.1,
defense_mult: 1.1,
crime_money_mult: 1.25,
});
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
delete Augmentations[AugmentationNames.LuminCloaking2];
}
AddToAugmentations(LuminCloaking2);
const SmartSonar = new Augmentation({
name: AugmentationNames.SmartSonar,
repCost: 2.25e4,
moneyCost: 7.5e7,
info: "A cochlear implant that helps the player detect and locate enemies " + "using sound propagation.",
dexterity_mult: 1.1,
dexterity_exp_mult: 1.15,
crime_money_mult: 1.25,
});
SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) {
delete Augmentations[AugmentationNames.SmartSonar];
}
AddToAugmentations(SmartSonar);
const PowerRecirculator = new Augmentation({
name: AugmentationNames.PowerRecirculator,
repCost: 2.5e4,
moneyCost: 1.8e8,
info:
"The body's nerves are attached with polypyrrole nanocircuits that " +
"are capable of capturing wasted energy, in the form of heat, " +
"and converting it back into usable power.",
hacking_mult: 1.05,
strength_mult: 1.05,
defense_mult: 1.05,
dexterity_mult: 1.05,
agility_mult: 1.05,
charisma_mult: 1.05,
hacking_exp_mult: 1.1,
strength_exp_mult: 1.1,
defense_exp_mult: 1.1,
dexterity_exp_mult: 1.1,
agility_exp_mult: 1.1,
charisma_exp_mult: 1.1,
});
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
delete Augmentations[AugmentationNames.PowerRecirculator];
}
AddToAugmentations(PowerRecirculator);
// Unique AUGS (Each Faction gets one unique augmentation)
// Factions that already have unique augs up to this point:
// Slum Snakes, CyberSec, Netburners, Fulcrum Secret Technologies,
// Silhouette
// Illuminati
const QLink = new Augmentation({
name: AugmentationNames.QLink,
repCost: 1.875e6,
moneyCost: 2.5e13,
info:
"A brain implant that wirelessly connects you to the Illuminati's " +
"quantum supercomputer, allowing you to access and use its incredible " +
"computing power.",
hacking_mult: 1.75,
hacking_speed_mult: 2,
hacking_chance_mult: 2.5,
hacking_money_mult: 4,
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
delete Augmentations[AugmentationNames.QLink];
}
AddToAugmentations(QLink);
// Daedalus
const RedPill = new Augmentation({
name: AugmentationNames.TheRedPill,
repCost: 2.5e6,
moneyCost: 0,
info: "It's time to leave the cave.",
stats: null,
});
RedPill.addToFactions(["Daedalus"]);
if (augmentationExists(AugmentationNames.TheRedPill)) {
delete Augmentations[AugmentationNames.TheRedPill];
}
AddToAugmentations(RedPill);
// Covenant
const SPTN97 = new Augmentation({
name: AugmentationNames.SPTN97,
repCost: 1.25e6,
moneyCost: 4.875e9,
info:
"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " +
"artificially-synthesized gene that was developed by DARPA to create " +
"super-soldiers through genetic modification. The gene was outlawed in " +
"2056.",
strength_mult: 1.75,
defense_mult: 1.75,
dexterity_mult: 1.75,
agility_mult: 1.75,
hacking_mult: 1.15,
});
SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) {
delete Augmentations[AugmentationNames.SPTN97];
}
AddToAugmentations(SPTN97);
// ECorp
const HiveMind = new Augmentation({
name: AugmentationNames.HiveMind,
repCost: 1.5e6,
moneyCost: 5.5e9,
info:
"A brain implant developed by ECorp. They do not reveal what " +
"exactly the implant does, but they promise that it will greatly " +
"enhance your abilities.",
hacking_grow_mult: 3,
stats: null,
});
HiveMind.addToFactions(["ECorp"]);
if (augmentationExists(AugmentationNames.HiveMind)) {
delete Augmentations[AugmentationNames.HiveMind];
}
AddToAugmentations(HiveMind);
// MegaCorp
const CordiARCReactor = new Augmentation({
name: AugmentationNames.CordiARCReactor,
repCost: 1.125e6,
moneyCost: 5e9,
info:
"The thoracic cavity is equipped with a small chamber designed " +
"to hold and sustain hydrogen plasma. The plasma is used to generate " +
"fusion power through nuclear fusion, providing limitless amounts of clean " +
"energy for the body.",
strength_mult: 1.35,
defense_mult: 1.35,
dexterity_mult: 1.35,
agility_mult: 1.35,
strength_exp_mult: 1.35,
defense_exp_mult: 1.35,
dexterity_exp_mult: 1.35,
agility_exp_mult: 1.35,
});
CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
delete Augmentations[AugmentationNames.CordiARCReactor];
}
AddToAugmentations(CordiARCReactor);
// BachmanAndAssociates
const SmartJaw = new Augmentation({
name: AugmentationNames.SmartJaw,
repCost: 3.75e5,
moneyCost: 2.75e9,
info:
"A bionic jaw that contains advanced hardware and software " +
"capable of psychoanalyzing and profiling the personality of " +
"others using optical imaging software.",
charisma_mult: 1.5,
charisma_exp_mult: 1.5,
company_rep_mult: 1.25,
faction_rep_mult: 1.25,
});
SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) {
delete Augmentations[AugmentationNames.SmartJaw];
}
AddToAugmentations(SmartJaw);
// BladeIndustries
const Neotra = new Augmentation({
name: AugmentationNames.Neotra,
repCost: 5.625e5,
moneyCost: 2.875e9,
info:
"A highly-advanced techno-organic drug that is injected into the skeletal " +
"and integumentary system. The drug permanently modifies the DNA of the " +
"body's skin and bone cells, granting them the ability to repair " +
"and restructure themselves.",
strength_mult: 1.55,
defense_mult: 1.55,
});
Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) {
delete Augmentations[AugmentationNames.Neotra];
}
AddToAugmentations(Neotra);
// NWO
const Xanipher = new Augmentation({
name: AugmentationNames.Xanipher,
repCost: 8.75e5,
moneyCost: 4.25e9,
info:
"A concoction of advanced nanobots that is orally ingested into the " +
"body. These nanobots induce physiological changes and significantly " +
"improve the body's functioning in all aspects.",
hacking_mult: 1.2,
strength_mult: 1.2,
defense_mult: 1.2,
dexterity_mult: 1.2,
agility_mult: 1.2,
charisma_mult: 1.2,
hacking_exp_mult: 1.15,
strength_exp_mult: 1.15,
defense_exp_mult: 1.15,
dexterity_exp_mult: 1.15,
agility_exp_mult: 1.15,
charisma_exp_mult: 1.15,
});
Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) {
delete Augmentations[AugmentationNames.Xanipher];
}
AddToAugmentations(Xanipher);
const HydroflameLeftArm = new Augmentation({
name: AugmentationNames.HydroflameLeftArm,
repCost: 1.25e6,
moneyCost: 2.5e12,
info:
"The left arm of a legendary BitRunner who ascended beyond this world. " +
"It projects a light blue energy shield that protects the exposed inner parts. " +
"Even though it contains no weapons, the advanced tungsten titanium " +
"alloy increases the users strength to unbelievable levels. The augmentation " +
"gets more powerful over time for seemingly no reason.",
strength_mult: 2.7,
});
HydroflameLeftArm.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.HydroflameLeftArm)) {
delete Augmentations[AugmentationNames.HydroflameLeftArm];
}
AddToAugmentations(HydroflameLeftArm);
// ClarkeIncorporated
const nextSENS = new Augmentation({
name: AugmentationNames.nextSENS,
repCost: 4.375e5,
moneyCost: 1.925e9,
info:
"The body is genetically re-engineered to maintain a state " +
"of negligible senescence, preventing the body from " +
"deteriorating with age.",
hacking_mult: 1.2,
strength_mult: 1.2,
defense_mult: 1.2,
dexterity_mult: 1.2,
agility_mult: 1.2,
charisma_mult: 1.2,
});
nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) {
delete Augmentations[AugmentationNames.nextSENS];
}
AddToAugmentations(nextSENS);
// OmniTekIncorporated
const OmniTekInfoLoad = new Augmentation({
name: AugmentationNames.OmniTekInfoLoad,
repCost: 6.25e5,
moneyCost: 2.875e9,
info:
"OmniTek's data and information repository is uploaded " +
"into your brain, enhancing your programming and " +
"hacking abilities.",
hacking_mult: 1.2,
hacking_exp_mult: 1.25,
});
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
delete Augmentations[AugmentationNames.OmniTekInfoLoad];
}
AddToAugmentations(OmniTekInfoLoad);
// FourSigma
// TODO Later when Intelligence is added in . Some aug that greatly increases int
// KuaiGongInternational
const PhotosyntheticCells = new Augmentation({
name: AugmentationNames.PhotosyntheticCells,
repCost: 5.625e5,
moneyCost: 2.75e9,
info:
"Chloroplasts are added to epidermal stem cells and are applied " +
"to the body using a skin graft. The result is photosynthetic " +
"skin cells, allowing users to generate their own energy " +
"and nutrition using solar power.",
strength_mult: 1.4,
defense_mult: 1.4,
agility_mult: 1.4,
});
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
delete Augmentations[AugmentationNames.PhotosyntheticCells];
}
AddToAugmentations(PhotosyntheticCells);
// BitRunners
const Neurolink = new Augmentation({
name: AugmentationNames.Neurolink,
repCost: 8.75e5,
moneyCost: 4.375e9,
info:
"A brain implant that provides a high-bandwidth, direct neural link between your " +
"mind and the BitRunners' data servers, which reportedly contain " +
"the largest database of hacking tools and information in the world.",
hacking_mult: 1.15,
hacking_exp_mult: 1.2,
hacking_chance_mult: 1.1,
hacking_speed_mult: 1.05,
programs: [Programs.FTPCrackProgram.name, Programs.RelaySMTPProgram.name],
});
Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) {
delete Augmentations[AugmentationNames.Neurolink];
}
AddToAugmentations(Neurolink);
// BlackHand
const TheBlackHand = new Augmentation({
name: AugmentationNames.TheBlackHand,
repCost: 1e5,
moneyCost: 5.5e8,
info:
"A highly advanced bionic hand. This prosthetic not only " +
"enhances strength and dexterity but it is also embedded " +
"with hardware and firmware that lets the user connect to, access, and hack " +
"devices and machines by just touching them.",
strength_mult: 1.15,
dexterity_mult: 1.15,
hacking_mult: 1.1,
hacking_speed_mult: 1.02,
hacking_money_mult: 1.1,
});
TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) {
delete Augmentations[AugmentationNames.TheBlackHand];
}
AddToAugmentations(TheBlackHand);
// NiteSec
const CRTX42AA = new Augmentation({
name: AugmentationNames.CRTX42AA,
repCost: 4.5e4,
moneyCost: 2.25e8,
info:
"The CRTX42-AA gene is injected into the genome. " +
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
"cortex and improves cognitive abilities.",
hacking_mult: 1.08,
hacking_exp_mult: 1.15,
});
CRTX42AA.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CRTX42AA)) {
delete Augmentations[AugmentationNames.CRTX42AA];
}
AddToAugmentations(CRTX42AA);
// Chongqing
const Neuregen = new Augmentation({
name: AugmentationNames.Neuregen,
repCost: 3.75e4,
moneyCost: 3.75e8,
info:
"A drug that genetically modifies the neurons in the brain " +
"resulting in neurons never die, continuously " +
"regenerate, and strengthen themselves.",
hacking_exp_mult: 1.4,
});
Neuregen.addToFactions(["Chongqing"]);
if (augmentationExists(AugmentationNames.Neuregen)) {
delete Augmentations[AugmentationNames.Neuregen];
}
AddToAugmentations(Neuregen);
// Sector12
const CashRoot = new Augmentation({
name: AugmentationNames.CashRoot,
repCost: 1.25e4,
moneyCost: 1.25e8,
info: (
<>
A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in the
chip allows you to connect it to a computer and upload the assets.
</>
),
startingMoney: 1e6,
programs: [Programs.BruteSSHProgram.name],
});
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
delete Augmentations[AugmentationNames.CashRoot];
}
AddToAugmentations(CashRoot);
// NewTokyo
const NutriGen = new Augmentation({
name: AugmentationNames.NutriGen,
repCost: 6.25e3,
moneyCost: 2.5e6,
info:
"A thermo-powered artificial nutrition generator. Endogenously " +
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
"across the body. The device is powered by the body's naturally wasted " +
"energy in the form of heat.",
strength_exp_mult: 1.2,
defense_exp_mult: 1.2,
dexterity_exp_mult: 1.2,
agility_exp_mult: 1.2,
});
NutriGen.addToFactions(["New Tokyo"]);
if (augmentationExists(AugmentationNames.NutriGen)) {
delete Augmentations[AugmentationNames.NutriGen];
}
AddToAugmentations(NutriGen);
// Aevum
const PCMatrix = new Augmentation({
name: AugmentationNames.PCMatrix,
repCost: 100e3,
moneyCost: 2e9,
info:
"A 'Probability Computation Matrix' is installed in the frontal cortex. This implant " +
"uses advanced mathematical algorithims to rapidly identify and compute statistical " +
"outcomes of nearly every situation.",
charisma_mult: 1.0777,
charisma_exp_mult: 1.0777,
work_money_mult: 1.777,
faction_rep_mult: 1.0777,
company_rep_mult: 1.0777,
crime_success_mult: 1.0777,
crime_money_mult: 1.0777,
programs: [Programs.DeepscanV1.name, Programs.AutoLink.name],
});
PCMatrix.addToFactions(["Aevum"]);
if (augmentationExists(AugmentationNames.PCMatrix)) {
delete Augmentations[AugmentationNames.PCMatrix];
}
AddToAugmentations(PCMatrix);
// Ishima
const INFRARet = new Augmentation({
name: AugmentationNames.INFRARet,
repCost: 7.5e3,
moneyCost: 3e7,
info:
"A tiny chip that sits behind the retinae. This implant lets the" + "user visually detect infrared radiation.",
crime_success_mult: 1.25,
crime_money_mult: 1.1,
dexterity_mult: 1.1,
});
INFRARet.addToFactions(["Ishima"]);
if (augmentationExists(AugmentationNames.INFRARet)) {
delete Augmentations[AugmentationNames.INFRARet];
}
AddToAugmentations(INFRARet);
// Volhaven
const DermaForce = new Augmentation({
name: AugmentationNames.DermaForce,
repCost: 1.5e4,
moneyCost: 5e7,
info:
"Synthetic skin that is grafted onto the body. This skin consists of " +
"millions of nanobots capable of projecting high-density muon beams, " +
"creating an energy barrier around the user.",
defense_mult: 1.4,
});
DermaForce.addToFactions(["Volhaven"]);
if (augmentationExists(AugmentationNames.DermaForce)) {
delete Augmentations[AugmentationNames.DermaForce];
}
AddToAugmentations(DermaForce);
// SpeakersForTheDead
const GrapheneBrachiBlades = new Augmentation({
name: AugmentationNames.GrapheneBrachiBlades,
repCost: 2.25e5,
moneyCost: 2.5e9,
info:
"An upgrade to the BrachiBlades augmentation. It infuses " +
"the retractable blades with an advanced graphene material " +
"making them stronger and lighter.",
prereqs: [AugmentationNames.BrachiBlades],
strength_mult: 1.4,
defense_mult: 1.4,
crime_success_mult: 1.1,
crime_money_mult: 1.3,
});
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
delete Augmentations[AugmentationNames.GrapheneBrachiBlades];
}
AddToAugmentations(GrapheneBrachiBlades);
// DarkArmy
const GrapheneBionicArms = new Augmentation({
name: AugmentationNames.GrapheneBionicArms,
repCost: 5e5,
moneyCost: 3.75e9,
info:
"An upgrade to the Bionic Arms augmentation. It infuses the " +
"prosthetic arms with an advanced graphene material " +
"to make them stronger and lighter.",
prereqs: [AugmentationNames.BionicArms],
strength_mult: 1.85,
dexterity_mult: 1.85,
});
GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
delete Augmentations[AugmentationNames.GrapheneBionicArms];
}
AddToAugmentations(GrapheneBionicArms);
// TheSyndicate
const BrachiBlades = new Augmentation({
name: AugmentationNames.BrachiBlades,
repCost: 1.25e4,
moneyCost: 9e7,
info: "A set of retractable plasteel blades that are implanted in the arm, underneath the skin.",
strength_mult: 1.15,
defense_mult: 1.15,
crime_success_mult: 1.1,
crime_money_mult: 1.15,
});
BrachiBlades.addToFactions(["The Syndicate"]);
if (augmentationExists(AugmentationNames.BrachiBlades)) {
delete Augmentations[AugmentationNames.BrachiBlades];
}
AddToAugmentations(BrachiBlades);
// Tetrads
const BionicArms = new Augmentation({
name: AugmentationNames.BionicArms,
repCost: 6.25e4,
moneyCost: 2.75e8,
info:
"Cybernetic arms created from plasteel and carbon fibers that completely replace " + "the user's organic arms.",
strength_mult: 1.3,
dexterity_mult: 1.3,
});
BionicArms.addToFactions(["Tetrads"]);
if (augmentationExists(AugmentationNames.BionicArms)) {
delete Augmentations[AugmentationNames.BionicArms];
}
AddToAugmentations(BionicArms);
// TianDiHui
const SNA = new Augmentation({
name: AugmentationNames.SNA,
repCost: 6.25e3,
moneyCost: 3e7,
info:
"A cranial implant that affects the user's personality, making them better " +
"at negotiation in social situations.",
work_money_mult: 1.1,
company_rep_mult: 1.15,
faction_rep_mult: 1.15,
});
SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) {
delete Augmentations[AugmentationNames.SNA];
}
AddToAugmentations(SNA);
const NeuroreceptorManager = new Augmentation({
name: AugmentationNames.NeuroreceptorManager,
repCost: 0.75e5,
moneyCost: 5.5e8,
info:
"A brain implant carefully assembled around the synapses, which " +
"micromanages the activity and levels of various neuroreceptor " +
"chemicals and modulates electrical acvitiy to optimize concentration, " +
"allowing the user to multitask much more effectively.",
stats: (
<>
This augmentation removes the penalty for not focusing on actions such as working in a job or working for a
faction.
</>
),
});
NeuroreceptorManager.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.NeuroreceptorManager)) {
delete Augmentations[AugmentationNames.NeuroreceptorManager];
}
AddToAugmentations(NeuroreceptorManager);
// Special Bladeburner Augmentations
const BladeburnersFactionName = "Bladeburners";
if (factionExists(BladeburnersFactionName)) {
const EsperEyewear = new Augmentation({
name: AugmentationNames.EsperEyewear,
repCost: 1.25e3,
moneyCost: 1.65e8,
info:
"Ballistic-grade protective and retractable eyewear that was designed specifically " +
"for Bladeburner units. This " +
"is implanted by installing a mechanical frame in the skull's orbit. " +
"This frame interfaces with the brain and allows the user to " +
"automatically extrude and extract the eyewear. The eyewear protects " +
"against debris, shrapnel, lasers, blinding flashes, and gas. It is also " +
"embedded with a data processing chip that can be programmed to display an " +
"AR HUD to assist the user in field missions.",
bladeburner_success_chance_mult: 1.03,
dexterity_mult: 1.05,
isSpecial: true,
});
EsperEyewear.addToFactions([BladeburnersFactionName]);
resetAugmentation(EsperEyewear);
const EMS4Recombination = new Augmentation({
name: AugmentationNames.EMS4Recombination,
repCost: 2.5e3,
moneyCost: 2.75e8,
info:
"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
"technique was originally used on Bladeburners during the Synthoid uprising " +
"to induce wakefulness and concentration, suppress fear, reduce empathy, " +
"improve reflexes, and improve memory among other things.",
bladeburner_success_chance_mult: 1.03,
bladeburner_analysis_mult: 1.05,
bladeburner_stamina_gain_mult: 1.02,
isSpecial: true,
});
EMS4Recombination.addToFactions([BladeburnersFactionName]);
resetAugmentation(EMS4Recombination);
const OrionShoulder = new Augmentation({
name: AugmentationNames.OrionShoulder,
repCost: 6.25e3,
moneyCost: 5.5e8,
info:
"A bionic shoulder augmentation for the right shoulder. Using cybernetics, " +
"the ORION-MKIV shoulder enhances the strength and dexterity " +
"of the user's right arm. It also provides protection due to its " +
"crystallized graphene plating.",
defense_mult: 1.05,
strength_mult: 1.05,
dexterity_mult: 1.05,
bladeburner_success_chance_mult: 1.04,
isSpecial: true,
});
OrionShoulder.addToFactions([BladeburnersFactionName]);
resetAugmentation(OrionShoulder);
const HyperionV1 = new Augmentation({
name: AugmentationNames.HyperionV1,
repCost: 1.25e4,
moneyCost: 2.75e9,
info:
"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " +
"of rapidly firing bolts of high-density plasma. The weapon is meant to " +
"be used against augmented enemies as the ionized " +
"nature of the plasma disrupts the electrical systems of Augmentations. However, " +
"it can also be effective against non-augmented enemies due to its high temperature " +
"and concussive force.",
bladeburner_success_chance_mult: 1.06,
isSpecial: true,
});
HyperionV1.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV1);
const HyperionV2 = new Augmentation({
name: AugmentationNames.HyperionV2,
repCost: 2.5e4,
moneyCost: 5.5e9,
info:
"A pair of mini plasma cannons embedded into the hands. This augmentation " +
"is more advanced and powerful than the original V1 model. This V2 model is " +
"more power-efficient, more accurate, and can fire plasma bolts at a much " +
"higher velocity than the V1 model.",
prereqs: [AugmentationNames.HyperionV1],
bladeburner_success_chance_mult: 1.08,
isSpecial: true,
});
HyperionV2.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV2);
const GolemSerum = new Augmentation({
name: AugmentationNames.GolemSerum,
repCost: 3.125e4,
moneyCost: 1.1e10,
info:
"A serum that permanently enhances many aspects of human capabilities, " +
"including strength, speed, immune system enhancements, and mitochondrial efficiency. The " +
"serum was originally developed by the Chinese military in an attempt to " +
"create super soldiers.",
strength_mult: 1.07,
defense_mult: 1.07,
dexterity_mult: 1.07,
agility_mult: 1.07,
bladeburner_stamina_gain_mult: 1.05,
isSpecial: true,
});
GolemSerum.addToFactions([BladeburnersFactionName]);
resetAugmentation(GolemSerum);
const VangelisVirus = new Augmentation({
name: AugmentationNames.VangelisVirus,
repCost: 1.875e4,
moneyCost: 2.75e9,
info:
"A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus " +
"heightens the senses and focus of its host, and also enhances its intuition.",
dexterity_exp_mult: 1.1,
bladeburner_analysis_mult: 1.1,
bladeburner_success_chance_mult: 1.04,
isSpecial: true,
});
VangelisVirus.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus);
const VangelisVirus3 = new Augmentation({
name: AugmentationNames.VangelisVirus3,
repCost: 3.75e4,
moneyCost: 1.1e10,
info:
"An improved version of Vangelis, a synthetic symbiotic virus that is " +
"injected into human brain tissue. On top of the benefits of the original " +
"virus, this also grants an accelerated healing factor and enhanced " +
"reflexes.",
prereqs: [AugmentationNames.VangelisVirus],
defense_exp_mult: 1.1,
dexterity_exp_mult: 1.1,
bladeburner_analysis_mult: 1.15,
bladeburner_success_chance_mult: 1.05,
isSpecial: true,
});
VangelisVirus3.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus3);
const INTERLINKED = new Augmentation({
name: AugmentationNames.INTERLINKED,
repCost: 2.5e4,
moneyCost: 5.5e9,
info:
"The DNA is genetically modified to enhance the human's body " +
"extracellular matrix (ECM). This improves the ECM's ability to " +
"structurally support the body and grants heightened strength and " +
"durability.",
strength_exp_mult: 1.05,
defense_exp_mult: 1.05,
dexterity_exp_mult: 1.05,
agility_exp_mult: 1.05,
bladeburner_max_stamina_mult: 1.1,
isSpecial: true,
});
INTERLINKED.addToFactions([BladeburnersFactionName]);
resetAugmentation(INTERLINKED);
const BladeRunner = new Augmentation({
name: AugmentationNames.BladeRunner,
repCost: 2e4,
moneyCost: 8.25e9,
info:
"A cybernetic foot augmentation that was specifically created for Bladeburners " +
"during the Synthoid Uprising. The organic musculature of the human foot " +
"is enhanced with flexible carbon nanotube matrices that are controlled by " +
"intelligent servo-motors.",
agility_mult: 1.05,
bladeburner_max_stamina_mult: 1.05,
bladeburner_stamina_gain_mult: 1.05,
isSpecial: true,
});
BladeRunner.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeRunner);
const BladeArmor = new Augmentation({
name: AugmentationNames.BladeArmor,
repCost: 1.25e4,
moneyCost: 1.375e9,
info:
"A powered exoskeleton suit designed as armor for Bladeburner units. This " +
"exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " +
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
"physical abilities.",
strength_mult: 1.04,
defense_mult: 1.04,
dexterity_mult: 1.04,
agility_mult: 1.04,
bladeburner_stamina_gain_mult: 1.02,
bladeburner_success_chance_mult: 1.03,
isSpecial: true,
});
BladeArmor.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmor);
const BladeArmorPowerCells = new Augmentation({
name: AugmentationNames.BladeArmorPowerCells,
repCost: 1.875e4,
moneyCost: 2.75e9,
info:
"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
"more efficiently storing and using power.",
prereqs: [AugmentationNames.BladeArmor],
bladeburner_success_chance_mult: 1.05,
bladeburner_stamina_gain_mult: 1.02,
bladeburner_max_stamina_mult: 1.05,
isSpecial: true,
});
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorPowerCells);
const BladeArmorEnergyShielding = new Augmentation({
name: AugmentationNames.BladeArmorEnergyShielding,
repCost: 2.125e4,
moneyCost: 5.5e9,
info:
"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
"that is capable of projecting an energy shielding force field.",
prereqs: [AugmentationNames.BladeArmor],
defense_mult: 1.05,
bladeburner_success_chance_mult: 1.06,
isSpecial: true,
});
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorEnergyShielding);
const BladeArmorUnibeam = new Augmentation({
name: AugmentationNames.BladeArmorUnibeam,
repCost: 3.125e4,
moneyCost: 1.65e10,
info:
"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
"weapon. It's precision and accuracy makes it useful for quickly neutralizing " +
"threats while keeping casualties to a minimum.",
prereqs: [AugmentationNames.BladeArmor],
bladeburner_success_chance_mult: 1.08,
isSpecial: true,
});
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorUnibeam);
const BladeArmorOmnibeam = new Augmentation({
name: AugmentationNames.BladeArmorOmnibeam,
repCost: 6.25e4,
moneyCost: 2.75e10,
info:
"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use a " +
"multiple-fiber system. This upgraded weapon uses multiple fiber laser " +
"modules that combine together to form a single, more powerful beam of up to " +
"2000MW.",
prereqs: [AugmentationNames.BladeArmorUnibeam],
bladeburner_success_chance_mult: 1.1,
isSpecial: true,
});
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorOmnibeam);
const BladeArmorIPU = new Augmentation({
name: AugmentationNames.BladeArmorIPU,
repCost: 1.5e4,
moneyCost: 1.1e9,
info:
"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " +
"Unit that was specially designed to analyze Synthoid related data and " +
"information.",
prereqs: [AugmentationNames.BladeArmor],
bladeburner_analysis_mult: 1.15,
bladeburner_success_chance_mult: 1.02,
isSpecial: true,
});
BladeArmorIPU.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorIPU);
const BladesSimulacrum = new Augmentation({
name: AugmentationNames.BladesSimulacrum,
repCost: 1.25e3,
moneyCost: 1.5e11,
info:
"A highly-advanced matter phase-shifter module that is embedded " +
"in the brainstem and cerebellum. This augmentation allows " +
"the user to project and control a holographic simulacrum within an " +
"extremely large radius. These specially-modified holograms were specifically " +
"weaponized by Bladeburner units to be used against Synthoids.",
stats: (
<>
This augmentation allows you to perform Bladeburner actions and other actions (such as working, commiting
crimes, etc.) at the same time.
</>
),
isSpecial: true,
});
BladesSimulacrum.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladesSimulacrum);
}
// Update costs based on how many have been purchased
mult = Math.pow(
CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]],
Player.queuedAugmentations.length,
);
for (const name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *= mult;
}
}
Player.reapplyAllAugmentations();
}
//Resets an Augmentation during (re-initizliation)
function resetAugmentation(newAugObject: Augmentation): void {
if (!(newAugObject instanceof Augmentation)) {
throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");
}
const name = newAugObject.name;
if (augmentationExists(name)) {
delete Augmentations[name];
}
AddToAugmentations(newAugObject);
}
function applyAugmentation(aug: IPlayerOwnedAugmentation, reapply = false): void {
Augmentations[aug.name].owned = true;
const augObj = Augmentations[aug.name];
// Apply multipliers
for (const mult in augObj.mults) {
const v = Player.getMult(mult) * augObj.mults[mult];
Player.setMult(mult, v);
}
// Special logic for NeuroFlux Governor
if (aug.name === AugmentationNames.NeuroFluxGovernor) {
if (!reapply) {
Augmentations[aug.name].level = aug.level;
for (let i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
Player.augmentations[i].level = aug.level;
return;
// break;
}
}
}
}
// Push onto Player's Augmentation list
if (!reapply) {
const ownedAug = new PlayerOwnedAugmentation(aug.name);
Player.augmentations.push(ownedAug);
}
}
function installAugmentations(): boolean {
if (Player.queuedAugmentations.length == 0) {
dialogBoxCreate("You have not purchased any Augmentations to install!");
return false;
}
let augmentationList = "";
let nfgIndex = -1;
for (let i = Player.queuedAugmentations.length - 1; i >= 0; i--) {
if (Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
nfgIndex = i;
break;
}
}
for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
const ownedAug = Player.queuedAugmentations[i];
const aug = Augmentations[ownedAug.name];
if (aug == null) {
console.error(`Invalid augmentation: ${ownedAug.name}`);
continue;
}
applyAugmentation(Player.queuedAugmentations[i]);
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;
let level = "";
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
level = ` - ${ownedAug.level}`;
}
augmentationList += aug.name + level + "<br>";
}
Player.queuedAugmentations = [];
dialogBoxCreate(
"You slowly drift to sleep as scientists put you under in order " +
"to install the following Augmentations:<br>" +
augmentationList +
"<br>You wake up in your home...you feel different...",
);
prestigeAugmentation();
return true;
}
function augmentationExists(name: string): boolean {
return Augmentations.hasOwnProperty(name);
}
export function isRepeatableAug(aug: Augmentation): boolean {
const augName = aug instanceof Augmentation ? aug.name : aug;
if (augName === AugmentationNames.NeuroFluxGovernor) {
return true;
}
return false;
}
export { installAugmentations, initAugmentations, applyAugmentation, augmentationExists };