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<div class="section" id="netscript-hacknet-node-api">
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<h1>Netscript Hacknet Node API<a class="headerlink" href="#netscript-hacknet-node-api" title="Permalink to this headline">¶</a></h1>
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<p>Netscript provides the following API for accessing and upgrading your Hacknet Nodes
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through scripts.</p>
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<p>Note that none of these functions will write to the script's logs. If you want
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to see what your script is doing you will have to print to the logs yourself.</p>
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<div class="section" id="hacknetnodes">
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<h2>hacknetnodes<a class="headerlink" href="#hacknetnodes" title="Permalink to this headline">¶</a></h2>
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<blockquote>
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<div><em>hacknetnodes</em> is a special variable. It is an array that maps to the player's
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Hacknet Nodes. The Hacknet Nodes are accessed through indexed. These indexes
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correspond to the number at the end of the name of the Hacknet Node. For example,
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the first Hacknet Node you purchase will have the name "hacknet-node-0" and can be
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accessed using <em>hacknetnodes[0]</em>. The fourth Hacknet Node you purchase will have the name
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"hacknet-node-3" and can be accessed using <em>hacknetnodes[3]</em>.</div></blockquote>
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</div>
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<div class="section" id="purchasing-hacknet-nodes">
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<h2>Purchasing Hacknet Nodes<a class="headerlink" href="#purchasing-hacknet-nodes" title="Permalink to this headline">¶</a></h2>
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<p>The following is a list of supported functions for purchasing Hacknet Nodes.</p>
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<dl class="function">
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<dt id="getNextHacknetNodeCost">
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<code class="descname">getNextHacknetNodeCost</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getNextHacknetNodeCost" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the cost of purchasing a new Hacknet Node</p>
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</dd></dl>
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<dl class="function">
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<dt id="purchaseHacknetNode">
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<code class="descname">purchaseHacknetNode</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#purchaseHacknetNode" title="Permalink to this definition">¶</a></dt>
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<dd><p>Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number at the
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end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford
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to purchase a new Hacknet Node then the function will return false.</p>
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</dd></dl>
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</div>
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<div class="section" id="hacknet-node-member-variables">
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<h2>Hacknet Node Member Variables<a class="headerlink" href="#hacknet-node-member-variables" title="Permalink to this headline">¶</a></h2>
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<p>The following is a list of member variables for a Hacknet Node object. These variables are read-only, which means you cannot assign
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a value to these.</p>
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<p>Note that these must be called on an element inside the <em>hacknetnodes</em> array, not the array itself.</p>
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<dl class="attribute">
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<dt id="hacknetnodes[i].name">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">name</code><a class="headerlink" href="#hacknetnodes[i].name" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the name of the corresponding Hacknet Node</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="hacknetnodes[i].level">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">level</code><a class="headerlink" href="#hacknetnodes[i].level" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the level of the corresponding Hacknet Node</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="hacknetnodes[i].ram">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">ram</code><a class="headerlink" href="#hacknetnodes[i].ram" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the amount of RAM on the corresponding Hacknet Node</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="hacknetnodes[i].cores">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">cores</code><a class="headerlink" href="#hacknetnodes[i].cores" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the number of cores on the corresponding Hacknet Node</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="hacknetnodes[i].totalMoneyGenerated">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">totalMoneyGenerated</code><a class="headerlink" href="#hacknetnodes[i].totalMoneyGenerated" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the total amount of money that the corresponding Hacknet Node has earned</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="hacknetnodes[i].onlineTimeSeconds">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">onlineTimeSeconds</code><a class="headerlink" href="#hacknetnodes[i].onlineTimeSeconds" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the total amount of time (in seconds) that the corresponding Hacknet Node has existed</p>
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</dd></dl>
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<dl class="attribute">
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<dt id="hacknetnodes[i].moneyGainRatePerSecond">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">moneyGainRatePerSecond</code><a class="headerlink" href="#hacknetnodes[i].moneyGainRatePerSecond" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the amount of income that the corresponding Hacknet Node earns</p>
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</dd></dl>
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</div>
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<div class="section" id="hacknet-node-methods">
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<h2>Hacknet Node Methods<a class="headerlink" href="#hacknet-node-methods" title="Permalink to this headline">¶</a></h2>
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<p>The following is a list of supported functions/methods for a Hacknet Node object.</p>
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<p>Note that these must be called on an element inside the <em>hacknetnodes</em> array, not the
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array itself.</p>
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<dl class="method">
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<dt id="hacknetnodes[i].upgradeLevel">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">upgradeLevel</code><span class="sig-paren">(</span><em>n</em><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].upgradeLevel" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>n</strong> (<em>number</em>) -- Number of levels to upgrade. Must be positive. Rounded to nearest integer</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Tries to upgrade the level of the corresponding Hacknet Node <em>n</em> times. Returns true if the
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Hacknet Node's level is successfully upgraded <em>n</em> times or up to the max level (200), and false
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otherwise.</p>
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</dd></dl>
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<dl class="method">
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<dt id="hacknetnodes[i].upgradeRam">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">upgradeRam</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].upgradeRam" title="Permalink to this definition">¶</a></dt>
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<dd><p>Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the RAM is
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successfully upgraded and false otherwise.</p>
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</dd></dl>
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<dl class="method">
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<dt id="hacknetnodes[i].upgradeCore">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">upgradeCore</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].upgradeCore" title="Permalink to this definition">¶</a></dt>
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<dd><p>Tries to purchase an additional core for the corresponding Hacknet Node. Returns true if the
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additional core is successfully purchased, and false otherwise.</p>
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</dd></dl>
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<dl class="method">
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<dt id="hacknetnodes[i].getLevelUpgradeCost">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">getLevelUpgradeCost</code><span class="sig-paren">(</span><em>n</em><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].getLevelUpgradeCost" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>n</strong> (<em>number</em>) -- Number of levels to upgrade. Must be positive. Rounded to nearest integer</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Returns the cost of upgrading the specified Hacknet Node by <em>n</em> levels</p>
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</dd></dl>
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<dl class="method">
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<dt id="hacknetnodes[i].getRamUpgradeCost">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">getRamUpgradeCost</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].getRamUpgradeCost" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the cost of upgrading the RAM of the specified Hacknet Node. Upgrading a Node's RAM doubles it.</p>
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</dd></dl>
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<dl class="method">
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<dt id="hacknetnodes[i].getCoreUpgradeCost">
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<code class="descclassname">hacknetnodes[i].</code><code class="descname">getCoreUpgradeCost</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#hacknetnodes[i].getCoreUpgradeCost" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
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number of cores adds one additional core.</p>
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</dd></dl>
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</div>
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<div class="section" id="utils">
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<h2>Utils<a class="headerlink" href="#utils" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getHacknetMultipliers">
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<code class="descname">getHacknetMultipliers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getHacknetMultipliers" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns an object containing the Player's hacknet related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
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<span class="n">production</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet production multiplier,</span>
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<span class="n">purchaseCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet purchase cost multiplier,</span>
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<span class="n">ramCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet ram cost multiplier,</span>
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<span class="n">coreCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet core cost multiplier,</span>
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<span class="n">levelCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet level cost multiplier</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p>Example of how this can be used:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">mults</span> <span class="o">=</span> <span class="n">getHacknetMultipliers</span><span class="p">();</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">production</span><span class="p">);</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">purchaseCost</span><span class="p">);</span>
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</pre></div>
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</div>
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</dd></dl>
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</div>
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<div class="section" id="example-s">
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<h2>Example(s)<a class="headerlink" href="#example-s" title="Permalink to this headline">¶</a></h2>
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<p>The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes.
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This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet
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Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="o">//</span><span class="n">Purchase</span> <span class="mi">4</span> <span class="n">Hacknet</span> <span class="n">Nodes</span>
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<span class="k">while</span><span class="p">(</span><span class="n">hacknetnodes</span><span class="o">.</span><span class="n">length</span> <span class="o"><</span> <span class="mi">4</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">purchaseHacknetNode</span><span class="p">();</span>
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<span class="p">}</span>
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<span class="o">//</span><span class="n">Upgrade</span> <span class="nb">all</span> <span class="mi">4</span> <span class="n">Hacknet</span> <span class="n">Nodes</span> <span class="n">to</span> <span class="n">at</span> <span class="n">least</span> <span class="n">level</span> <span class="mi">75</span>
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<span class="k">for</span> <span class="p">(</span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="mi">4</span><span class="p">;</span> <span class="n">i</span> <span class="o">=</span> <span class="n">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
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<span class="k">while</span> <span class="p">(</span><span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">level</span> <span class="o"><=</span> <span class="mi">75</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">upgradeLevel</span><span class="p">(</span><span class="mi">5</span><span class="p">);</span>
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<span class="n">sleep</span><span class="p">(</span><span class="mi">10000</span><span class="p">);</span>
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<span class="p">}</span>
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<span class="p">}</span>
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<span class="o">//</span><span class="n">Upgrade</span> <span class="n">RAM</span> <span class="n">on</span> <span class="nb">all</span> <span class="n">Hacknet</span> <span class="n">Nodes</span> <span class="n">to</span> <span class="mi">8</span><span class="n">GB</span>
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<span class="k">for</span> <span class="p">(</span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="mi">4</span><span class="p">;</span> <span class="n">i</span> <span class="o">=</span> <span class="n">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
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<span class="k">while</span> <span class="p">(</span><span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">ram</span> <span class="o"><</span> <span class="mi">8</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">upgradeRam</span><span class="p">();</span>
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<span class="n">sleep</span><span class="p">(</span><span class="mi">10000</span><span class="p">);</span>
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<span class="p">}</span>
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<span class="p">}</span>
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<span class="o">//</span><span class="n">Upgrade</span> <span class="n">cores</span> <span class="n">on</span> <span class="nb">all</span> <span class="n">Hacknet</span> <span class="n">Nodes</span> <span class="n">to</span> <span class="mi">2</span>
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<span class="k">for</span> <span class="p">(</span><span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="mi">4</span><span class="p">;</span> <span class="n">i</span> <span class="o">=</span> <span class="n">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
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<span class="k">while</span> <span class="p">(</span><span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">cores</span> <span class="o"><</span> <span class="mi">2</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">hacknetnodes</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">upgradeCore</span><span class="p">();</span>
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<span class="n">sleep</span><span class="p">(</span><span class="mi">10000</span><span class="p">);</span>
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<span class="p">}</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="sidebar">
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<h3>Table Of Contents</h3>
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<p class="caption"><span class="caption-text">Contents:</span></p>
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<ul class="current">
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<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
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<li class="toctree-l2"><a class="reference internal" href="netscriptjs.html"> NetscriptJS (Netscript 2.0)</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
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<li class="toctree-l2 current"><a class="current reference internal" href="#"> Hacknet Node API</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#hacknetnodes">hacknetnodes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#purchasing-hacknet-nodes">Purchasing Hacknet Nodes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#hacknet-node-member-variables">Hacknet Node Member Variables</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#hacknet-node-methods">Hacknet Node Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#utils">Utils</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#example-s">Example(s)</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptbladeburnerapi.html"> Bladeburner API</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
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<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
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<li class="toctree-l1"><a class="reference internal" href="changelog.html"> Changelog</a></li>
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<a href="netscriptadvancedfunctions.html" title="Netscript Advanced Functions"
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>previous</a> |
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<a href="netscriptixapi.html" title="Netscript Trade Information eXchange (TIX) API"
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<a href="genindex.html" title="General Index"
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>index</a>
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<br/>
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