bitburner-src/electron/gameWindow.js
Martin Fournier bf1a2b56ba Use global references for electron event handlers
I messed up the handlers reference in the last commit so the events
were not properly attached. Changed it to use global variables for now.
2021-12-30 09:12:55 -05:00

57 lines
1.5 KiB
JavaScript

/* eslint-disable @typescript-eslint/no-var-requires */
const { app, BrowserWindow, shell } = require("electron");
const log = require("electron-log");
const utils = require("./utils");
const achievements = require("./achievements");
const menu = require("./menu");
const api = require("./api-server");
const debug = process.argv.includes("--debug");
async function createWindow(killall) {
const setStopProcessHandler = global.app_handlers.stopProcess
const window = new BrowserWindow({
show: false,
backgroundThrottling: false,
backgroundColor: "#000000",
});
window.removeMenu();
window.maximize();
noScripts = killall ? { query: { noScripts: killall } } : {};
window.loadFile("index.html", noScripts);
window.show();
if (debug) window.webContents.openDevTools();
window.webContents.on("new-window", function (e, url) {
// make sure local urls stay in electron perimeter
if (url.substr(0, "file://".length) === "file://") {
return;
}
// and open every other protocols on the browser
e.preventDefault();
shell.openExternal(url);
});
window.webContents.backgroundThrottling = false;
achievements.enableAchievementsInterval(window);
utils.attachUnresponsiveAppHandler(window);
try {
await api.initialize(window);
} catch (error) {
log.error(error);
utils.showErrorBox('Error starting http server', error);
}
menu.refreshMenu(window);
setStopProcessHandler(app, window, true);
return window;
}
module.exports = {
createWindow,
}