mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-13 19:23:52 +01:00
295 lines
10 KiB
TypeScript
295 lines
10 KiB
TypeScript
/**
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* Interface for an object that represents the player (PlayerObject)
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* Used because at the time of implementation, the PlayerObject
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* cant be converted to TypeScript.
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*/
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import { Resleeve } from "./Resleeving/Resleeve";
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import { Sleeve } from "./Sleeve/Sleeve";
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import { IMap } from "../types";
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import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { Augmentation } from "../Augmentation/Augmentation";
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import { Company } from "../Company/Company";
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import { CompanyPosition } from "../Company/CompanyPosition";
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import { CityName } from "../Locations/data/CityNames";
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import { Faction } from "../Faction/Faction";
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import { HashManager } from "../Hacknet/HashManager";
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import { HacknetNode } from "../Hacknet/HacknetNode";
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import { LocationName } from "../Locations/data/LocationNames";
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import { Server } from "../Server/Server";
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import { BaseServer } from "../Server/BaseServer";
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import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
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import { MoneySourceTracker } from "../utils/MoneySourceTracker";
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import { Exploit } from "../Exploits/Exploit";
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import { ICorporation } from "../Corporation/ICorporation";
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import { IGang } from "../Gang/IGang";
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import { IBladeburner } from "../Bladeburner/IBladeburner";
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import { ICodingContractReward } from "../CodingContracts";
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import { IRouter } from "../ui/Router";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { HacknetServer } from "../Hacknet/HacknetServer";
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import { ISkillProgress } from "./formulas/skill";
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import { PlayerAchievement } from "../Achievements/Achievements";
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export interface IPlayer {
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// Class members
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augmentations: IPlayerOwnedAugmentation[];
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bitNodeN: number;
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city: CityName;
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companyName: string;
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corporation: ICorporation | null;
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gang: IGang | null;
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bladeburner: IBladeburner | null;
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currentServer: string;
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factions: string[];
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factionInvitations: string[];
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hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server
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has4SData: boolean;
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has4SDataTixApi: boolean;
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hashManager: HashManager;
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hasTixApiAccess: boolean;
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hasWseAccount: boolean;
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hp: number;
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jobs: IMap<string>;
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init: () => void;
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isWorking: boolean;
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karma: number;
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numPeopleKilled: number;
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location: LocationName;
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max_hp: number;
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readonly money: number;
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moneySourceA: MoneySourceTracker;
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moneySourceB: MoneySourceTracker;
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playtimeSinceLastAug: number;
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playtimeSinceLastBitnode: number;
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purchasedServers: any[];
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queuedAugmentations: IPlayerOwnedAugmentation[];
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resleeves: Resleeve[];
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scriptProdSinceLastAug: number;
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sleeves: Sleeve[];
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sleevesFromCovenant: number;
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sourceFiles: IPlayerOwnedSourceFile[];
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exploits: Exploit[];
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achievements: PlayerAchievement[];
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terminalCommandHistory: string[];
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lastUpdate: number;
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totalPlaytime: number;
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// Stats
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hacking: number;
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strength: number;
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defense: number;
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dexterity: number;
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agility: number;
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charisma: number;
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intelligence: number;
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// Experience
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hacking_exp: number;
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strength_exp: number;
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defense_exp: number;
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dexterity_exp: number;
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agility_exp: number;
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charisma_exp: number;
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intelligence_exp: number;
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// Multipliers
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hacking_chance_mult: number;
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hacking_speed_mult: number;
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hacking_money_mult: number;
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hacking_grow_mult: number;
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hacking_mult: number;
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hacking_exp_mult: number;
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strength_mult: number;
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strength_exp_mult: number;
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defense_mult: number;
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defense_exp_mult: number;
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dexterity_mult: number;
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dexterity_exp_mult: number;
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agility_mult: number;
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agility_exp_mult: number;
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charisma_mult: number;
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charisma_exp_mult: number;
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hacknet_node_money_mult: number;
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hacknet_node_purchase_cost_mult: number;
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hacknet_node_ram_cost_mult: number;
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hacknet_node_core_cost_mult: number;
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hacknet_node_level_cost_mult: number;
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company_rep_mult: number;
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faction_rep_mult: number;
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work_money_mult: number;
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crime_success_mult: number;
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crime_money_mult: number;
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bladeburner_max_stamina_mult: number;
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bladeburner_stamina_gain_mult: number;
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bladeburner_analysis_mult: number;
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bladeburner_success_chance_mult: number;
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createProgramReqLvl: number;
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factionWorkType: string;
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createProgramName: string;
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timeWorkedCreateProgram: number;
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craftAugmentationName: string;
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timeWorkedCraftAugmentation: number;
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crimeType: string;
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committingCrimeThruSingFn: boolean;
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singFnCrimeWorkerScript: WorkerScript | null;
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timeNeededToCompleteWork: number;
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focus: boolean;
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className: string;
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currentWorkFactionName: string;
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workType: string;
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workCostMult: number;
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workExpMult: number;
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currentWorkFactionDescription: string;
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timeWorked: number;
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workMoneyGained: number;
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workMoneyGainRate: number;
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workRepGained: number;
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workRepGainRate: number;
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workHackExpGained: number;
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workHackExpGainRate: number;
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workStrExpGained: number;
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workStrExpGainRate: number;
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workDefExpGained: number;
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workDefExpGainRate: number;
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workDexExpGained: number;
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workDexExpGainRate: number;
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workAgiExpGained: number;
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workAgiExpGainRate: number;
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workChaExpGained: number;
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workChaExpGainRate: number;
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workMoneyLossRate: number;
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// Methods
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work(numCycles: number): boolean;
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workPartTime(numCycles: number): boolean;
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workForFaction(numCycles: number): boolean;
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applyForAgentJob(sing?: boolean): boolean;
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applyForBusinessConsultantJob(sing?: boolean): boolean;
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applyForBusinessJob(sing?: boolean): boolean;
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applyForEmployeeJob(sing?: boolean): boolean;
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applyForItJob(sing?: boolean): boolean;
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applyForJob(entryPosType: CompanyPosition, sing?: boolean): boolean;
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applyForNetworkEngineerJob(sing?: boolean): boolean;
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applyForPartTimeEmployeeJob(sing?: boolean): boolean;
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applyForPartTimeWaiterJob(sing?: boolean): boolean;
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applyForSecurityEngineerJob(sing?: boolean): boolean;
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applyForSecurityJob(sing?: boolean): boolean;
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applyForSoftwareConsultantJob(sing?: boolean): boolean;
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applyForSoftwareJob(sing?: boolean): boolean;
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applyForWaiterJob(sing?: boolean): boolean;
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canAccessBladeburner(): boolean;
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canAccessCorporation(): boolean;
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canAccessGang(): boolean;
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canAccessGrafting(): boolean;
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canAfford(cost: number): boolean;
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gainHackingExp(exp: number): void;
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gainStrengthExp(exp: number): void;
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gainDefenseExp(exp: number): void;
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gainDexterityExp(exp: number): void;
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gainAgilityExp(exp: number): void;
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gainCharismaExp(exp: number): void;
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gainIntelligenceExp(exp: number): void;
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gainMoney(money: number, source: string): void;
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getCurrentServer(): BaseServer;
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getGangFaction(): Faction;
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getGangName(): string;
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getHomeComputer(): Server;
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getNextCompanyPosition(company: Company, entryPosType: CompanyPosition): CompanyPosition | null;
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getUpgradeHomeRamCost(): number;
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getUpgradeHomeCoresCost(): number;
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gotoLocation(to: LocationName): boolean;
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hasAugmentation(aug: string | Augmentation, installed?: boolean): boolean;
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hasCorporation(): boolean;
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hasGangWith(facName: string): boolean;
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hasTorRouter(): boolean;
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hasProgram(program: string): boolean;
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inBladeburner(): boolean;
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inGang(): boolean;
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isQualified(company: Company, position: CompanyPosition): boolean;
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loseMoney(money: number, source: string): void;
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process(router: IRouter, numCycles?: number): void;
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reapplyAllAugmentations(resetMultipliers?: boolean): void;
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reapplyAllSourceFiles(): void;
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regenerateHp(amt: number): void;
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setMoney(amt: number): void;
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singularityStopWork(): string;
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startBladeburner(p: any): void;
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startFactionWork(faction: Faction): void;
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startClass(costMult: number, expMult: number, className: string): void;
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startCorporation(corpName: string, additionalShares?: number): void;
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startCrime(
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router: IRouter,
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crimeType: string,
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hackExp: number,
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strExp: number,
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defExp: number,
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dexExp: number,
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agiExp: number,
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chaExp: number,
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money: number,
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time: number,
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singParams: any,
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): void;
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startFactionFieldWork(faction: Faction): void;
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startFactionHackWork(faction: Faction): void;
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startFactionSecurityWork(faction: Faction): void;
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startFocusing(): void;
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startGang(facName: string, isHacking: boolean): void;
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startWork(companyName: string): void;
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startWorkPartTime(companyName: string): void;
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takeDamage(amt: number): boolean;
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travel(to: CityName): boolean;
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giveExploit(exploit: Exploit): void;
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giveAchievement(achievementId: string): void;
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queryStatFromString(str: string): number;
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getIntelligenceBonus(weight: number): number;
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getCasinoWinnings(): number;
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quitJob(company: string): void;
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hasJob(): boolean;
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createHacknetServer(): HacknetServer;
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startCreateProgramWork(programName: string, time: number, reqLevel: number): void;
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queueAugmentation(augmentationName: string): void;
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receiveInvite(factionName: string): void;
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updateSkillLevels(): void;
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gainCodingContractReward(reward: ICodingContractReward, difficulty?: number): string;
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stopFocusing(): void;
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finishFactionWork(cancelled: boolean, sing?: boolean): string;
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finishClass(sing?: boolean): string;
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finishWork(cancelled: boolean, sing?: boolean): string;
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cancelationPenalty(): number;
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finishWorkPartTime(sing?: boolean): string;
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finishCrime(cancelled: boolean): string;
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finishCreateProgramWork(cancelled: boolean): string;
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resetMultipliers(): void;
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prestigeAugmentation(): void;
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prestigeSourceFile(): void;
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calculateSkill(exp: number, mult?: number): number;
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calculateSkillProgress(exp: number, mult?: number): ISkillProgress;
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resetWorkStatus(generalType?: string, group?: string, workType?: string): void;
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getWorkHackExpGain(): number;
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getWorkStrExpGain(): number;
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getWorkDefExpGain(): number;
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getWorkDexExpGain(): number;
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getWorkAgiExpGain(): number;
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getWorkChaExpGain(): number;
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getWorkRepGain(): number;
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getWorkMoneyGain(): number;
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processWorkEarnings(cycles: number): void;
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hospitalize(): void;
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createProgramWork(numCycles: number): boolean;
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takeClass(numCycles: number): boolean;
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commitCrime(numCycles: number): boolean;
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checkForFactionInvitations(): Faction[];
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setBitNodeNumber(n: number): void;
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getMult(name: string): number;
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setMult(name: string, mult: number): void;
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canAccessCotMG(): boolean;
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sourceFileLvl(n: number): number;
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startCraftAugmentationWork(augmentationName: string, time: number): void;
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craftAugmentationWork(numCycles: number): boolean;
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finishCraftAugmentationWork(cancelled: boolean): string;
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}
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