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https://github.com/bitburner-official/bitburner-src.git
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46 lines
1.4 KiB
TypeScript
46 lines
1.4 KiB
TypeScript
import React, { useState } from "react";
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import { Location } from "../../Locations/Location";
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import { use } from "../../ui/Context";
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import { calculateDifficulty, calculateReward } from "../formulas/game";
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import { Game } from "./Game";
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import { Intro } from "./Intro";
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interface IProps {
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location: Location;
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}
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export function InfiltrationRoot(props: IProps): React.ReactElement {
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const player = use.Player();
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const router = use.Router();
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const [start, setStart] = useState(false);
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if (props.location.infiltrationData === undefined) throw new Error("Trying to do infiltration on invalid location.");
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const startingSecurityLevel = props.location.infiltrationData.startingSecurityLevel;
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const difficulty = calculateDifficulty(player, startingSecurityLevel);
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const reward = calculateReward(player, startingSecurityLevel);
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function cancel(): void {
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router.toCity();
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}
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return (
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<div style={{ display: "flex", alignItems: "center", height: "100vh" }}>
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{start ? (
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<Game
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StartingDifficulty={startingSecurityLevel}
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Difficulty={difficulty}
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Reward={reward}
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MaxLevel={props.location.infiltrationData.maxClearanceLevel}
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/>
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) : (
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<Intro
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Location={props.location}
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Difficulty={difficulty}
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MaxLevel={props.location.infiltrationData.maxClearanceLevel}
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start={() => setStart(true)}
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cancel={cancel}
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/>
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)}
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</div>
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);
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}
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