bitburner-src/src/DevMenu.tsx
nickofolas 4c422347d4 Polish entropy
- Also adds DevMenu entry
2022-03-19 13:59:34 -05:00

71 lines
2.7 KiB
TypeScript

import { IPlayer } from "./PersonObjects/IPlayer";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { IEngine } from "./IEngine";
import { IRouter } from "./ui/Router";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import React, { useEffect } from "react";
import { General } from "./DevMenu/ui/General";
import { Stats } from "./DevMenu/ui/Stats";
import { Factions } from "./DevMenu/ui/Factions";
import { Augmentations } from "./DevMenu/ui/Augmentations";
import { SourceFiles } from "./DevMenu/ui/SourceFiles";
import { Programs } from "./DevMenu/ui/Programs";
import { Servers } from "./DevMenu/ui/Servers";
import { Companies } from "./DevMenu/ui/Companies";
import { Bladeburner as BladeburnerElem } from "./DevMenu/ui/Bladeburner";
import { Gang } from "./DevMenu/ui/Gang";
import { Corporation } from "./DevMenu/ui/Corporation";
import { CodingContracts } from "./DevMenu/ui/CodingContracts";
import { StockMarket } from "./DevMenu/ui/StockMarket";
import { Sleeves } from "./DevMenu/ui/Sleeves";
import { Stanek } from "./DevMenu/ui/Stanek";
import { TimeSkip } from "./DevMenu/ui/TimeSkip";
import { Achievements } from "./DevMenu/ui/Achievements";
import { Entropy } from "./DevMenu/ui/Entropy";
import Typography from "@mui/material/Typography";
import { Exploit } from "./Exploits/Exploit";
interface IProps {
player: IPlayer;
engine: IEngine;
router: IRouter;
}
export function DevMenuRoot(props: IProps): React.ReactElement {
useEffect(() => {
props.player.giveExploit(Exploit.YoureNotMeantToAccessThis);
}, []);
return (
<>
<Typography>Development Menu - Only meant to be used for testing/debugging</Typography>
<General player={props.player} router={props.router} />
<Stats player={props.player} />
<Factions player={props.player} />
<Augmentations player={props.player} />
<SourceFiles player={props.player} />
<Programs player={props.player} />
<Servers />
<Companies />
{props.player.bladeburner instanceof Bladeburner && <BladeburnerElem player={props.player} />}
{props.player.inGang() && <Gang player={props.player} />}
{props.player.hasCorporation() && <Corporation player={props.player} />}
<CodingContracts />
{props.player.hasWseAccount && <StockMarket />}
{props.player.sleeves.length > 0 && <Sleeves player={props.player} />}
{props.player.augmentations.some((aug) => aug.name === AugmentationNames.StaneksGift1) && <Stanek />}
<TimeSkip player={props.player} engine={props.engine} />
<Achievements player={props.player} engine={props.engine} />
<Entropy player={props.player} engine={props.engine} />
</>
);
}