bitburner-src/doc/source/netscript/netscriptadvancedfunctions.rst

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Netscript Advanced Functions
============================
These Netscript functions become relevant later on in the game. They are put on a separate page because
they contain spoilers for the game.
getBitNodeMultipliers
^^^^^^^^^^^^^^^^^^^^^
.. js:function:: getBitNodeMultipliers()
Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
to run. The multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The multipliers represent
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
*CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
will only give 10% of the money you would have received in BitNode-1.
The structure of the returned object is subject to change as BitNode multipliers get added to the game.
Refer to the `source code here <https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
to see the name of the BitNode multipliers.
Example::
mults = getBitNodeMultipliers();
print(mults.ServerMaxMoney);
print(mults.HackExpGain);
getHackTime, getGrowTime, & getWeakenTime
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The :js:func:`getHackTime`, :js:func:`getGrowTime`, and :js:func:`getWeakenTime`
all take an additional third optional parameter for specifying a specific intelligence
level to see how that would affect the hack/grow/weaken times. This parameter
defaults to your current intelligence level.
(Intelligence is unlocked after obtaining Source-File 5).
The function signatures are then::
getHackTime(hostname/ip[, hackLvl=current level, intLvl=current level])
getGrowTime(hostname/ip[, hackLvl=current level, intLvl=current level])
getWeakenTime(hostname/ip[, hackLvl=current level, intLvl=current level])