bitburner-src/src/PersonObjects/Sleeve/ui/CovenantPurchasesRoot.tsx
2021-09-08 23:47:34 -04:00

93 lines
2.8 KiB
TypeScript

/**
* Root React component for the popup that lets player purchase Duplicate
* Sleeves and Sleeve-related upgrades from The Covenant
*/
import React, { useState } from "react";
import { CovenantSleeveUpgrades } from "./CovenantSleeveUpgrades";
import { Sleeve } from "../Sleeve";
import { BaseCostPerSleeve, MaxSleevesFromCovenant, PopupId } from "../SleeveCovenantPurchases";
import { IPlayer } from "../../IPlayer";
import { PopupCloseButton } from "../../../ui/React/PopupCloseButton";
import { StdButton } from "../../../ui/React/StdButton";
import { Money } from "../../../ui/React/Money";
import { dialogBoxCreate } from "../../../../utils/DialogBox";
interface IProps {
closeFn: () => void;
p: IPlayer;
}
export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
const [update, setUpdate] = useState(0);
/**
* Get the cost to purchase a new Duplicate Sleeve
*/
function purchaseCost(): number {
return (props.p.sleevesFromCovenant + 1) * BaseCostPerSleeve;
}
/**
* Force a rerender by just changing an arbitrary state value
*/
function rerender(): void {
setUpdate(update + 1);
}
// Purchasing a new Duplicate Sleeve
let purchaseDisabled = false;
if (!props.p.canAfford(purchaseCost())) {
purchaseDisabled = true;
}
if (props.p.sleevesFromCovenant >= MaxSleevesFromCovenant) {
purchaseDisabled = true;
}
function purchaseOnClick(): void {
if (props.p.sleevesFromCovenant >= MaxSleevesFromCovenant) return;
if (props.p.canAfford(purchaseCost())) {
props.p.loseMoney(purchaseCost());
props.p.sleevesFromCovenant += 1;
props.p.sleeves.push(new Sleeve(props.p));
rerender();
} else {
dialogBoxCreate(`You cannot afford to purchase a Duplicate Sleeve`, false);
}
}
// Purchasing Upgrades for Sleeves
const upgradePanels = [];
for (let i = 0; i < props.p.sleeves.length; ++i) {
const sleeve = props.p.sleeves[i];
upgradePanels.push(<CovenantSleeveUpgrades {...props} sleeve={sleeve} index={i} rerender={rerender} key={i} />);
}
return (
<div>
<PopupCloseButton popup={PopupId} text={"Close"} />
<p>
Would you like to purchase an additional Duplicate Sleeve from The Covenant for{" "}
<Money money={purchaseCost()} player={props.p} />?
</p>
<br />
<p>
These Duplicate Sleeves are permanent (they persist through BitNodes). You can purchase a total of{" "}
{MaxSleevesFromCovenant} from The Covenant.
</p>
<StdButton disabled={purchaseDisabled} onClick={purchaseOnClick} text={"Purchase"} />
<br />
<br />
<p>
Here, you can also purchase upgrades for your Duplicate Sleeves. These upgrades are also permanent, meaning they
persist across BitNodes.
</p>
{upgradePanels}
</div>
);
}