bitburner-src/src/PersonObjects/Person.ts

65 lines
1.9 KiB
TypeScript

import type { Skills } from "./Skills";
import type { HP } from "./HP";
import type { Person as IPerson } from "@nsdefs";
import * as personMethods from "./PersonMethods";
import { CityName } from "@enums";
import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
import { calculateSkill } from "./formulas/skill";
import { defaultMultipliers } from "./Multipliers";
import { IReviverValue } from "../utils/JSONReviver";
// Base class representing a person-like object
export abstract class Person implements IPerson {
hp: HP = { current: 10, max: 10 };
skills: Skills = {
hacking: 1,
strength: 1,
defense: 1,
dexterity: 1,
agility: 1,
charisma: 1,
intelligence: 0,
};
exp: Skills = {
hacking: 0,
strength: 0,
defense: 0,
dexterity: 0,
agility: 0,
charisma: 0,
intelligence: 0,
};
mults = defaultMultipliers();
/** Augmentations */
augmentations: PlayerOwnedAugmentation[] = [];
queuedAugmentations: PlayerOwnedAugmentation[] = [];
/** City that the person is in */
city: CityName = CityName.Sector12;
gainHackingExp = personMethods.gainHackingExp;
gainStrengthExp = personMethods.gainStrengthExp;
gainDefenseExp = personMethods.gainDefenseExp;
gainDexterityExp = personMethods.gainDexterityExp;
gainAgilityExp = personMethods.gainAgilityExp;
gainCharismaExp = personMethods.gainCharismaExp;
gainIntelligenceExp = personMethods.gainIntelligenceExp;
gainStats = personMethods.gainStats;
regenerateHp = personMethods.regenerateHp;
updateSkillLevels = personMethods.updateSkillLevels;
hasAugmentation = personMethods.hasAugmentation;
calculateSkill = calculateSkill; //Class version is equal to imported version
/** Reset all multipliers to 1 */
resetMultipliers() {
this.mults = defaultMultipliers();
}
abstract takeDamage(amt: number): boolean;
abstract whoAmI(): string;
abstract toJSON(): IReviverValue;
}