mirror of
https://github.com/bitburner-official/bitburner-src.git
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204 lines
7.5 KiB
TypeScript
204 lines
7.5 KiB
TypeScript
/**
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* Generic Game Constants
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*
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* Constants for specific mechanics or features will NOT be here.
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*/
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export const CONSTANTS: {
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VersionString: string;
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isDevBranch: boolean;
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VersionNumber: number;
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MaxSkillLevel: number;
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MilliPerCycle: number;
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OfflineHackingIncome: number;
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CorpFactionRepRequirement: number;
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BaseFocusBonus: number;
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TravelCost: number;
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BaseFavorToDonate: number;
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DonateMoneyToRepDivisor: number;
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NeuroFluxGovernorLevelMult: number;
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NumNetscriptPorts: number;
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MultipleAugMultiplier: number;
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TorRouterCost: number;
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HospitalCostPerHp: number;
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IntelligenceCrimeWeight: number;
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IntelligenceCrimeBaseExpGain: number;
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IntelligenceProgramBaseExpGain: number;
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IntelligenceGraftBaseExpGain: number;
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IntelligenceSingFnBaseExpGain: number;
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MillisecondsPer20Hours: number;
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GameCyclesPer20Hours: number;
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MillisecondsPer10Hours: number;
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GameCyclesPer10Hours: number;
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MillisecondsPer8Hours: number;
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GameCyclesPer8Hours: number;
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MillisecondsPer4Hours: number;
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GameCyclesPer4Hours: number;
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MillisecondsPer2Hours: number;
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GameCyclesPer2Hours: number;
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MillisecondsPerHour: number;
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GameCyclesPerHour: number;
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MillisecondsPerHalfHour: number;
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GameCyclesPerHalfHour: number;
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MillisecondsPerQuarterHour: number;
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GameCyclesPerQuarterHour: number;
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MillisecondsPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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CodingContractBaseFactionRepGain: number;
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CodingContractBaseCompanyRepGain: number;
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CodingContractBaseMoneyGain: number;
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AugmentationGraftingCostMult: number;
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AugmentationGraftingTimeBase: number;
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SoACostMult: number;
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SoARepMult: number;
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EntropyEffect: number;
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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CompanyRequiredReputationMultiplier: number; // Only use this if a backdoor is installed in the company's server
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LatestUpdate: string;
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} = {
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VersionString: "2.6.2dev",
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isDevBranch: true,
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VersionNumber: 39,
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
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*/
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MaxSkillLevel: 975,
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// Milliseconds per game cycle
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MilliPerCycle: 200,
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// Multiplier for hacking income earned from offline scripts
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OfflineHackingIncome: 0.75,
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// How much reputation is needed to join a megacorporation's faction
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CorpFactionRepRequirement: 400e3,
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// Cost to travel to another city
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TravelCost: 200e3,
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// Faction and Company favor-related things
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BaseFavorToDonate: 150,
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DonateMoneyToRepDivisor: 1e6,
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// NeuroFlux Governor Augmentation cost multiplier
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NeuroFluxGovernorLevelMult: 1.14,
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NumNetscriptPorts: Number.MAX_SAFE_INTEGER,
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// Augmentation Constants
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MultipleAugMultiplier: 1.9,
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// TOR Router
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TorRouterCost: 200e3,
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// Hospital/Health
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HospitalCostPerHp: 100e3,
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// Intelligence-related constants
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IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
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IntelligenceCrimeBaseExpGain: 0.05,
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IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
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IntelligenceGraftBaseExpGain: 0.05,
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IntelligenceSingFnBaseExpGain: 1.5,
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// Time-related constants
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MillisecondsPer20Hours: 72000000,
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GameCyclesPer20Hours: 72000000 / 200,
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MillisecondsPer10Hours: 36000000,
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GameCyclesPer10Hours: 36000000 / 200,
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MillisecondsPer8Hours: 28800000,
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GameCyclesPer8Hours: 28800000 / 200,
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MillisecondsPer4Hours: 14400000,
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GameCyclesPer4Hours: 14400000 / 200,
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MillisecondsPer2Hours: 7200000,
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GameCyclesPer2Hours: 7200000 / 200,
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MillisecondsPerHour: 3600000,
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GameCyclesPerHour: 3600000 / 200,
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MillisecondsPerHalfHour: 1800000,
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GameCyclesPerHalfHour: 1800000 / 200,
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MillisecondsPerQuarterHour: 900000,
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GameCyclesPerQuarterHour: 900000 / 200,
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MillisecondsPerFiveMinutes: 300000,
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GameCyclesPerFiveMinutes: 300000 / 200,
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// Player Work & Action
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BaseFocusBonus: 0.8,
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// Coding Contract
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// TODO: Move this into Coding contract implementation?
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CodingContractBaseFactionRepGain: 2500,
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CodingContractBaseCompanyRepGain: 4000,
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CodingContractBaseMoneyGain: 75e6,
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// Augmentation grafting multipliers
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AugmentationGraftingCostMult: 3,
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AugmentationGraftingTimeBase: 3600000,
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// SoA mults
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SoACostMult: 7,
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SoARepMult: 1.3,
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// Value raised to the number of entropy stacks, then multiplied to player multipliers
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EntropyEffect: 0.98,
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Donations: 151,
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CompanyRequiredReputationMultiplier: 0.75,
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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## v2.6.2 dev - Last update 4 June 2024
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See 2.6.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.1/src/Documentation/doc/changelog.md
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### CHANGES
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- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
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- Augmentations: Adjusted handling of augmentations that affect starting money or programs (@jjclark1982)
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- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
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- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
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- Coding Contracts: Clarification on HammingCodes: Encoded Binary to Integer description (@gmcew)
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- Faction: Fixed some edge cases around Favor overflow (@catloversg)
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- Faction Invites: Code refactoring, all available invites are sent at once (@catloversg)
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- Faction UI: show which skills are relevant for each type of Faction work (@gmcew)
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- Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg)
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- Go: Support playing manually as white against your own scripts (@ficocelliguy)
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- Go: Save a full game history to prevent repeat moves (@ficocelliguy)
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- Infiltration: Updated Slash game text to be less confusing (@catloversg)
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- Netscript API docs: Fixed some invalid usage issues + general type improvements (@catloversg, @ficocelliguy)
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- Programs UI: Changed time elapsed display to time left (@TheAimMan)
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- Servers: Game servers can now start with more than 1 core (@TheAimMan)
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- Scripts: Relative imports should now work correctly (@Caldwell-74)
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- Script Editor: Improved detection of possible infinite loops (@G4mingJon4s)
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- Script Editor: should now remember cursor location when switching tabs or game pages (@catloversg)
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- Skill XP: Fix an issue where in some cases, too much experience was needed to raise a skill from 1 to 2 (@catloversg)
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- Terminal: Improved autocompletion code for mixed case strings (@yichizhng)
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- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
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### SPOILER CHANGES
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- Bladeburner: Added a button to stop the current action (@Kelenius)
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- Bladeburner UI: Display Black Operations in the expected order (@catloversg)
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- Corporation: Allow mass discarding products by selling for 0 (@gmcew)
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- Grafting: Fixed a spacing issue (@Sphyxis)
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- Grafting/Hacknet: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
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- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
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- Hashnet: Clarified effect of hacknet multipliers in in documentation (@catloversg)
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- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
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- Sleeve: Added a missing availability check when installing augmentations on Sleeves (@yichizhng)
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- Sleeve API: Fix an issue in ns.sleeve.setToBladeburnerAction that prevented setting sleeves to contract work (@Sphyxis)
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### OTHER
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- Nerf noodle bar
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`,
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};
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