bitburner-src/src/Infiltration/ui/Cyberpunk2077Game.tsx
2022-04-29 17:01:38 -05:00

172 lines
5.3 KiB
TypeScript

import { Paper, Typography, Box } from "@mui/material";
import React, { useState } from "react";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Player } from "../../Player";
import { Settings } from "../../Settings/Settings";
import { KEY } from "../../utils/helpers/keyCodes";
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
import { interpolate } from "./Difficulty";
import { GameTimer } from "./GameTimer";
import { IMinigameProps } from "./IMinigameProps";
import { KeyHandler } from "./KeyHandler";
interface Difficulty {
[key: string]: number;
timer: number;
width: number;
height: number;
symbols: number;
}
interface GridItem {
content: string;
color: string;
selected?: boolean;
}
const difficulties: {
Trivial: Difficulty;
Normal: Difficulty;
Hard: Difficulty;
Impossible: Difficulty;
} = {
Trivial: { timer: 12500, width: 3, height: 3, symbols: 6 },
Normal: { timer: 15000, width: 4, height: 4, symbols: 7 },
Hard: { timer: 12500, width: 5, height: 5, symbols: 8 },
Impossible: { timer: 10000, width: 6, height: 6, symbols: 9 },
};
export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
const difficulty: Difficulty = { timer: 0, width: 0, height: 0, symbols: 0 };
interpolate(difficulties, props.difficulty, difficulty);
const timer = difficulty.timer;
const [grid] = useState(generatePuzzle(difficulty));
const [answers] = useState(generateAnswers(grid, difficulty));
const [currentAnswerIndex, setCurrentAnswerIndex] = useState(0);
const [pos, setPos] = useState([0, 0]);
const hasAugment = Player.hasAugmentation(AugmentationNames.FloodOfPoseidon, true);
function press(this: Document, event: KeyboardEvent): void {
event.preventDefault();
const move = [0, 0];
const arrow = getArrow(event);
switch (arrow) {
case upArrowSymbol:
move[1]--;
break;
case leftArrowSymbol:
move[0]--;
break;
case downArrowSymbol:
move[1]++;
break;
case rightArrowSymbol:
move[0]++;
break;
}
const next = [pos[0] + move[0], pos[1] + move[1]];
next[0] = (next[0] + grid[0].length) % grid[0].length;
next[1] = (next[1] + grid.length) % grid.length;
setPos(next);
if (event.key === KEY.SPACE) {
const selected = grid[pos[1]][pos[0]];
const expected = answers[currentAnswerIndex];
if (selected !== expected) {
props.onFailure();
return;
}
setCurrentAnswerIndex(currentAnswerIndex + 1);
if (answers.length === currentAnswerIndex + 1) props.onSuccess();
}
}
const flatGrid: GridItem[] = [];
grid.map((line, y) =>
line.map((cell, x) => {
const isCorrectAnswer = cell === answers[currentAnswerIndex];
const optionColor = hasAugment && !isCorrectAnswer ? Settings.theme.disabled : Settings.theme.primary;
if (x === pos[0] && y === pos[1]) {
flatGrid.push({ color: optionColor, content: cell, selected: true });
return;
}
flatGrid.push({ color: optionColor, content: cell });
}),
);
const fontSize = "2em";
return (
<>
<GameTimer millis={timer} onExpire={props.onFailure} />
<Paper sx={{ display: "grid", justifyItems: "center", pb: 1 }}>
<Typography variant="h4">Match the symbols!</Typography>
<Typography variant="h5" color={Settings.theme.primary}>
Targets:{" "}
{answers.map((a, i) => {
if (i == currentAnswerIndex)
return (
<span key={`${i}`} style={{ fontSize: "1em", color: Settings.theme.infolight }}>
{a}&nbsp;
</span>
);
return (
<span key={`${i}`} style={{ fontSize: "1em", color: Settings.theme.primary }}>
{a}&nbsp;
</span>
);
})}
</Typography>
<br />
<Box
sx={{
display: "grid",
gridTemplateColumns: `repeat(${Math.round(difficulty.width)}, 1fr)`,
gap: 1,
}}
>
{flatGrid.map((item) => (
<Typography
sx={{
fontSize: fontSize,
color: item.color,
border: item.selected ? `2px solid ${Settings.theme.infolight}` : "unset",
lineHeight: "unset",
p: item.selected ? "2px" : "4px",
}}
>
{item.content}
</Typography>
))}
</Box>
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
</Paper>
</>
);
}
function generateAnswers(grid: string[][], difficulty: Difficulty): string[] {
const answers = [];
for (let i = 0; i < Math.round(difficulty.symbols); i++) {
answers.push(grid[Math.floor(Math.random() * grid.length)][Math.floor(Math.random() * grid[0].length)]);
}
return answers;
}
function randChar(): string {
return "ABCDEF0123456789"[Math.floor(Math.random() * 16)];
}
function generatePuzzle(difficulty: Difficulty): string[][] {
const puzzle = [];
for (let i = 0; i < Math.round(difficulty.height); i++) {
const line = [];
for (let j = 0; j < Math.round(difficulty.width); j++) {
line.push(randChar() + randChar());
}
puzzle.push(line);
}
return puzzle;
}