bitburner-src/src/ui/GameRoot.tsx
Martin Fournier 26432082e2 Add an import save comparison page
This adds a new page reachable from the import save file
options menu. It shows the difference between the current save
and the data that is being imported, for confirmation.

Includes an "automatic" variant, which has different wording for when
Electron decides it has access to a newer version of the game.

While in this screen, the autosave is disabled.

This also adds a new BypassWrapper component around the game's tree.
It allows for content to be displayed without rendering the nested
pages (import, recovery). This prevents player scripts from messing
with the screen.
2022-01-26 03:56:17 -05:00

598 lines
19 KiB
TypeScript

import React, { useState, useEffect } from "react";
import { IPlayer } from "../PersonObjects/IPlayer";
import { IEngine } from "../IEngine";
import { ITerminal } from "../Terminal/ITerminal";
import { installAugmentations } from "../Augmentation/AugmentationHelpers";
import { saveObject } from "../SaveObject";
import { onExport } from "../ExportBonus";
import { LocationName } from "../Locations/data/LocationNames";
import { Location } from "../Locations/Location";
import { Locations } from "../Locations/Locations";
import { ITutorial, iTutorialStart } from "../InteractiveTutorial";
import { InteractiveTutorialRoot } from "./InteractiveTutorial/InteractiveTutorialRoot";
import { ITutorialEvents } from "./InteractiveTutorial/ITutorialEvents";
import { Faction } from "../Faction/Faction";
import { prestigeAugmentation } from "../Prestige";
import { dialogBoxCreate } from "./React/DialogBox";
import { GetAllServers } from "../Server/AllServers";
import { Factions } from "../Faction/Factions";
import { buyStock, sellStock, shortStock, sellShort } from "../StockMarket/BuyingAndSelling";
import {
cancelOrder,
eventEmitterForUiReset,
initStockMarketFnForReact,
placeOrder,
StockMarket,
} from "../StockMarket/StockMarket";
import { Theme } from "@mui/material/styles";
import makeStyles from "@mui/styles/makeStyles";
import createStyles from "@mui/styles/createStyles";
import Box from "@mui/material/Box";
import Typography from "@mui/material/Typography";
import { Page, IRouter, ScriptEditorRouteOptions } from "./Router";
import { Overview } from "./React/Overview";
import { SidebarRoot } from "../Sidebar/ui/SidebarRoot";
import { AugmentationsRoot } from "../Augmentation/ui/AugmentationsRoot";
import { DevMenuRoot } from "../DevMenu";
import { BladeburnerRoot } from "../Bladeburner/ui/BladeburnerRoot";
import { GangRoot } from "../Gang/ui/GangRoot";
import { CorporationRoot } from "../Corporation/ui/CorporationRoot";
import { InfiltrationRoot } from "../Infiltration/ui/InfiltrationRoot";
import { ResleeveRoot } from "../PersonObjects/Resleeving/ui/ResleeveRoot";
import { WorkInProgressRoot } from "./WorkInProgressRoot";
import { GameOptionsRoot } from "../ui/React/GameOptionsRoot";
import { SleeveRoot } from "../PersonObjects/Sleeve/ui/SleeveRoot";
import { HacknetRoot } from "../Hacknet/ui/HacknetRoot";
import { GenericLocation } from "../Locations/ui/GenericLocation";
import { LocationCity } from "../Locations/ui/City";
import { ProgramsRoot } from "../Programs/ui/ProgramsRoot";
import { Root as ScriptEditorRoot } from "../ScriptEditor/ui/ScriptEditorRoot";
import { MilestonesRoot } from "../Milestones/ui/MilestonesRoot";
import { TerminalRoot } from "../Terminal/ui/TerminalRoot";
import { TutorialRoot } from "../Tutorial/ui/TutorialRoot";
import { ActiveScriptsRoot } from "../ui/ActiveScripts/ActiveScriptsRoot";
import { FactionsRoot } from "../Faction/ui/FactionsRoot";
import { FactionRoot } from "../Faction/ui/FactionRoot";
import { CharacterStats } from "./CharacterStats";
import { TravelAgencyRoot } from "../Locations/ui/TravelAgencyRoot";
import { StockMarketRoot } from "../StockMarket/ui/StockMarketRoot";
import { BitverseRoot } from "../BitNode/ui/BitverseRoot";
import { StaneksGiftRoot } from "../CotMG/ui/StaneksGiftRoot";
import { staneksGift } from "../CotMG/Helper";
import { CharacterOverview } from "./React/CharacterOverview";
import { BladeburnerCinematic } from "../Bladeburner/ui/BladeburnerCinematic";
import { workerScripts } from "../Netscript/WorkerScripts";
import { Unclickable } from "../Exploits/Unclickable";
import { Snackbar, SnackbarProvider } from "./React/Snackbar";
import { LogBoxManager } from "./React/LogBoxManager";
import { AlertManager } from "./React/AlertManager";
import { PromptManager } from "./React/PromptManager";
import { InvitationModal } from "../Faction/ui/InvitationModal";
import { calculateAchievements } from "../Achievements/Achievements";
import { enterBitNode } from "../RedPill";
import { Context } from "./Context";
import { RecoveryMode, RecoveryRoot } from "./React/RecoveryRoot";
import { AchievementsRoot } from "../Achievements/AchievementsRoot";
import { ErrorBoundary } from "./ErrorBoundary";
import { Settings } from "../Settings/Settings";
import { ThemeBrowser } from "../Themes/ui/ThemeBrowser";
import { ImportSaveRoot } from "./React/ImportSaveRoot";
import { BypassWrapper } from "./React/BypassWrapper";
const htmlLocation = location;
interface IProps {
terminal: ITerminal;
player: IPlayer;
engine: IEngine;
}
const useStyles = makeStyles((theme: Theme) =>
createStyles({
root: {
"-ms-overflow-style": "none" /* for Internet Explorer, Edge */,
"scrollbar-width": "none" /* for Firefox */,
margin: theme.spacing(0),
flexGrow: 1,
display: "block",
padding: "8px",
minHeight: "100vh",
boxSizing: "border-box",
},
}),
);
export let Router: IRouter = {
page: () => {
throw new Error("Router called before initialization");
},
toActiveScripts: () => {
throw new Error("Router called before initialization");
},
toAugmentations: () => {
throw new Error("Router called before initialization");
},
toBitVerse: () => {
throw new Error("Router called before initialization");
},
toBladeburner: () => {
throw new Error("Router called before initialization");
},
toStats: () => {
throw new Error("Router called before initialization");
},
toCity: () => {
throw new Error("Router called before initialization");
},
toCorporation: () => {
throw new Error("Router called before initialization");
},
toCreateProgram: () => {
throw new Error("Router called before initialization");
},
toDevMenu: () => {
throw new Error("Router called before initialization");
},
toFaction: () => {
throw new Error("Router called before initialization");
},
toFactions: () => {
throw new Error("Router called before initialization");
},
toGameOptions: () => {
throw new Error("Router called before initialization");
},
toGang: () => {
throw new Error("Router called before initialization");
},
toHacknetNodes: () => {
throw new Error("Router called before initialization");
},
toInfiltration: () => {
throw new Error("Router called before initialization");
},
toJob: () => {
throw new Error("Router called before initialization");
},
toMilestones: () => {
throw new Error("Router called before initialization");
},
toResleeves: () => {
throw new Error("Router called before initialization");
},
toScriptEditor: () => {
throw new Error("Router called before initialization");
},
toSleeves: () => {
throw new Error("Router called before initialization");
},
toStockMarket: () => {
throw new Error("Router called before initialization");
},
toTerminal: () => {
throw new Error("Router called before initialization");
},
toTravel: () => {
throw new Error("Router called before initialization");
},
toTutorial: () => {
throw new Error("Router called before initialization");
},
toWork: () => {
throw new Error("Router called before initialization");
},
toBladeburnerCinematic: () => {
throw new Error("Router called before initialization");
},
toLocation: () => {
throw new Error("Router called before initialization");
},
toStaneksGift: () => {
throw new Error("Router called before initialization");
},
toAchievements: () => {
throw new Error("Router called before initialization");
},
toThemeBrowser: () => {
throw new Error("Router called before initialization");
},
toImportSave: () => {
throw new Error("Router called before initialization");
},
};
function determineStartPage(player: IPlayer): Page {
if (RecoveryMode) return Page.Recovery;
if (player.isWorking) return Page.Work;
return Page.Terminal;
}
export function GameRoot({ player, engine, terminal }: IProps): React.ReactElement {
const classes = useStyles();
const [{ files, vim }, setEditorOptions] = useState({ files: {}, vim: false });
const [page, setPage] = useState(determineStartPage(player));
const setRerender = useState(0)[1];
const [faction, setFaction] = useState<Faction>(
player.currentWorkFactionName ? Factions[player.currentWorkFactionName] : (undefined as unknown as Faction),
);
if (faction === undefined && page === Page.Faction)
throw new Error("Trying to go to a page without the proper setup");
const [flume, setFlume] = useState<boolean>(false);
const [quick, setQuick] = useState<boolean>(false);
const [location, setLocation] = useState<Location>(undefined as unknown as Location);
if (location === undefined && (page === Page.Infiltration || page === Page.Location || page === Page.Job))
throw new Error("Trying to go to a page without the proper setup");
const [cinematicText, setCinematicText] = useState("");
const [errorBoundaryKey, setErrorBoundaryKey] = useState<number>(0);
const [sidebarOpened, setSideBarOpened] = useState(Settings.IsSidebarOpened);
const [importString, setImportString] = useState<string>(undefined as unknown as string);
const [importAutomatic, setImportAutomatic] = useState<boolean>(false);
if (importString === undefined && page === Page.ImportSave)
throw new Error("Trying to go to a page without the proper setup");
function resetErrorBoundary(): void {
setErrorBoundaryKey(errorBoundaryKey + 1);
}
function rerender(): void {
setRerender((old) => old + 1);
}
useEffect(() => {
return ITutorialEvents.subscribe(rerender);
}, []);
function killAllScripts(): void {
for (const server of GetAllServers()) {
server.runningScripts = [];
}
saveObject.saveGame();
setTimeout(() => htmlLocation.reload(), 2000);
}
Router = {
page: () => page,
toActiveScripts: () => setPage(Page.ActiveScripts),
toAugmentations: () => setPage(Page.Augmentations),
toBladeburner: () => setPage(Page.Bladeburner),
toStats: () => setPage(Page.Stats),
toCorporation: () => setPage(Page.Corporation),
toCreateProgram: () => setPage(Page.CreateProgram),
toDevMenu: () => setPage(Page.DevMenu),
toFaction: (faction?: Faction) => {
setPage(Page.Faction);
if (faction) setFaction(faction);
},
toFactions: () => setPage(Page.Factions),
toGameOptions: () => setPage(Page.Options),
toGang: () => setPage(Page.Gang),
toHacknetNodes: () => setPage(Page.Hacknet),
toMilestones: () => setPage(Page.Milestones),
toResleeves: () => setPage(Page.Resleeves),
toScriptEditor: (files: Record<string, string>, options?: ScriptEditorRouteOptions) => {
setEditorOptions({
files,
vim: !!options?.vim,
});
setPage(Page.ScriptEditor);
},
toSleeves: () => setPage(Page.Sleeves),
toStockMarket: () => setPage(Page.StockMarket),
toTerminal: () => setPage(Page.Terminal),
toTutorial: () => setPage(Page.Tutorial),
toJob: () => {
setLocation(Locations[player.companyName]);
setPage(Page.Job);
},
toCity: () => {
setPage(Page.City);
},
toTravel: () => {
player.gotoLocation(LocationName.TravelAgency);
setPage(Page.Travel);
},
toBitVerse: (flume: boolean, quick: boolean) => {
setFlume(flume);
setQuick(quick);
calculateAchievements();
setPage(Page.BitVerse);
},
toInfiltration: (location: Location) => {
setLocation(location);
setPage(Page.Infiltration);
},
toWork: () => setPage(Page.Work),
toBladeburnerCinematic: () => {
setPage(Page.BladeburnerCinematic);
setCinematicText(cinematicText);
},
toLocation: (location: Location) => {
setLocation(location);
setPage(Page.Location);
},
toStaneksGift: () => {
setPage(Page.StaneksGift);
},
toAchievements: () => {
setPage(Page.Achievements);
},
toThemeBrowser: () => {
setPage(Page.ThemeBrowser);
},
toImportSave: (base64save: string, automatic = false) => {
setImportString(base64save);
setImportAutomatic(automatic);
setPage(Page.ImportSave);
},
};
useEffect(() => {
if (page !== Page.Terminal) window.scrollTo(0, 0);
});
function softReset(): void {
dialogBoxCreate("Soft Reset!");
prestigeAugmentation();
resetErrorBoundary();
Router.toTerminal();
}
let mainPage = <Typography>Cannot load</Typography>;
let withSidebar = true;
let withPopups = true;
let bypassGame = false;
switch (page) {
case Page.Recovery: {
mainPage = <RecoveryRoot router={Router} softReset={softReset} />;
withSidebar = false;
withPopups = false;
bypassGame = true;
break;
}
case Page.BitVerse: {
mainPage = <BitverseRoot flume={flume} enter={enterBitNode} quick={quick} />;
withSidebar = false;
withPopups = false;
break;
}
case Page.Infiltration: {
mainPage = <InfiltrationRoot location={location} />;
withSidebar = false;
withPopups = false;
break;
}
case Page.BladeburnerCinematic: {
mainPage = <BladeburnerCinematic />;
withSidebar = false;
withPopups = false;
break;
}
case Page.Work: {
mainPage = <WorkInProgressRoot />;
withSidebar = false;
break;
}
case Page.Terminal: {
mainPage = <TerminalRoot terminal={terminal} router={Router} player={player} />;
break;
}
case Page.Sleeves: {
mainPage = <SleeveRoot />;
break;
}
case Page.StaneksGift: {
mainPage = <StaneksGiftRoot staneksGift={staneksGift} />;
break;
}
case Page.Stats: {
mainPage = <CharacterStats />;
break;
}
case Page.ScriptEditor: {
mainPage = (
<ScriptEditorRoot
files={files}
hostname={player.getCurrentServer().hostname}
player={player}
router={Router}
vim={vim}
/>
);
break;
}
case Page.ActiveScripts: {
mainPage = <ActiveScriptsRoot workerScripts={workerScripts} />;
break;
}
case Page.Hacknet: {
mainPage = <HacknetRoot player={player} />;
break;
}
case Page.CreateProgram: {
mainPage = <ProgramsRoot />;
break;
}
case Page.Factions: {
mainPage = <FactionsRoot player={player} router={Router} />;
break;
}
case Page.Faction: {
mainPage = <FactionRoot faction={faction} />;
break;
}
case Page.Milestones: {
mainPage = <MilestonesRoot player={player} />;
break;
}
case Page.Tutorial: {
mainPage = (
<TutorialRoot
reactivateTutorial={() => {
prestigeAugmentation();
Router.toTerminal();
iTutorialStart();
}}
/>
);
break;
}
case Page.DevMenu: {
mainPage = <DevMenuRoot player={player} engine={engine} router={Router} />;
break;
}
case Page.Gang: {
mainPage = <GangRoot />;
break;
}
case Page.Corporation: {
mainPage = <CorporationRoot />;
break;
}
case Page.Bladeburner: {
mainPage = <BladeburnerRoot />;
break;
}
case Page.Resleeves: {
mainPage = <ResleeveRoot />;
break;
}
case Page.Travel: {
mainPage = <TravelAgencyRoot p={player} router={Router} />;
break;
}
case Page.StockMarket: {
mainPage = (
<StockMarketRoot
buyStockLong={buyStock}
buyStockShort={shortStock}
cancelOrder={cancelOrder}
eventEmitterForReset={eventEmitterForUiReset}
initStockMarket={initStockMarketFnForReact}
p={player}
placeOrder={placeOrder}
sellStockLong={sellStock}
sellStockShort={sellShort}
stockMarket={StockMarket}
/>
);
break;
}
case Page.City: {
mainPage = <LocationCity />;
break;
}
case Page.Job:
case Page.Location: {
mainPage = <GenericLocation loc={location} />;
break;
}
case Page.Options: {
mainPage = (
<GameOptionsRoot
player={player}
router={Router}
save={() => saveObject.saveGame()}
export={() => {
// Apply the export bonus before saving the game
onExport(player);
saveObject.exportGame();
}}
forceKill={killAllScripts}
softReset={softReset}
/>
);
break;
}
case Page.Augmentations: {
mainPage = (
<AugmentationsRoot
exportGameFn={() => {
// Apply the export bonus before saving the game
onExport(player);
saveObject.exportGame();
}}
installAugmentationsFn={() => {
installAugmentations();
Router.toTerminal();
}}
/>
);
break;
}
case Page.Achievements: {
mainPage = <AchievementsRoot />;
break;
}
case Page.ThemeBrowser: {
mainPage = <ThemeBrowser router={Router} />;
break;
}
case Page.ImportSave: {
mainPage = (
<ImportSaveRoot
importString={importString}
automatic={importAutomatic}
onReturning={() => Router.toTerminal()}
/>
);
withSidebar = false;
withPopups = false;
bypassGame = true;
}
}
return (
<Context.Player.Provider value={player}>
<Context.Router.Provider value={Router}>
<ErrorBoundary key={errorBoundaryKey} router={Router} softReset={softReset}>
<BypassWrapper content={bypassGame ? mainPage : null}>
<SnackbarProvider>
<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
{!ITutorial.isRunning ? (
<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
) : (
<InteractiveTutorialRoot />
)}
</Overview>
{withSidebar ? (
<Box display="flex" flexDirection="row" width="100%">
<SidebarRoot
player={player}
router={Router}
page={page}
opened={sidebarOpened}
onToggled={(isOpened) => {
setSideBarOpened(isOpened);
Settings.IsSidebarOpened = isOpened;
}}
/>
<Box className={classes.root}>{mainPage}</Box>
</Box>
) : (
<Box className={classes.root}>{mainPage}</Box>
)}
<Unclickable />
{withPopups && (
<>
<LogBoxManager />
<AlertManager />
<PromptManager />
<InvitationModal />
<Snackbar />
</>
)}
</SnackbarProvider>
</BypassWrapper>
</ErrorBoundary>
</Context.Router.Provider>
</Context.Player.Provider>
);
}