bitburner-src/src/PersonObjects
Snarling d74c380e42
WIP: Crimes streamlining. (#138)
* streamline crimes

* Crimes object is now indexed by CrimeType enum instead of an entirely new set of keys that aren't used for anything else. This eliminated a lot of instances of iterating to find the right crime for a given CrimeType.
* Removed unused `None` CrimeType which allowed typing Crimes as a Record<CrimeType, Crime>.
* Added slums tooltip text as a crime property, to allow streamlining slums.
* Refactor slums location - removed repetitive code, rerenders 1/sec to update chances
* Fix bugged descriptive text when sleeve is committing a crime (was "is attempting to DRUGS", now uses correct text e.g. "to deal drugs").
* Remove unused and now unneeded NewCrimeType enum. Values were identical to existing CrimeType values after removing unused None.

* Add CrimeType enum in NetscriptDefinition.d.ts

* Also update broken ToastVariant type. Better support for enums in player scripts.
* Still todo is modifying some NS functions to expect CrimeType as input (rough crime names will continue to work to avoid breaking scripts)

* Expect enum use for crime functions

Affected functions:
* ns.singularity.commitCrime
* ns.singularity.getCrimeChance
* ns.singularity.getCrimeStats
* ns.sleeve.setToCommitCrime
* formulas.work.crimeGains (param type only)

- Affected functions still will fall back to rough names, except formulas.work.crimeGains which already only accepted the enum members.
- Some documentation changes:
  * examples updated to use uppercase expected form.
  * Note on sleeve.setToCommitCrime that it only accepts exact matches removed. It already, and still does, accept any rough crime name (but the enum is expected input).
  * note about needing to use isBusy to schedule crimes remove - crimes autoloop now.
  * Since expected string inputs are documented directly on the type, removed list of crimes from sleeve.setToCommitCrimes
2022-10-21 11:57:37 -04:00
..
formulas Player is now a Person 2022-09-27 15:35:41 -04:00
Grafting Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00
Player MISC: message formatting 2022-10-12 15:16:10 +02:00
Sleeve WIP: Crimes streamlining. (#138) 2022-10-21 11:57:37 -04:00
HP.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00
Multipliers.ts Remove unused augmentationStats interface 2022-09-27 16:20:26 -04:00
Person.ts fix broken rebase 2022-09-27 16:23:53 -04:00
PersonMethods.ts lint and made a some code more robust to older save file 2022-10-16 14:25:42 -04:00
README.md Convert Locations and Faction implementations to TypeScript. Also restructed directory. Implemented Sleeve, but untested 2018-12-07 02:54:26 -08:00
Skills.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00

Implementation of all Person-type objects, including but not limited to the "PlayerObject" and Sleeves.