mirror of
https://github.com/bitburner-official/bitburner-src.git
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93 lines
2.6 KiB
TypeScript
93 lines
2.6 KiB
TypeScript
import React, { useState } from "react";
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import Grid from "@mui/material/Grid";
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import { IMinigameProps } from "./IMinigameProps";
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import { KeyHandler } from "./KeyHandler";
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import { GameTimer } from "./GameTimer";
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import { random } from "../utils";
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import { interpolate } from "./Difficulty";
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import { BlinkingCursor } from "./BlinkingCursor";
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import Typography from "@mui/material/Typography";
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interface Difficulty {
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[key: string]: number;
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timer: number;
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min: number;
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max: number;
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}
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const difficulties: {
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Trivial: Difficulty;
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Normal: Difficulty;
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Hard: Difficulty;
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Impossible: Difficulty;
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} = {
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Trivial: { timer: 8000, min: 2, max: 3 },
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Normal: { timer: 6000, min: 4, max: 5 },
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Hard: { timer: 4000, min: 4, max: 6 },
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Impossible: { timer: 2500, min: 7, max: 7 },
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};
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function generateLeftSide(difficulty: Difficulty): string {
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let str = "";
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const length = random(difficulty.min, difficulty.max);
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for (let i = 0; i < length; i++) {
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str += ["[", "<", "(", "{"][Math.floor(Math.random() * 4)];
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}
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return str;
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}
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function getChar(event: KeyboardEvent): string {
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if (event.key === ")") return ")";
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if (event.key === "]") return "]";
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if (event.key === "}") return "}";
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if (event.key === ">") return ">";
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return "";
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}
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function match(left: string, right: string): boolean {
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return (
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(left === "[" && right === "]") ||
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(left === "<" && right === ">") ||
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(left === "(" && right === ")") ||
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(left === "{" && right === "}")
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);
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}
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export function BracketGame(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = { timer: 0, min: 0, max: 0 };
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interpolate(difficulties, props.difficulty, difficulty);
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const timer = difficulty.timer;
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const [right, setRight] = useState("");
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const [left] = useState(generateLeftSide(difficulty));
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
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const char = getChar(event);
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if (!char) return;
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if (!match(left[left.length - right.length - 1], char)) {
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props.onFailure();
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return;
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}
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if (left.length === right.length + 1) {
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props.onSuccess();
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return;
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}
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setRight(right + char);
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}
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return (
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<Grid container spacing={3}>
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<GameTimer millis={timer} onExpire={props.onFailure} />
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<Grid item xs={12}>
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<Typography variant="h4">Close the brackets</Typography>
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<Typography style={{ fontSize: "5em" }}>
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{`${left}${right}`}
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<BlinkingCursor />
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</Typography>
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<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
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</Grid>
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</Grid>
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);
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}
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