mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-29 19:13:49 +01:00
181 lines
5.9 KiB
TypeScript
181 lines
5.9 KiB
TypeScript
import { Player, setPlayer } from "@player";
|
|
import { FormatsNeedToChange } from "../../../src/ui/formatNumber";
|
|
import type { ActionIdFor } from "../../../src/Bladeburner/Types";
|
|
import type { Bladeburner } from "../../../src/Bladeburner/Bladeburner";
|
|
import { BlackOperation, Contract, Operation } from "../../../src/Bladeburner/Actions";
|
|
import { Sleeve } from "../../../src/PersonObjects/Sleeve/Sleeve";
|
|
import { SleeveSupportWork } from "../../../src/PersonObjects/Sleeve/Work/SleeveSupportWork";
|
|
import { BladeburnerBlackOpName, BladeburnerContractName, BladeburnerOperationName } from "@enums";
|
|
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
|
|
|
|
/**
|
|
* You may want to use hook to help with debugging
|
|
* <code>
|
|
* afterEach(() => {
|
|
* console.error(inst.consoleLogs);
|
|
* });
|
|
* </code>
|
|
*/
|
|
describe("Bladeburner Team", () => {
|
|
const MAX_ROLL = (_: number, high: number) => high;
|
|
const MIN_ROLL = (low: number, __: number) => low;
|
|
const BLACK_OP = BlackOperation.createId(BladeburnerBlackOpName.OperationAnnihilus);
|
|
const OP = Operation.createId(BladeburnerOperationName.Assassination);
|
|
|
|
let inst: Bladeburner;
|
|
let action: BlackOperation | Operation;
|
|
|
|
beforeAll(() => {
|
|
/* Initialise Formatters. Dependency of Bladeburner */
|
|
FormatsNeedToChange.emit();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
setPlayer(new PlayerObject());
|
|
Player.init();
|
|
Player.startBladeburner();
|
|
|
|
if (!Player.bladeburner) throw new Error();
|
|
inst = Player.bladeburner;
|
|
|
|
Player.sourceFiles.set(10, 3);
|
|
Player.sleevesFromCovenant = 5;
|
|
Sleeve.recalculateNumOwned();
|
|
Player.sleeves.forEach((s) => (s.shock = 0));
|
|
});
|
|
|
|
describe("Operations", () => {
|
|
it("hav a chance of zero deaths for Operations", () => {
|
|
teamSize(10), startAction(OP), teamUsed(10), forceMinCasualties();
|
|
actionFails();
|
|
expect(inst.teamSize).toBe(10);
|
|
});
|
|
});
|
|
|
|
describe("Black Operations", () => {
|
|
it("always have at least 1 death", () => {
|
|
teamSize(10), startAction(BLACK_OP), teamUsed(10), forceMinCasualties();
|
|
actionFails();
|
|
expect(inst.teamSize).toBe(9);
|
|
});
|
|
});
|
|
|
|
describe("Solo: with no members or sleeves", () => {
|
|
it.each([
|
|
["success", actionSucceeds],
|
|
["fail", actionFails],
|
|
])("remains unchanged at all rates: %s", (_: string, attempt: CallableFunction) => {
|
|
teamSize(1000), startAction(OP), teamUsed(0);
|
|
attempt();
|
|
expect(inst.teamSize).toBe(1000);
|
|
});
|
|
});
|
|
|
|
describe("Human members", () => {
|
|
it("get killed according to roll", () => {
|
|
teamSize(15), startAction(OP), teamUsed(15), forceMaxCasualties(), actionSucceeds();
|
|
expect(inst).toMatchObject({ teamSize: 7, teamLost: 8 });
|
|
});
|
|
});
|
|
|
|
describe("Assigned team members", () => {
|
|
it("get killed with human casualties before sleeves", () => {
|
|
/** At most 10 + 8 -> 9 casualties occur at worst,
|
|
* killing human team members before sleeves */
|
|
teamSize(10), startAction(BLACK_OP), supportingSleeves(8), teamUsed(18);
|
|
actionSucceeds();
|
|
expect(inst.teamSize).toBeLessThanOrEqual(18);
|
|
assertNoShockIncrease();
|
|
});
|
|
|
|
it("shocks sleeves when deaths exceed humans", () => {
|
|
teamSize(0), startAction(OP), supportingSleeves(8), forceMaxCasualties(), teamUsed(8);
|
|
actionFails();
|
|
assertSleevesHaveBeenShocked();
|
|
});
|
|
});
|
|
|
|
describe("Casualties", () => {
|
|
it.each([[OP], [BLACK_OP]])(
|
|
"no change in team size when not using team. Action: %s",
|
|
(op: ActionIdFor<BlackOperation> | ActionIdFor<Operation>) => {
|
|
teamSize(0), supportingSleeves(3), startAction(op), teamUsed(0), actionFails();
|
|
expect(inst.teamSize).toBe(3);
|
|
expect(inst.teamLost).toBe(0);
|
|
},
|
|
);
|
|
|
|
it("do not affect contracts", () => {
|
|
teamSize(3);
|
|
inst.action = Contract.createId(BladeburnerContractName.Tracking);
|
|
actionFails();
|
|
expect(inst.teamSize).toBe(3);
|
|
});
|
|
|
|
it.each([[OP], [BLACK_OP]])(
|
|
"will occur on actions that support teams: %s",
|
|
(op: ActionIdFor<BlackOperation> | ActionIdFor<Operation>) => {
|
|
teamSize(5), startAction(op), forceMaxCasualties(), teamUsed(5), actionFails();
|
|
expect(inst.teamSize).toBe(0);
|
|
},
|
|
);
|
|
|
|
it("are potentially entire team when failing", () => {
|
|
teamSize(5), startAction(OP), forceMaxCasualties(), teamUsed(5), actionFails();
|
|
expect(inst).toMatchObject({ teamSize: 0, teamLost: 5 });
|
|
});
|
|
|
|
it("at worst half the team when succeeding (rounding up)", () => {
|
|
teamSize(5), startAction(OP), forceMaxCasualties(), teamUsed(5), actionSucceeds();
|
|
expect(inst).toMatchObject({ teamSize: 2, teamLost: 3 });
|
|
});
|
|
});
|
|
|
|
function teamSize(n: number) {
|
|
inst.teamSize = n;
|
|
}
|
|
|
|
function teamUsed(n: number) {
|
|
action.teamCount = n;
|
|
}
|
|
|
|
function startAction(type: ActionIdFor<BlackOperation> | ActionIdFor<Operation>) {
|
|
inst.action = type;
|
|
action = inst.getActionObject(type) as BlackOperation | Operation;
|
|
}
|
|
|
|
function forceMaxCasualties() {
|
|
inst.getTeamCasualtiesRoll = MAX_ROLL;
|
|
}
|
|
|
|
function forceMinCasualties() {
|
|
inst.getTeamCasualtiesRoll = MIN_ROLL;
|
|
}
|
|
|
|
function actionSucceeds() {
|
|
action.baseDifficulty = 0;
|
|
Player.skills.strength = 1e12;
|
|
Player.skills.agility = 1e12;
|
|
inst.action && inst.completeAction(Player, inst.action);
|
|
}
|
|
|
|
function actionFails() {
|
|
action.baseDifficulty = 1e15;
|
|
inst.action && inst.completeAction(Player, inst.action);
|
|
}
|
|
|
|
function supportingSleeves(n: number) {
|
|
for (let i = 0; i < n; i++) Player.sleeves[i].startWork(new SleeveSupportWork());
|
|
}
|
|
|
|
function assertNoShockIncrease() {
|
|
const shockIncrease = Player.sleeves.reduce((sum, s) => sum + s.shock, 0);
|
|
expect(shockIncrease).toBe(0);
|
|
}
|
|
|
|
function assertSleevesHaveBeenShocked() {
|
|
const shockIncrease = Player.sleeves.reduce((sum, s) => sum + s.shock, 0);
|
|
expect(shockIncrease).toBeGreaterThan(0);
|
|
}
|
|
});
|