bitburner-src/src/NetscriptFunctions/Sleeve.ts
phyzical db97125d22 remove level, base cost and rep requirment from base augmentation obj
* added in place calculations for cost and level of augmentations given player context
* removed redundant logic for dynamically calculating cost,rep and level against the augmentation object
* replaced references to startingCost to baseCost as it is now always whatever it started at
2022-04-15 01:39:38 +08:00

310 lines
13 KiB
TypeScript

import { INetscriptHelper } from "./INetscriptHelper";
import { IPlayer } from "../PersonObjects/IPlayer";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
import { WorkerScript } from "../Netscript/WorkerScript";
import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
import { CityName } from "../Locations/data/CityNames";
import { findCrime } from "../Crime/CrimeHelpers";
import {
AugmentPair,
Sleeve as ISleeve,
SleeveInformation,
SleeveSkills,
SleeveTask,
} from "../ScriptEditor/NetscriptDefinitions";
export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): ISleeve {
const checkSleeveAPIAccess = function (func: string): void {
if (player.bitNodeN !== 10 && !player.sourceFileLvl(10)) {
throw helper.makeRuntimeErrorMsg(
`sleeve.${func}`,
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
);
}
};
const checkSleeveNumber = function (func: string, sleeveNumber: number): void {
if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
const msg = `Invalid sleeve number: ${sleeveNumber}`;
workerScript.log(func, () => msg);
throw helper.makeRuntimeErrorMsg(`sleeve.${func}`, msg);
}
};
const getSleeveStats = function (sleeveNumber: number): SleeveSkills {
const sl = player.sleeves[sleeveNumber];
return {
shock: 100 - sl.shock,
sync: sl.sync,
hacking: sl.hacking,
strength: sl.strength,
defense: sl.defense,
dexterity: sl.dexterity,
agility: sl.agility,
charisma: sl.charisma,
};
};
const updateRam = (funcName: string): void =>
helper.updateDynamicRam(funcName, getRamCost(player, "sleeve", funcName));
return {
getNumSleeves: function (): number {
updateRam("getNumSleeves");
checkSleeveAPIAccess("getNumSleeves");
return player.sleeves.length;
},
setToShockRecovery: function (_sleeveNumber: unknown): boolean {
updateRam("setToShockRecovery");
const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess("setToShockRecovery");
checkSleeveNumber("setToShockRecovery", sleeveNumber);
return player.sleeves[sleeveNumber].shockRecovery(player);
},
setToSynchronize: function (_sleeveNumber: unknown): boolean {
updateRam("setToSynchronize");
const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess("setToSynchronize");
checkSleeveNumber("setToSynchronize", sleeveNumber);
return player.sleeves[sleeveNumber].synchronize(player);
},
setToCommitCrime: function (_sleeveNumber: unknown, _crimeRoughName: unknown): boolean {
updateRam("setToCommitCrime");
const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", _sleeveNumber);
const crimeRoughName = helper.string("setToCommitCrime", "crimeName", _crimeRoughName);
checkSleeveAPIAccess("setToCommitCrime");
checkSleeveNumber("setToCommitCrime", sleeveNumber);
const crime = findCrime(crimeRoughName);
if (crime === null) {
return false;
}
return player.sleeves[sleeveNumber].commitCrime(player, crime.name);
},
setToUniversityCourse: function (_sleeveNumber: unknown, _universityName: unknown, _className: unknown): boolean {
updateRam("setToUniversityCourse");
const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", _sleeveNumber);
const universityName = helper.string("setToUniversityCourse", "universityName", _universityName);
const className = helper.string("setToUniversityCourse", "className", _className);
checkSleeveAPIAccess("setToUniversityCourse");
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
},
travel: function (_sleeveNumber: unknown, _cityName: unknown): boolean {
updateRam("travel");
const sleeveNumber = helper.number("travel", "sleeveNumber", _sleeveNumber);
const cityName = helper.string("travel", "cityName", _cityName);
checkSleeveAPIAccess("travel");
checkSleeveNumber("travel", sleeveNumber);
return player.sleeves[sleeveNumber].travel(player, cityName as CityName);
},
setToCompanyWork: function (_sleeveNumber: unknown, acompanyName: unknown): boolean {
updateRam("setToCompanyWork");
const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", _sleeveNumber);
const companyName = helper.string("setToCompanyWork", "companyName", acompanyName);
checkSleeveAPIAccess("setToCompanyWork");
checkSleeveNumber("setToCompanyWork", sleeveNumber);
// Cannot work at the same company that another sleeve is working at
for (let i = 0; i < player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = player.sleeves[i];
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
throw helper.makeRuntimeErrorMsg(
"sleeve.setToCompanyWork",
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
);
}
}
return player.sleeves[sleeveNumber].workForCompany(player, companyName);
},
setToFactionWork: function (
_sleeveNumber: unknown,
_factionName: unknown,
_workType: unknown,
): boolean | undefined {
updateRam("setToFactionWork");
const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", _sleeveNumber);
const factionName = helper.string("setToFactionWork", "factionName", _factionName);
const workType = helper.string("setToFactionWork", "workType", _workType);
checkSleeveAPIAccess("setToFactionWork");
checkSleeveNumber("setToFactionWork", sleeveNumber);
// Cannot work at the same faction that another sleeve is working at
for (let i = 0; i < player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = player.sleeves[i];
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
throw helper.makeRuntimeErrorMsg(
"sleeve.setToFactionWork",
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
);
}
}
if (player.gang && player.gang.facName == factionName) {
throw helper.makeRuntimeErrorMsg(
"sleeve.setToFactionWork",
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because you have started a gang with them.`,
);
}
return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
},
setToGymWorkout: function (_sleeveNumber: unknown, _gymName: unknown, _stat: unknown): boolean {
updateRam("setToGymWorkout");
const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", _sleeveNumber);
const gymName = helper.string("setToGymWorkout", "gymName", _gymName);
const stat = helper.string("setToGymWorkout", "stat", _stat);
checkSleeveAPIAccess("setToGymWorkout");
checkSleeveNumber("setToGymWorkout", sleeveNumber);
return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
},
getSleeveStats: function (_sleeveNumber: unknown): SleeveSkills {
updateRam("getSleeveStats");
const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess("getSleeveStats");
checkSleeveNumber("getSleeveStats", sleeveNumber);
return getSleeveStats(sleeveNumber);
},
getTask: function (_sleeveNumber: unknown): SleeveTask {
updateRam("getTask");
const sleeveNumber = helper.number("getTask", "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess("getTask");
checkSleeveNumber("getTask", sleeveNumber);
const sl = player.sleeves[sleeveNumber];
return {
task: SleeveTaskType[sl.currentTask],
crime: sl.crimeType,
location: sl.currentTaskLocation,
gymStatType: sl.gymStatType,
factionWorkType: FactionWorkType[sl.factionWorkType],
};
},
getInformation: function (_sleeveNumber: unknown): SleeveInformation {
updateRam("getInformation");
const sleeveNumber = helper.number("getInformation", "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess("getInformation");
checkSleeveNumber("getInformation", sleeveNumber);
const sl = player.sleeves[sleeveNumber];
return {
tor: false,
city: sl.city,
hp: sl.hp,
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
jobTitle: Object.values(player.jobs),
maxHp: sl.max_hp,
mult: {
agility: sl.agility_mult,
agilityExp: sl.agility_exp_mult,
charisma: sl.charisma_mult,
charismaExp: sl.charisma_exp_mult,
companyRep: sl.company_rep_mult,
crimeMoney: sl.crime_money_mult,
crimeSuccess: sl.crime_success_mult,
defense: sl.defense_mult,
defenseExp: sl.defense_exp_mult,
dexterity: sl.dexterity_mult,
dexterityExp: sl.dexterity_exp_mult,
factionRep: sl.faction_rep_mult,
hacking: sl.hacking_mult,
hackingExp: sl.hacking_exp_mult,
strength: sl.strength_mult,
strengthExp: sl.strength_exp_mult,
workMoney: sl.work_money_mult,
},
timeWorked: sl.currentTaskTime,
earningsForSleeves: {
workHackExpGain: sl.earningsForSleeves.hack,
workStrExpGain: sl.earningsForSleeves.str,
workDefExpGain: sl.earningsForSleeves.def,
workDexExpGain: sl.earningsForSleeves.dex,
workAgiExpGain: sl.earningsForSleeves.agi,
workChaExpGain: sl.earningsForSleeves.cha,
workMoneyGain: sl.earningsForSleeves.money,
},
earningsForPlayer: {
workHackExpGain: sl.earningsForPlayer.hack,
workStrExpGain: sl.earningsForPlayer.str,
workDefExpGain: sl.earningsForPlayer.def,
workDexExpGain: sl.earningsForPlayer.dex,
workAgiExpGain: sl.earningsForPlayer.agi,
workChaExpGain: sl.earningsForPlayer.cha,
workMoneyGain: sl.earningsForPlayer.money,
},
earningsForTask: {
workHackExpGain: sl.earningsForTask.hack,
workStrExpGain: sl.earningsForTask.str,
workDefExpGain: sl.earningsForTask.def,
workDexExpGain: sl.earningsForTask.dex,
workAgiExpGain: sl.earningsForTask.agi,
workChaExpGain: sl.earningsForTask.cha,
workMoneyGain: sl.earningsForTask.money,
},
workRepGain: sl.getRepGain(player),
};
},
getSleeveAugmentations: function (_sleeveNumber: unknown): string[] {
updateRam("getSleeveAugmentations");
const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess("getSleeveAugmentations");
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
const augs = [];
for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
}
return augs;
},
getSleevePurchasableAugs: function (_sleeveNumber: unknown): AugmentPair[] {
updateRam("getSleevePurchasableAugs");
const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", _sleeveNumber);
checkSleeveAPIAccess("getSleevePurchasableAugs");
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
const augs = [];
for (let i = 0; i < purchasableAugs.length; i++) {
const aug = purchasableAugs[i];
augs.push({
name: aug.name,
cost: aug.baseCost,
});
}
return augs;
},
purchaseSleeveAug: function (_sleeveNumber: unknown, _augName: unknown): boolean {
updateRam("purchaseSleeveAug");
const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", _sleeveNumber);
const augName = helper.string("purchaseSleeveAug", "augName", _augName);
checkSleeveAPIAccess("purchaseSleeveAug");
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
if (getSleeveStats(sleeveNumber).shock > 0) {
throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Sleeve shock too high: Sleeve ${sleeveNumber}`);
}
const aug = StaticAugmentations[augName];
if (!aug) {
throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
}
return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
},
};
}