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https://github.com/bitburner-official/bitburner-src.git
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88 lines
3.0 KiB
TypeScript
88 lines
3.0 KiB
TypeScript
import type { Corporation } from "./Corporation";
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import type { Division } from "./Division";
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import { Player } from "@player";
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import { CorpMaterialName, CorpSmartSupplyOption } from "@nsdefs";
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import { CityName, CorpUnlockName } from "@enums";
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import { Material } from "./Material";
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import { MaterialInfo } from "./MaterialInfo";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../utils/JSONReviver";
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import { materialNames } from "./data/Constants";
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import { createFullRecordFromEntries, getRecordEntries } from "../Types/Record";
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interface IConstructorParams {
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division: Division;
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loc: CityName;
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size: number;
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}
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export class Warehouse {
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// Warehouse's level, which affects its maximum size
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level = 1;
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// City that this Warehouse is in
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city = CityName.Sector12;
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// Map of Materials held by this Warehouse
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materials = createFullRecordFromEntries(materialNames.map((matName) => [matName, new Material({ name: matName })]));
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// Maximum amount warehouse can hold
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size = 0;
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// Amount of space currently used by warehouse
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sizeUsed = 0;
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// Whether Smart Supply is enabled for this Industry (the Industry that this Warehouse is for)
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smartSupplyEnabled = false;
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// Decide if smart supply should use the amount of materials imported into account when deciding on the amount to buy.
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smartSupplyOptions = createFullRecordFromEntries<CorpMaterialName, CorpSmartSupplyOption>(
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materialNames.map((matName) => [matName, "leftovers"]),
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);
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// Stores the amount of product to be produced. Used for Smart Supply unlock.
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// The production tracked by smart supply is always based on the previous cycle,
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// so it will always trail the "true" production by 1 cycle
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smartSupplyStore = 0;
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constructor(params: IConstructorParams | null = null) {
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const corp = Player.corporation;
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if (!corp || params === null) return;
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this.city = params.loc;
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this.size = params.size;
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this.updateSize(corp, params.division);
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// Default smart supply to being enabled if the upgrade is unlocked
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if (corp.unlocks.has(CorpUnlockName.SmartSupply)) {
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this.smartSupplyEnabled = true;
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}
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}
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// Re-calculate how much space is being used by this Warehouse
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updateMaterialSizeUsed(): void {
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this.sizeUsed = 0;
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for (const [matName, mat] of getRecordEntries(this.materials)) {
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this.sizeUsed += mat.stored * MaterialInfo[matName].size;
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}
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if (this.sizeUsed > this.size) {
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console.warn("Warehouse size used greater than capacity, something went wrong");
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}
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}
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updateSize(corporation: Corporation, division: Division): void {
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this.size = this.level * 100 * corporation.getStorageMultiplier() * division.getStorageMultiplier();
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}
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// Serialize the current object to a JSON save state.
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toJSON(): IReviverValue {
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return Generic_toJSON("Warehouse", this);
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}
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// Initializes a Warehouse object from a JSON save state.
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static fromJSON(value: IReviverValue): Warehouse {
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return Generic_fromJSON(Warehouse, value.data);
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}
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}
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constructorsForReviver.Warehouse = Warehouse;
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