bitburner-src/src/Infiltration/ui/Victory.tsx
2021-12-03 15:11:31 -05:00

99 lines
2.8 KiB
TypeScript

import { Factions } from "../../Faction/Factions";
import React, { useState } from "react";
import Grid from "@mui/material/Grid";
import { Money } from "../../ui/React/Money";
import { Reputation } from "../../ui/React/Reputation";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { use } from "../../ui/Context";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import MenuItem from "@mui/material/MenuItem";
import Select, { SelectChangeEvent } from "@mui/material/Select";
interface IProps {
StartingDifficulty: number;
Difficulty: number;
Reward: number;
MaxLevel: number;
}
export function Victory(props: IProps): React.ReactElement {
const player = use.Player();
const router = use.Router();
const [faction, setFaction] = useState("none");
function quitInfiltration(): void {
router.toCity();
}
const levelBonus = props.MaxLevel * Math.pow(1.01, props.MaxLevel);
const repGain =
Math.pow(props.Reward + 1, 1.1) *
Math.pow(props.StartingDifficulty, 1.2) *
30 *
levelBonus *
BitNodeMultipliers.InfiltrationRep;
const moneyGain =
Math.pow(props.Reward + 1, 2) *
Math.pow(props.StartingDifficulty, 3) *
3e3 *
levelBonus *
BitNodeMultipliers.InfiltrationMoney;
function sell(): void {
player.gainMoney(moneyGain, "infiltration");
quitInfiltration();
}
function trade(): void {
if (faction === "none") return;
Factions[faction].playerReputation += repGain;
quitInfiltration();
}
function changeDropdown(event: SelectChangeEvent<string>): void {
setFaction(event.target.value);
}
return (
<>
<Grid container spacing={3}>
<Grid item xs={10}>
<Typography variant="h4">Infiltration successful!</Typography>
</Grid>
<Grid item xs={10}>
<Typography variant="h5" color="primary">
You can trade the confidential information you found for money or reputation.
</Typography>
<Select value={faction} onChange={changeDropdown}>
<MenuItem key={"none"} value={"none"}>
{"none"}
</MenuItem>
{player.factions
.filter((f) => Factions[f].getInfo().offersWork())
.map((f) => (
<MenuItem key={f} value={f}>
{f}
</MenuItem>
))}
</Select>
<Button onClick={trade}>
Trade for <Reputation reputation={repGain} /> reputation
</Button>
</Grid>
<Grid item xs={3}>
<Button onClick={sell}>
Sell for&nbsp;
<Money money={moneyGain} />
</Button>
</Grid>
<Grid item xs={3}>
<Button onClick={quitInfiltration}>Quit</Button>
</Grid>
</Grid>
</>
);
}