bitburner-src/src/Constants.js

445 lines
38 KiB
JavaScript

CONSTANTS = {
Version: "0.17.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
//the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
MaxSkillLevel: 975,
//How much reputation is needed to join a megacorporation's faction
CorpFactionRepRequirement: 250000,
/* Base costs */
BaseCostFor1GBOfRamHome: 40000,
BaseCostFor1GBOfRamServer: 35000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 30000,
BaseCostForHacknetNode: 1000,
BaseCostForHacknetNodeCore: 500000,
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.65,
HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.22, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200,
HacknetNodeMaxRam: 64,
HacknetNodeMaxCores: 16,
/* Augmentation */
//NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.14,
/* Script related things */
//Time (ms) it takes to run one operation in Netscript.
CodeInstructionRunTime: 1500,
//RAM Costs for differenc commands
ScriptWhileRamCost: 0.4,
ScriptForRamCost: 0.4,
ScriptIfRamCost: 0.1,
ScriptHackRamCost: 0.25,
ScriptGrowRamCost: 0.25,
ScriptNukeRamCost: 0.05,
ScriptBrutesshRamCost: 0.05,
ScriptFtpcrackRamCost: 0.05,
ScriptRelaysmtpRamCost: 0.05,
ScriptHttpwormRamCost: 0.05,
ScriptSqlinjectRamCost: 0.05,
ScriptRunRamCost: 0.8,
ScriptScpRamCost: 0.5,
ScriptHasRootAccessRamCost: 0.05,
ScriptGetHostnameRamCost: 0.1,
ScriptGetHackingLevelRamCost: 0.1,
ScriptGetServerMoneyRamCost: 0.1,
ScriptOperatorRamCost: 0.01,
ScriptPurchaseHacknetRamCost: 1.5,
ScriptHacknetNodesRamCost: 1.0, //Base cost for accessing hacknet nodes array
ScriptHNUpgLevelRamCost: 0.4,
ScriptHNUpgRamRamCost: 0.6,
ScriptHNUpgCoreRamCost: 0.8,
//Server growth rate
ServerGrowthRate: 1.001,
//Maximum number of log entries for a script
MaxLogCapacity: 40,
//How much a TOR router costs
TorRouterCost: 200000,
MillisecondsPer20Hours: 72000000,
GameCyclesPer20Hours: 72000000 / 200,
MillisecondsPer10Hours: 36000000,
GameCyclesPer10Hours: 36000000 / 200,
MillisecondsPer8Hours: 28800000,
GameCyclesPer8Hours: 28800000 / 200,
MillisecondsPer4Hours: 14400000,
GameCyclesPer4Hours: 14400000 / 200,
MillisecondsPer2Hours: 7200000,
GameCyclesPer2Hours: 7200000 / 200,
MillisecondsPerHour: 3600000,
GameCyclesPerHour: 3600000 / 200,
MillisecondsPerHalfHour: 1800000,
GameCyclesPerHalfHour: 1800000 / 200,
MillisecondsPerQuarterHour: 900000,
GameCyclesPerQuarterHour: 900000 / 200,
MillisecondsPerFiveMinutes: 300000,
GameCyclesPerFiveMinutes: 300000 / 200,
FactionWorkHacking: "Faction Hacking Work",
FactionWorkField: "Faction Field Work",
FactionWorkSecurity: "Faction Security Work",
WorkTypeCompany: "Working for Company",
WorkTypeCompanyPartTime: "Working for Company part-time",
WorkTypeFaction: "Working for Faction",
WorkTypeCreateProgram: "Working on Create a Program",
WorkTypeStudyClass: "Studying or Taking a class at university",
WorkTypeCrime: "Committing a crime",
ClassStudyComputerScience: "studying Computer Science",
ClassDataStructures: "taking a Data Structures course",
ClassNetworks: "taking a Networks course",
ClassAlgorithms: "taking an Algorithms course",
ClassManagement: "taking a Management course",
ClassLeadership: "taking a Leadership course",
ClassGymStrength: "training your strength at a gym",
ClassGymDefense: "training your defense at a gym",
ClassGymDexterity: "training your dexterity at a gym",
ClassGymAgility: "training your agility at a gym",
ClassDataStructuresBaseCost: 2,
ClassNetworksBaseCost: 10,
ClassAlgorithmsBaseCost: 40,
ClassManagementBaseCost: 20,
ClassLeadershipBaseCost: 40,
ClassGymBaseCost: 30,
CrimeShoplift: "shoplift",
CrimeMug: "mug someone",
CrimeDrugs: "deal drugs",
CrimeTraffickArms: "traffick illegal arms",
CrimeHomicide: "commit homicide",
CrimeGrandTheftAuto: "commit grand theft auto",
CrimeKidnap: "kidnap someone for ransom",
CrimeAssassination: "assassinate a high-profile target",
CrimeHeist: "pull off the ultimate heist",
//Text that is displayed when the 'help' command is ran in Terminal
HelpText: 'alias [name="value"] Create aliases for Terminal commands, or list existing aliases<br>' +
"analyze Get statistics and information about current machine <br>" +
"clear Clear all text on the terminal <br>" +
"cls See 'clear' command <br>" +
"connect [ip/hostname] Connects to the machine given by its IP or hostname <br>" +
"free Check the machine's memory (RAM) usage<br>" +
"hack Hack the current machine<br>" +
"help Display this help text<br>" +
"home Connect to home computer<br>" +
"hostname Displays the hostname of the machine<br>" +
"ifconfig Displays the IP address of the machine<br>" +
"kill [script] Stops a script that is running on the current machine<br>" +
"ls Displays all programs and scripts on the machine<br>" +
"mem [script] Displays the amount of RAM the script requires to run<br>" +
"nano [script] Text editor - Open up and edit a script<br>" +
"ps Display all scripts that are currently running<br>" +
"rm Delete a script/program from the machine. (WARNING: Permanent)<br>" +
"run [script/program] Execute a program or a script<br>" +
"scan Displays all available network connections<br>" +
"scan-analyze [depth] Displays hacking-related information for all servers up to <i>depth</i> nodes away<br>" +
"scp [script] [server] Copies a script to a destination server (specified by ip or hostname)<br>" +
"sudov Shows whether or not you have root access on this computer<br>" +
"tail [script] Display script logs (logs contain details about active scripts)<br>" +
"top Display all running scripts and their RAM usage<br>",
/* Tutorial related things */
TutorialGettingStartedText: "Todo...",
TutorialNetworkingText: "Servers are a central part of the game. You start with a single personal server (your home computer) " +
"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
"and hacking them can be a major source of income and experience. Servers can also be used to run " +
"scripts which can automatically hack servers for you. <br><br>" +
"In order to navigate between machines, use the 'scan' command to see all servers " +
"that are reachable from your current server. Then, you can use the 'connect [hostname/ip]' " +
"command to connect to one of the available machines. <br><br>" +
"The 'hostname' and 'ifconfig' commands can be used to display the hostname/IP of the " +
"server you are currently connected to.",
TutorialHackingText: "In the year 2077, currency has become digital and decentralized. People and corporations " +
"store their money on servers. By hacking these servers, you can steal their money and gain " +
"experience. <br><br>" +
"<strong>Gaining root access</strong> <br>" +
"The key to hacking a server is to gain root access to that server. This can be done using " +
"the NUKE virus (NUKE.exe). You start the game with a copy of the NUKE virus on your home " +
"computer. The NUKE virus attacks the target server's open ports using buffer overflow " +
"exploits. When successful, you are granted root administrative access to the machine. <br><br>" +
"Typically, in order for the NUKE virus to succeed, the target server needs to have at least " +
"one of its ports opened. Some servers have no security and will not need any ports opened. Some " +
"will have very high security and will need many ports opened. In order to open ports on another " +
"server, you will need to run programs that attack the server to open specific ports. These programs " +
"can be coded once your hacking skill gets high enough, or they can be purchased if you can find " +
"a seller. <br><br>" +
"In order to determine how many ports need to be opened to successfully NUKE a server, connect to " +
"that server and run the 'analyze' command. This will also show you which ports have already been " +
"opened. <br>" +
"Once you have enough ports opened and have ran the NUKE virus to gain root access, the server " +
"can then be hacked by simply calling the 'hack' command through terminal, or by using a script.<br><br>" +
"<strong>Hacking mechanics</strong><br>" +
"When you execute the hack command, either manually through the terminal or automatically through " +
"a script, you attempt to hack the server. This action takes time. The more advanced a server's " +
"security is, the more time it will take. Your hacking skill level also affects the hacking time, " +
"with a higher hacking skill leading to shorter hacking times. Also, running the hack command " +
"manually through terminal is faster than hacking from a script. <br><br>" +
"Your attempt to hack a server will not always succeed. The chance you have to successfully hack a " +
"server is also determined by the server's security and your hacking skill level. Even if your " +
"hacking attempt is unsuccessful, you will still gain experience points. <br><br>" +
"When you successfully hack a server. You steal a certain percentage of that server's total money. This " +
"percentage is determined by the server's security and your hacking skill level. The amount of money " +
"on a server is not limitless. So, if you constantly hack a server and deplete its money, then you will " +
"encounter diminishing returns in your hacking (since you are only hacking a certain percentage). A server " +
"will regain money at a slow rate over time. ",
TutorialScriptsText: "Scripts can be used to automate the hacking process. Scripts must be written in the Netscript language. " +
"Documentation about the Netscript language can be found in the 'Netscript Programming Language' " +
"section of this 'Tutorial' page. <br><br>Running a script requires RAM. The more complex a script is, the more RAM " +
"it requires to run. Scripts can be run on any server you have root access to. <br><br>" +
"Here are some Terminal commands that are useful when working with scripts: <br>" +
"free - Shows the current server's RAM usage and availability <br>" +
"kill [script] - Stops a script that is running <br>" +
"mem [script] - Check how much RAM a script requires to run<br>" +
"nano [script] - Create/Edit a script <br>" +
"ps - Displays all scripts that are actively running on the current server<br>" +
"run [script] - Run a script <br>" +
"tail [script] - Displays a script's logs<br>" +
"top - Displays all active scripts and their RAM usage <br><br>" +
"<u><h1> Notes about how scripts work offline </h1> </u><br>" +
"<strong> The scripts that you write and execute are interpreted in Javascript. For this " +
"reason, it is not possible for these scripts to run while offline (when the game is closed). " +
"It is important to note that for this reason, conditionals such as if/else statements and certain " +
"commands such as purchaseHacknetNode() or nuke() will not work while the game is offline.<br><br>" +
"However, Scripts WILL continue to generate money and hacking exp for you while the game is offline. This " +
"offline production is based off of the scripts' production while the game is online.<br><br> " +
"Also, note that because of the way the Netscript interpreter is implemented, " +
"whenever you reload or re-open the game all of the scripts that you are running will " +
"start running from the BEGINNING of the code. The game does not keep track of where exactly " +
"the execution of a script is when it saves/loads. </strong><br><br>",
TutorialNetscriptText: "Netscript is a programming language implemented for this game. The language has " +
"your basic programming constructs and several built-in commands that are used to hack. <br><br>" +
"<u><h1> Variables and data types </h1></u><br>" +
"The following data types are supported by Netscript: <br>" +
"numeric - Integers and floats (eg. 6, 10.4999)<br>" +
"string - Encapsulated by single or double quotes (eg. 'this is a string')<br>" +
"boolean - true or false<br><br>" +
"To create a variable, use the assign (=) operator. The language is not strongly typed. Examples: <br>" +
"i = 5;<br>" +
"s = 'this game is awesome!';<br><br>" +
"In the first example above, we are creating the variable i and assigning it a value of 5. In the second, " +
"we are creating the variable s and assigning it the value of a string. Note that all expressions must be " +
"ended with a semicolon. <br><br>" +
"<u><h1> Operators</h1> </u><br>" +
"The following operators are supported by Netscript: <br>" +
"&nbsp;+<br>" +
"&nbsp;-<br>" +
"&nbsp;*<br>" +
"&nbsp;/<br>" +
"&nbsp;%<br>" +
"&nbsp;&&<br>" +
"&nbsp;||<br>" +
"&nbsp;<<br>" +
"&nbsp;><br>" +
"&nbsp;<=<br>" +
"&nbsp;>=<br>" +
"&nbsp;==<br>" +
"&nbsp;!=<br><br>" +
"<u><h1> Functions </h1></u><br>" +
"You can NOT define you own functions in Netscript (yet), but there are several built in functions that " +
"you may use: <br><br> " +
"<i>hack(hostname/ip)</i><br>Core function that is used to try and hack servers to steal money and gain hacking experience. The argument passed in must be a string with " +
"either the IP or hostname of the server you want to hack. A script can hack a server from anywhere. It does not need to be running on the same server to hack that server. " +
"For example, you can create a script that hacks the 'foodnstuff' server and run it on your home computer. <br>" +
"Examples: hack('foodnstuff'); or hack('148.192.0.12');<br><br>" +
"<i>sleep(n)</i><br>Suspends the script for n milliseconds. <br>Example: sleep(5000);<br><br>" +
"<i>grow(hostname/ip)</i><br>Use your hacking skills to increase the amount of money available on a server. The argument passed in " +
"must be a string with either the IP or hostname of the target server. The grow() command requires root access to the target server, but " +
"there is no required hacking level to run the command. The grow() command takes a flat 2 minutes to execute " +
"and grants 1 hacking exp when it completes. <br> Example: grow('foodnstuff');<br><br>" +
"<i>print(x)</i> <br> Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command )<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline <br> Example: brutessh('foodnstuff');<br><br>" +
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer. Does NOT work while offline <br> Example: ftpcrack('foodnstuff');<br><br>" +
"<i>relaysmtp(hostname/ip)</i><br>Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer. Does NOT work while offline <br> Example: relaysmtp('foodnstuff');<br><br>" +
"<i>httpworm(hostname/ip)</i><br>Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer. Does NOT work while offline <br> Example: httpworm('foodnstuff');<br><br>" +
"<i>sqlinject(hostname/ip)</i><br>Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer. Does NOT work while offline <br> Example: sqlinject('foodnstuff');<br><br>" +
"<i>run(script)</i> <br> Run a script as a separate process. The argument that is passed in is the name of the script as a string. This function can only " +
"be used to run scripts located on the same server. Returns true if the script is successfully started, and false otherwise. Requires a significant amount " +
"of RAM to run this command. Does NOT work while offline <br>Example: run('hack-foodnstuff.script'); <br> The example above will try and launch the 'hack-foodnstuff.script' script on " +
"the current server, if it exists. <br><br>" +
"<i>scp(script, hostname/ip)</i><br>Copies a script to another server. The first argument is a string with the filename of the script " +
"to be copied. The second argument is a string with the hostname or IP of the destination server. Returns true if the script is successfully " +
"copied over and false otherwise. <br> Example: scp('hack-template.script', 'foodnstuff');<br><br>" +
"<i>hasRootAccess(hostname/ip)</i><br> Returns a boolean (true or false) indicating whether or not the Player has root access to a server. " +
"The argument passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline.<br> " +
"Example:<br>if (hasRootAccess('foodnstuff') == false) {<br>&nbsp;&nbsp;&nbsp;&nbsp;nuke('foodnstuff');<br>}<br><br>" +
"<i>getHostname()<i><br>Returns a string with the hostname of the server that the script is running on<br><br>" +
"<i>getHackingLevel() </i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
"<i>purchaseHacknetNode()</i><br> Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number " +
"at the end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford to purchase " +
"a new Hacknet Node then the function will return false. Does NOT work offline<br><br>" +
"<u><h1>Hacknet Nodes API</h1></u><br>" +
"Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" +
"<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " +
"indexes. These indexes correspond to the number at the end of the name of the Hacknet Node. For example, the first Hacknet Node you purchase " +
"will have the same 'hacknet-node-0' and can be accessed with hacknetnodes[0]. The fourth Hacknet Node you purchase will have the name " +
"'hacknet-node-3' and can be accessed with hacknetnodes[3]. <br><br>" +
"<i>hacknetnodes.length</i><br> Returns the number of Hacknet Nodes that the player owns<br><br>" +
"<i>hacknetnodes[i].level</i><br> Returns the level of the corresponding Hacknet Node<br><br>" +
"<i>hacknetnodes[i].ram</i><br> Returns the amount of RAM on the corresponding Hacknet Node<br><br>" +
"<i>hacknetnodes[i].cores</i><br> Returns the number of cores on the corresponding Hacknet Node<br><br>" +
"<i>hacknetnodes[i].upgradeLevel(n)</i><br> Tries to upgrade the level of the corresponding Hacknet Node n times. The argument n must be a " +
"positive integer. Returns true if the Hacknet Node's level is successfully upgraded n times, and false otherwise.<br><br>" +
"<i>hacknetnodes[i].upgradeRam()</i><br> Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the " +
"RAM is successfully upgraded, and false otherwise. <br><br>" +
"<i>hacknetnodes[i].upgradeCore()</i><br> Attempts to purchase an additional core for the corresponding Hacknet Node. Returns true if the " +
"additional core is successfully purchase, and false otherwise. <br><br>" +
"Example: The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes. " +
"This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet Nodes " +
"to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2.<br><br>" +
"while(hacknetnodes.length < 4) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;purchaseHacknetNode();<br>" +
"};<br>" +
"for (i = 0; i < 4; i = i+1) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;while (hacknetnodes[i].level <= 75) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hacknetnodes[i].upgradeLevel(5);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;};<br>" +
"};<br>" +
"for (i = 0; i < 4; i = i+1) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;while (hacknetnodes[i].ram < 8) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hacknetnodes[i].upgradeRam();<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;};<br>" +
"};<br>" +
"for (i = 0; i < 4; i = i+1) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;while (hacknetnodes[i].cores < 2) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hacknetnodes[i].upgradeCore();<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;};<br>" +
"};<br><br>" +
"<u><h1>While loops </h1></u><br>" +
"A while loop is a control flow statement that repeatedly executes code as long as a condition is met. <br><br> " +
"<i>while (<i>[cond]</i>) {<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>[code]</i><br>}</i><br><br>" +
"As long as <i>[cond]</i> remains true, the code block <i>[code]</i> will continuously execute. Example: <br><br>" +
"<i>i = 0; <br> while (i < 10) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>&nbsp;&nbsp;&nbsp;&nbsp;i = i + 1;<br> }; </i><br><br>" +
"This code above repeats the 'hack('foodnstuff')' command 10 times before it stops and exits. <br><br>" +
"<i>while(true) { <br>&nbsp;&nbsp;&nbsp;&nbsp; hack('foodnstuff'); <br> }; </i><br><br> " +
"This while loop above is an infinite loop (continuously runs until the script is manually stopped) that repeatedly runs the 'hack('foodnstuff')' command. " +
"Note that a semicolon is needed at closing bracket of the while loop, UNLESS it is at the end of the code<br><br> " +
"<u><h1>For loops</h1></u><br>" +
"A for loop is another control flow statement that allows code to be repeated by iterations. The structure is: <br><br> " +
"<i>for (<i>[init]</i>; <i>[cond]</i>; <i>[post]</i>) {<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>code</i> <br> }; </i><br><br>" +
"The <i>[init]</i> expression evaluates before the for loop begins. The for loop will continue to execute " +
"as long as <i>[cond]</i> is met. The <i>[post]</i> expression will evaluate at the end of every iteration " +
"of the for loop. The following example shows code that will run the 'hack('foodnstuff');' command 10 times " +
" using a for loop: <br><br>" +
"<i>for (i = 0; i < 10; i = i+1) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>}; </i><br><br>" +
"<u><h1> If statements </h1></u><br>" +
"If/Elif/Else statements are conditional statements used to perform different actions based on different conditions: <br><br>" +
"<i>if (condition1) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code1<br>} elif (condition2) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code2<br>} else {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;code3<br>}</i><br><br>" +
"In the code above, first <i>condition1</i> will be checked. If this condition is true, then <i>code1</i> will execute and the " +
"rest of the if/elif/else statement will be skipped. If <i>condition1</i> is NOT true, then the code will then go on to check " +
"<i>condition2</i>. If <i>condition2</i> is true, then <i>code2</i> will be executed, and the rest of the if/elif/else statement " +
"will be skipped. If none of the conditions are true, then the code within the else block (<i>code3</i>) will be executed. " +
"Note that a conditional statement can have any number of elif statements. <br><br>" +
"Example: <br><br>" +
"if(getServerMoneyAvailable('foodnstuff') > 200000) {<br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>" +
"} else {<br>&nbsp;&nbsp;&nbsp;&nbsp;grow('foodnstuff');<br>};<br><br>" +
"The code above will use the getServerMoneyAvailable() function to check how much money there is on the 'foodnstuff' server. " +
"If there is more than $200,000, then it will try to hack that server. If there is $200,000 or less on the server, " +
"then the code will call grow('foodnstuff') instead and add more money to the server.<br><br>",
TutorialTravelingText:"There are six major cities in the world that you are able to travel to: <br><br> " +
" Aevum<br>" +
" Chongqing<br>" +
" Sector-12<br>" +
" New Tokyo<br>" +
" Ishima<br>" +
" Volhaven<br><br>" +
"To travel between cities, visit your current city's travel agency through the 'World' page. " +
"From the travel agency you can travel to any other city. Doing so costs money. <br><br>" +
"Each city has its own set of companies and unique locations. Also, certain content is only available to you " +
"if you are in certain cities, so get exploring!",
TutorialJobsText: "Hacking is not the only way to gain money and experience! Located around the world are many " +
"different companies which you can work for. By working for a company you can earn money, " +
"train your various labor skills, and unlock powerful passive perks. <br><br> " +
"To apply for a job, visit the company you want to work for through the 'World' menu. The company " +
"page will have options that let you apply to positions in the company. There might be several different " +
"positions you can apply for, ranging from software engineer to business analyst to security officer. <br><br> " +
"When you apply for a job, you will get the offer if your stats are high enough. Your first position at " +
"a company will be an entry-level position such as 'intern'. Once you get the job, an button will appear on " +
"the company page that allows you to work for the company. Click this button to start working. <br><br>" +
"Working occurs in 8 hour shifts. Once you start working, you will begin earning money, experience, " +
"and reputation. The rate at which you money and experience depends on the company and your position. " +
"The amount of reputation you gain for your company is based on your job performance, which is affected by " +
"your stats. Different positions value different stats. When you are working, you are unable to perform any " +
"other actions such as using your terminal or visiting other locations (However, note that any scripts you have " +
"running on servers will continue to run as you work!). It is possible to cancel your work shift before the " +
"8 hours is up. However, if you have a full-time job, then cancelling a shift early will result in you gaining " +
"only half of all of the money, experience, and reputation " +
"that you had earned up to that point. There are also part-time/consultant jobs available where you will not " +
" be penalized if you cancel a work shift early. However, these positions pay less than full-time positions.<br><br>" +
"As you continue to work at a company, you will gain more and more reputation at that company. When your stats " +
"and reputation are high enough, you can get a promotion. You can apply for a promotion on the company page, just like " +
"you applied for the job originally. Higher positions at a company provide better salaries and stat gains.",
TutorialFactionsText: "Throughout the game you may receive invitations from factions. There are many different factions, and each faction " +
"has different criteria for determining its potential members. Joining a faction and furthering its cause is crucial " +
"to progressing in the game and unlocking endgame content. <br><br> " +
"It is possible to join multiple factions if you receive invitations from them. However, note that joining a faction " +
"may prevent you from joining other rival factions. <br><br> " +
"The 'Factions' link on the menu brings up a list of all factions that you have joined. " +
"You can select a Faction on this list to go to that Faction page. This page displays general " +
"information about the Faction and also lets you perform work for the faction. " +
"Working for a Faction is similar to working for a company except that you don't get paid a salary. " +
"You will only earn reputation in your Faction and train your stats. Also, cancelling work early " +
"when working for a Faction does NOT result in reduced experience/reputation earnings. <br><br>" +
"Earning reputation for a Faction unlocks powerful Augmentations. Purchasing and installing these Augmentations will " +
"upgrade your abilities. The Augmentations that are available to unlock vary from faction to faction.",
TutorialAugmentationsText: "Advances in science and medicine have lead to powerful new technologies that allow people to augment themselves " +
"beyond normal human capabilities. There are many different types of Augmentations, ranging from cybernetic to " +
"genetic to biological. Acquiring these Augmentations enhances the user's physical and mental faculties. <br>" +
"Because of how powerful these Augmentations are, the technology behind them is kept private and secret by the " +
"corporations and organizations that create them. Therefore, the only way for the player to obtain Augmentations is " +
"through Factions. After joining a Faction and earning enough reputation in it, you will be able to purchase " +
"its Augmentations. Different Factions offer different Augmentations. Augmentations must be purchased in order to be installed, " +
"and they are fairly expensive. <br><br>" +
"Unfortunately, installing an Augmentation has side effects. You will lose most of the progress you've made, including your " +
"skills, stats, and money. You will have to start over, but you will have all of the Augmentations you have installed to " +
"help you progress. <br><br> " +
"To summarize, here is a list of everything you will LOSE when you install an Augmentation: <br><br>" +
"Stats/Skills<br>" +
"Money<br>" +
"Scripts on all servers EXCEPT your home computer<br>" +
"Purchased servers<br>" +
"Hacknet Nodes<br>" +
"Company/faction reputation<br>" +
"Jobs and Faction memberships<br>" +
"Programs<br>" +
"TOR router<br><br>" +
"Here is everything you will KEEP when you install an Augmentation: <br><br>" +
"Every Augmentation you have installed<br>" +
"Scripts on your home computer<br>" +
"RAM Upgrades on your home computer",
}