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https://github.com/bitburner-official/bitburner-src.git
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55 lines
2.6 KiB
TypeScript
55 lines
2.6 KiB
TypeScript
import { IPlayer } from "../PersonObjects/IPlayer";
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import { Infiltration as IInfiltration, InfiltrationLocation } from "../ScriptEditor/NetscriptDefinitions";
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import { Location } from "../Locations/Location";
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import { Locations } from "../Locations/Locations";
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import { calculateDifficulty, calculateReward } from "../Infiltration/formulas/game";
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import {
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calculateInfiltratorsRepReward,
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calculateSellInformationCashReward,
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calculateTradeInformationRepReward,
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} from "../Infiltration/formulas/victory";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { Factions } from "../Faction/Factions";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { LocationName } from "../Locations/data/LocationNames";
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export function NetscriptInfiltration(player: IPlayer): InternalAPI<IInfiltration> {
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const getLocationsWithInfiltrations = Object.values(Locations).filter(
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(location: Location) => location.infiltrationData,
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);
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const calculateInfiltrationData = (ctx: NetscriptContext, locationName: string): InfiltrationLocation => {
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if (!checkEnum(LocationName, locationName)) throw new Error(`Location '${locationName}' does not exists.`);
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const location = Locations[locationName];
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if (location === undefined) throw ctx.makeRuntimeErrorMsg(`Location '${location}' does not exists.`);
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if (location.infiltrationData === undefined)
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throw ctx.makeRuntimeErrorMsg(`Location '${location}' does not provide infiltrations.`);
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const startingSecurityLevel = location.infiltrationData.startingSecurityLevel;
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const difficulty = calculateDifficulty(player, startingSecurityLevel);
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const reward = calculateReward(player, startingSecurityLevel);
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const maxLevel = location.infiltrationData.maxClearanceLevel;
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return {
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location: location,
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reward: {
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tradeRep: calculateTradeInformationRepReward(player, reward, maxLevel, difficulty),
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sellCash: calculateSellInformationCashReward(player, reward, maxLevel, difficulty),
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SoARep: calculateInfiltratorsRepReward(player, Factions[FactionNames.ShadowsOfAnarchy], difficulty),
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},
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difficulty: difficulty,
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};
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};
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return {
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getPossibleLocations: () => (): string[] => {
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return getLocationsWithInfiltrations.map((l) => l + "");
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},
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getInfiltration:
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(ctx: NetscriptContext) =>
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(_location: unknown): InfiltrationLocation => {
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const location = ctx.helper.string("location", _location);
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return calculateInfiltrationData(ctx, location);
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},
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};
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}
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