bitburner-src/src/Faction/ui/FactionsRoot.tsx
2022-01-21 15:57:44 -07:00

115 lines
4.1 KiB
TypeScript

import Box from "@mui/material/Box";
import Button from "@mui/material/Button";
import Container from "@mui/material/Container";
import Paper from "@mui/material/Paper";
import TableBody from "@mui/material/TableBody";
import TableRow from "@mui/material/TableRow";
import Typography from "@mui/material/Typography";
import React, { useEffect, useState } from "react";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Table, TableCell } from "../../ui/React/Table";
import { IRouter } from "../../ui/Router";
import { Faction } from "../Faction";
import { joinFaction } from "../FactionHelpers";
import { Factions } from "../Factions";
export const InvitationsSeen: string[] = [];
interface IProps {
player: IPlayer;
router: IRouter;
}
export function FactionsRoot(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
useEffect(() => {
const id = setInterval(rerender, 200);
return () => clearInterval(id);
}, []);
useEffect(() => {
props.player.factionInvitations.forEach((faction) => {
if (InvitationsSeen.includes(faction)) return;
InvitationsSeen.push(faction);
});
}, []);
function openFaction(faction: Faction): void {
props.router.toFaction(faction);
}
function acceptInvitation(event: React.MouseEvent<HTMLButtonElement, MouseEvent>, faction: string): void {
if (!event.isTrusted) return;
joinFaction(Factions[faction]);
setRerender((x) => !x);
}
return (
<Container disableGutters maxWidth="md" sx={{ mx: 0, mb: 10 }}>
<Typography variant="h4">Factions</Typography>
<Typography mb={4}>
Throughout the game you may receive invitations from factions. There are many different factions, and each
faction has different criteria for determining its potential members. Joining a faction and furthering its cause
is crucial to progressing in the game and unlocking endgame content.
</Typography>
<Typography variant="h5" color="primary" mt={2} mb={1}>
Factions you have joined:
</Typography>
{(props.player.factions.length > 0 && (
<Paper sx={{ my: 1, p: 1, pb: 0, display: "inline-block" }}>
<Table padding="none">
<TableBody>
{props.player.factions.map((faction: string) => (
<TableRow key={faction}>
<TableCell>
<Typography noWrap mb={1}>
{faction}
</Typography>
</TableCell>
<TableCell align="right">
<Box ml={1} mb={1}>
<Button onClick={() => openFaction(Factions[faction])}>Details</Button>
</Box>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
</Paper>
)) || <Typography>You haven't joined any factions.</Typography>}
<Typography variant="h5" color="primary" mt={4} mb={1}>
Outstanding Faction Invitations
</Typography>
<Typography mb={1}>
Factions you have been invited to. You can accept these faction invitations at any time:
</Typography>
{(props.player.factionInvitations.length > 0 && (
<Paper sx={{ my: 1, mb: 4, p: 1, pb: 0, display: "inline-block" }}>
<Table padding="none">
<TableBody>
{props.player.factionInvitations.map((faction: string) => (
<TableRow key={faction}>
<TableCell>
<Typography noWrap mb={1}>
{faction}
</Typography>
</TableCell>
<TableCell align="right">
<Box ml={1} mb={1}>
<Button onClick={(e) => acceptInvitation(e, faction)}>Join!</Button>
</Box>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
</Paper>
)) || <Typography>You have no outstanding faction invites.</Typography>}
</Container>
);
}