mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2025-03-20 17:22:31 +01:00
160 lines
4.5 KiB
TypeScript
160 lines
4.5 KiB
TypeScript
/**
|
|
* This is a central class for storing and managing the player's hashes,
|
|
* which are generated by Hacknet Servers
|
|
*
|
|
* It is also used to keep track of what upgrades the player has bought with
|
|
* his hashes, and contains method for grabbing the data/multipliers from
|
|
* those upgrades
|
|
*/
|
|
import { HashUpgrades } from "./HashUpgrades";
|
|
import { HashUpgrade } from "./HashUpgrade";
|
|
|
|
import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../utils/JSONReviver";
|
|
|
|
export class HashManager {
|
|
// Max number of hashes this can hold. Equal to the sum of capacities of
|
|
// all Hacknet Servers
|
|
capacity = 0;
|
|
|
|
// Number of hashes currently in storage
|
|
hashes = 0;
|
|
|
|
// Map of Hash Upgrade Name -> levels in that upgrade
|
|
upgrades: Record<string, number> = {};
|
|
|
|
constructor() {
|
|
for (const name of Object.keys(HashUpgrades)) {
|
|
this.upgrades[name] = 0;
|
|
}
|
|
}
|
|
|
|
/** Generic helper function for getting a multiplier from a HashUpgrade */
|
|
getMult(upgName: string): number {
|
|
const upg = HashUpgrades[upgName];
|
|
const currLevel = this.upgrades[upgName];
|
|
if (upg == null || currLevel == null) {
|
|
console.error(`Could not find Hash Study upgrade`);
|
|
return 1;
|
|
}
|
|
|
|
return 1 + (upg.value * currLevel) / 100;
|
|
}
|
|
|
|
/** One of the Hash upgrades improves studying. This returns that multiplier */
|
|
getStudyMult(): number {
|
|
const upgName = "Improve Studying";
|
|
|
|
return this.getMult(upgName);
|
|
}
|
|
|
|
/** One of the Hash upgrades improves gym training. This returns that multiplier */
|
|
getTrainingMult(): number {
|
|
const upgName = "Improve Gym Training";
|
|
|
|
return this.getMult(upgName);
|
|
}
|
|
|
|
getUpgrade(upgName: string): HashUpgrade | null {
|
|
const upg = HashUpgrades[upgName];
|
|
if (!upg) {
|
|
console.error(`Invalid Upgrade Name given to HashManager.getUpgrade(): ${upgName}`);
|
|
return null;
|
|
}
|
|
return upg;
|
|
}
|
|
|
|
/** Get the cost (in hashes) of an upgrade */
|
|
getUpgradeCost(upgName: string, count = 1): number {
|
|
const upg = this.getUpgrade(upgName);
|
|
const currLevel = this.upgrades[upgName];
|
|
if (upg == null || currLevel == null) {
|
|
console.error(`Invalid Upgrade Name given to HashManager.getUpgradeCost(): ${upgName}`);
|
|
return Infinity;
|
|
}
|
|
|
|
return upg.getCost(currLevel, count);
|
|
}
|
|
|
|
prestige(): void {
|
|
for (const name of Object.keys(HashUpgrades)) {
|
|
this.upgrades[name] = 0;
|
|
}
|
|
this.hashes = 0;
|
|
|
|
// When prestiging, player's hacknet nodes are always reset. So capacity = 0
|
|
this.updateCapacity(0);
|
|
}
|
|
|
|
/** Reverts an upgrade and refunds the hashes used to buy it */
|
|
refundUpgrade(upgName: string, count = 1): void {
|
|
const upg = HashUpgrades[upgName];
|
|
|
|
// Reduce the level first, so we get the right cost
|
|
this.upgrades[upgName] -= count;
|
|
|
|
const currLevel = this.upgrades[upgName];
|
|
if (upg == null || currLevel == null || currLevel < 0) {
|
|
console.error(`Invalid Upgrade Name given to HashManager.upgrade(): ${upgName}`);
|
|
return;
|
|
}
|
|
|
|
const cost = upg.getCost(currLevel, count);
|
|
this.hashes += cost;
|
|
}
|
|
|
|
/**
|
|
* Stores the given hashes, capping at capacity
|
|
* @param numHashes The number of hashes to increment
|
|
* @returns The number of wasted hashes (over capacity)
|
|
*/
|
|
storeHashes(numHashes: number): number {
|
|
this.hashes += numHashes;
|
|
let wastedHashes = this.hashes;
|
|
this.hashes = Math.min(this.hashes, this.capacity);
|
|
wastedHashes -= this.hashes;
|
|
return wastedHashes;
|
|
}
|
|
|
|
updateCapacity(newCap: number): void {
|
|
if (newCap < 0) {
|
|
this.capacity = 0;
|
|
}
|
|
this.capacity = Math.max(newCap, 0);
|
|
}
|
|
|
|
/**
|
|
* Returns boolean indicating whether or not the upgrade was successfully purchased
|
|
* Note that this does NOT actually implement the effect
|
|
*/
|
|
upgrade(upgName: string, count = 1): boolean {
|
|
const upg = HashUpgrades[upgName];
|
|
if (upg == null) {
|
|
console.error(`Invalid Upgrade Name given to HashManager.upgrade(): ${upgName}`);
|
|
return false;
|
|
}
|
|
|
|
const cost = this.getUpgradeCost(upgName, count);
|
|
|
|
if (this.hashes < cost) {
|
|
return false;
|
|
}
|
|
|
|
this.hashes -= cost;
|
|
this.upgrades[upgName] += count;
|
|
|
|
return true;
|
|
}
|
|
|
|
//Serialize the current object to a JSON save state.
|
|
toJSON(): IReviverValue {
|
|
return Generic_toJSON("HashManager", this);
|
|
}
|
|
|
|
// Initializes a HashManager object from a JSON save state.
|
|
static fromJSON(value: IReviverValue): HashManager {
|
|
return Generic_fromJSON(HashManager, value.data);
|
|
}
|
|
}
|
|
|
|
constructorsForReviver.HashManager = HashManager;
|