bitburner-src/src/Faction/ui/Info.tsx
2021-09-04 01:39:34 -04:00

99 lines
3.8 KiB
TypeScript

/**
* React component for general information about the faction. This includes the
* factions "motto", reputation, favor, and gameplay instructions
*/
import * as React from "react";
import { Faction } from "../../Faction/Faction";
import { FactionInfo } from "../../Faction/FactionInfo";
import { AutoupdatingParagraph } from "../../ui/React/AutoupdatingParagraph";
import { ParagraphWithTooltip } from "../../ui/React/ParagraphWithTooltip";
import { Reputation } from "../../ui/React/Reputation";
import { Favor } from "../../ui/React/Favor";
import { MathComponent } from 'mathjax-react';
type IProps = {
faction: Faction;
factionInfo: FactionInfo;
}
type IInnerHTMLMarkup = {
__html: string;
}
const blockStyleMarkup = {
display: "block",
}
const infoStyleMarkup = {
display: "block",
width: "70%",
}
export class Info extends React.Component<IProps, any> {
constructor(props: IProps) {
super(props);
this.getFavorGainContent = this.getFavorGainContent.bind(this);
this.getReputationContent = this.getReputationContent.bind(this);
}
getFavorGainContent(): JSX.Element {
const favorGain = this.props.faction.getFavorGain()[0];
return (<>
You will have {Favor(this.props.faction.favor+favorGain)} faction favor after installing an Augmentation.
<MathComponent tex={String.raw`r = \text{total faction reputation}`} />
<MathComponent tex={String.raw`favor=\left\lfloor\log_{1.02}\left(\frac{r+25000}{25500}\right)\right\rfloor`} />
</>);
}
getReputationContent(): JSX.Element {
return <>Reputation: {Reputation(this.props.faction.playerReputation)}</>
}
render(): React.ReactNode {
const favorTooltip = <>
Faction favor increases the rate at which you earn reputation for
this faction by 1% per favor. Faction favor is gained whenever you
install an Augmentation. The amount of
favor you gain depends on the total amount of reputation you earned with this faction.
Across all resets.
<MathComponent tex={String.raw`r = reputation`} />
<MathComponent tex={String.raw`\Delta r = \Delta r \times \frac{100+favor}{100}`} />
</>;
const infoText: IInnerHTMLMarkup = {
__html: this.props.factionInfo.infoText,
}
return (
<div>
<pre>
<i className={"text"} dangerouslySetInnerHTML={infoText}></i>
</pre>
<p style={blockStyleMarkup}>-------------------------</p>
<AutoupdatingParagraph
intervalTime={5e3}
getContent={this.getReputationContent}
getTooltip={this.getFavorGainContent}
/>
<p style={blockStyleMarkup}>-------------------------</p>
<ParagraphWithTooltip
content={<>Faction Favor: {Favor(this.props.faction.favor)}</>}
tooltip={favorTooltip}
/>
<p style={blockStyleMarkup}>-------------------------</p>
<p style={infoStyleMarkup}>
Perform work/carry out assignments for your faction to help further its cause!
By doing so you will earn reputation for your faction. You will also gain
reputation passively over time, although at a very slow rate. Earning
reputation will allow you to purchase Augmentations through this faction, which
are powerful upgrades that enhance your abilities.
</p>
</div>
)
}
}