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https://github.com/bitburner-official/bitburner-src.git
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e572c6dad8
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard * Aug purchase confirmation popup displays money in 0.000a format * Character now displays hacknet server info properly * Character,Info now displays hacknet server info correctly. * Formulas (#825) Formulas API v0.1 * Make all money the same color, same for reputation, format all numbers consistently. * rename a lot of the formulas function to no longer contain calculate * added hacking related formulas * removed unused variable * v0.51.0
92 lines
3.5 KiB
TypeScript
92 lines
3.5 KiB
TypeScript
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
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import { Player } from "./Player";
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import { IPlayer } from "./PersonObjects/IPlayer";
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import { calculateIntelligenceBonus } from "./PersonObjects/formulas/intelligence";
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import { Server } from "./Server/Server";
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import { HacknetServer } from "./Hacknet/HacknetServer";
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/**
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* Returns the chance the player has to successfully hack a server
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*/
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export function calculateHackingChance(server: Server, player: IPlayer): number {
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const hackFactor = 1.75;
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const difficultyMult = (100 - server.hackDifficulty) / 100;
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const skillMult = hackFactor * player.hacking_skill;
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const skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
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const chance = skillChance * difficultyMult * player.hacking_chance_mult * calculateIntelligenceBonus(player.intelligence, 1);
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if (chance > 1) { return 1; }
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if (chance < 0) { return 0; }
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return chance;
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}
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/**
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* Returns the amount of hacking experience the player will gain upon
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* successfully hacking a server
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*/
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export function calculateHackingExpGain(server: Server, player: IPlayer): number {
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const baseExpGain = 3;
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const diffFactor = 0.3;
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if (server.baseDifficulty == null) {
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server.baseDifficulty = server.hackDifficulty;
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}
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let expGain = baseExpGain;
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expGain += (server.baseDifficulty * player.hacking_exp_mult * diffFactor);
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return expGain * BitNodeMultipliers.HackExpGain;
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}
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/**
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* Returns the percentage of money that will be stolen from a server if
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* it is successfully hacked (returns the decimal form, not the actual percent value)
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*/
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export function calculatePercentMoneyHacked(server: Server, player: IPlayer): number {
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// Adjust if needed for balancing. This is the divisor for the final calculation
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const balanceFactor = 240;
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const difficultyMult = (100 - server.hackDifficulty) / 100;
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const skillMult = (player.hacking_skill - (server.requiredHackingSkill - 1)) / player.hacking_skill;
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const percentMoneyHacked = difficultyMult * skillMult * player.hacking_money_mult / balanceFactor;
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if (percentMoneyHacked < 0) { return 0; }
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if (percentMoneyHacked > 1) { return 1; }
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return percentMoneyHacked * BitNodeMultipliers.ScriptHackMoney;
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}
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/**
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* Returns time it takes to complete a hack on a server, in seconds
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*/
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export function calculateHackingTime(server: Server, player: IPlayer): number {
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const difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
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const baseDiff = 500;
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const baseSkill = 50;
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const diffFactor = 2.5;
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let skillFactor = (diffFactor * difficultyMult + baseDiff);
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// tslint:disable-next-line
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skillFactor /= (player.hacking_skill + baseSkill);
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const hackTimeMultiplier = 5;
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const hackingTime = hackTimeMultiplier * skillFactor / (player.hacking_speed_mult * calculateIntelligenceBonus(player.intelligence, 1));
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return hackingTime;
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}
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/**
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* Returns time it takes to complete a grow operation on a server, in seconds
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*/
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export function calculateGrowTime(server: Server, player: IPlayer): number {
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const growTimeMultiplier = 3.2; // Relative to hacking time. 16/5 = 3.2
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return growTimeMultiplier * calculateHackingTime(server, player);
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}
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/**
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* Returns time it takes to complete a weaken operation on a server, in seconds
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*/
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export function calculateWeakenTime(server: Server, player: IPlayer): number {
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const weakenTimeMultiplier = 4; // Relative to hacking time
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return weakenTimeMultiplier * calculateHackingTime(server, player);
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}
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