mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-02 12:33:56 +01:00
524 lines
28 KiB
JavaScript
524 lines
28 KiB
JavaScript
import { Engine } from "./engine";
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import { Player } from "./Player";
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import { Settings } from "./Settings/Settings";
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import { initializeMainMenuLinks } from "./ui/MainMenu/Links";
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import { LiteratureNames } from "./Literature/data/LiteratureNames";
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import { exceptionAlert } from "../utils/helpers/exceptionAlert";
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import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
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import { createElement } from "../utils/uiHelpers/createElement";
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import { createPopup } from "../utils/uiHelpers/createPopup";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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// Ordered array of keys to Interactive Tutorial Steps
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const orderedITutorialSteps = [
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"Start",
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"GoToCharacterPage", // Click on 'Stats' page
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"CharacterPage", // Introduction to 'Stats' page
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"CharacterGoToTerminalPage", // Go back to Terminal
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"TerminalIntro", // Introduction to Terminal
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"TerminalHelp", // Using 'help' Terminal command
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"TerminalLs", // Using 'ls' Terminal command
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"TerminalScan", // Using 'scan' Terminal command
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"TerminalScanAnalyze1", // Using 'scan-analyze' Terminal command
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"TerminalScanAnalyze2", // Using 'scan-analyze 3' Terminal command
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"TerminalConnect", // Connecting to foodnstuff
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"TerminalAnalyze", // Analyzing foodnstuff
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"TerminalNuke", // NUKE foodnstuff
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"TerminalManualHack", // Hack foodnstuff
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"TerminalHackingMechanics", // Explanation of hacking mechanics
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"TerminalCreateScript", // Create a script using 'nano'
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"TerminalTypeScript", // Script Editor page - Type script and then save & close
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"TerminalFree", // Using 'Free' Terminal command
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"TerminalRunScript", // Running script using 'run' Terminal command
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"TerminalGoToActiveScriptsPage",
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"ActiveScriptsPage",
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"ActiveScriptsToTerminal",
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"TerminalTailScript",
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"GoToHacknetNodesPage",
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"HacknetNodesIntroduction",
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"HacknetNodesGoToWorldPage",
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"WorldDescription",
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"TutorialPageInfo",
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"End"
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]
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// Create an 'enum' for the Steps
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const iTutorialSteps = {};
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for (let i = 0; i < orderedITutorialSteps.length; ++i) {
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iTutorialSteps[orderedITutorialSteps[i]] = i;
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}
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var ITutorial = {
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currStep: 0, // iTutorialSteps.Start
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isRunning: false,
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// Keeps track of whether each step has been done
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stepIsDone: {},
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}
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function iTutorialStart() {
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// Initialize Interactive Tutorial state by settings 'done' for each state to false
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ITutorial.stepIsDone = {};
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for (let i = 0; i < orderedITutorialSteps.length; ++i) {
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ITutorial.stepIsDone[i] = false;
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}
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Engine.loadTerminalContent();
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// Don't autosave during this interactive tutorial
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Engine.Counters.autoSaveCounter = Infinity;
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ITutorial.currStep = 0;
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ITutorial.isRunning = true;
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document.getElementById("interactive-tutorial-container").style.display = "block";
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// Exit tutorial button
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var exitButton = clearEventListeners("interactive-tutorial-exit");
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exitButton.addEventListener("click", function() {
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iTutorialEnd();
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return false;
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});
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// Back button
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var backButton = clearEventListeners("interactive-tutorial-back");
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backButton.addEventListener("click", function() {
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iTutorialPrevStep();
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return false;
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});
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// Next button
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var nextButton = clearEventListeners("interactive-tutorial-next");
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nextButton.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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iTutorialEvaluateStep();
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}
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function iTutorialEvaluateStep() {
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if (!ITutorial.isRunning) {return;}
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// Disable and clear main menu
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var terminalMainMenu = clearEventListeners("terminal-menu-link");
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var statsMainMenu = clearEventListeners("stats-menu-link");
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var activeScriptsMainMenu = clearEventListeners("active-scripts-menu-link");
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var hacknetMainMenu = clearEventListeners("hacknet-nodes-menu-link");
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var cityMainMenu = clearEventListeners("city-menu-link");
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var tutorialMainMenu = clearEventListeners("tutorial-menu-link");
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terminalMainMenu.removeAttribute("class");
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statsMainMenu.removeAttribute("class");
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activeScriptsMainMenu.removeAttribute("class");
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hacknetMainMenu.removeAttribute("class");
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cityMainMenu.removeAttribute("class");
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tutorialMainMenu.removeAttribute("class");
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// Interactive Tutorial Next button
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var nextBtn = document.getElementById("interactive-tutorial-next");
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switch(ITutorial.currStep) {
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case iTutorialSteps.Start:
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Engine.loadTerminalContent();
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
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"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
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"This tutorial will show you the basics of the game. " +
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"You may skip the tutorial at any time.");
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.GoToCharacterPage:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
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"the main navigation menu (left-hand side of the screen)");
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nextBtn.style.display = "none";
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// Flash 'Stats' menu and set its tutorial click handler
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statsMainMenu.setAttribute("class", "flashing-button");
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statsMainMenu.addEventListener("click", function() {
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Engine.loadCharacterContent();
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iTutorialNextStep(); //Opening the character page will go to the next step
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return false;
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});
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break;
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case iTutorialSteps.CharacterPage:
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Engine.loadCharacterContent();
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iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
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"such as your skills, money, and bonuses/multipliers. ")
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.CharacterGoToTerminalPage:
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Engine.loadCharacterContent();
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iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
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"main navigation menu.");
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nextBtn.style.display = "none";
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// Flash 'Terminal' menu and set its tutorial click handler
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terminalMainMenu.setAttribute("class", "flashing-button");
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terminalMainMenu.addEventListener("click", function() {
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Engine.loadTerminalContent();
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.TerminalIntro:
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Engine.loadTerminalContent();
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iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
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"all of the other machines around the world.");
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.TerminalHelp:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
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"(Don't forget to press Enter after typing the command)");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalLs:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " +
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"and a description of what they do. <br><br>Let's try another command. Enter the 'ls' command");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScan:
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Engine.loadTerminalContent();
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iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
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"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
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"We'll get to what this does later. <br><br>Using your home computer's terminal, you can connect " +
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"to other machines throughout the world. Let's do that now by first entering " +
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"the 'scan' command.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze1:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'scan' command shows all available network connections. In other words, " +
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"it displays a list of all servers that can be connected to from your " +
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"current machine. A server is identified by either its IP or its hostname. <br><br> " +
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"That's great and all, but there's so many servers. Which one should you go to? " +
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"The 'scan-analyze' command gives some more detailed information about servers on the " +
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"network. Try it now");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze2:
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Engine.loadTerminalContent();
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iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " +
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"information about each server that you can connect to (servers that are a distance of " +
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"one node away). <br><br> It is also possible to run 'scan-analyze' with " +
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"a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.")
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalConnect:
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Engine.loadTerminalContent();
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iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " +
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"as figure out how to navigate to those servers through the network. You can only connect to " +
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"a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
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"the ip or the hostname, but dont use both.<br><br>" +
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"From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " +
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"only one node away. Let's connect so it now using: 'connect foodnstuff'");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalAnalyze:
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Engine.loadTerminalContent();
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iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!<br><br> In the year 2077, currency has " +
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"become digital and decentralized. People and corporations store their money " +
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"on servers and computers. Using your hacking abilities, you can hack servers " +
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"to steal money and gain experience. <br><br> " +
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"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalNuke:
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Engine.loadTerminalContent();
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iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
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"about hacking the server. <br><br> For this server, the required hacking skill is only 1, " +
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"which means you can hack it right now. However, in order to hack a server " +
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"you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " +
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"home computer is a virus that will grant you root access to a machine if there are enough " +
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"open ports.<br><br> The 'analyze' results shows that there do not need to be any open ports " +
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"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
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"'run NUKE.exe' command.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalManualHack:
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Engine.loadTerminalContent();
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iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
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"Try doing that now.");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalHackingMechanics:
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Engine.loadTerminalContent();
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iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
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"only has a certain percentage chance " +
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"of success. This time and success chance is determined by a variety of factors, including " +
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"your hacking skill and the server's security level.<br><br>" +
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"If your attempt to hack the server is successful, you will steal a certain percentage " +
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"of the server's total money. This percentage is affected by your hacking skill and " +
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"the server's security level.<br><br>The amount of money on a server is not limitless. So, if " +
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"you constantly hack a server and deplete its money, then you will encounter " +
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"diminishing returns in your hacking.");
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.TerminalCreateScript:
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Engine.loadTerminalContent();
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iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
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"you don't want to be hacking manually the entire time. You can automate your hacking " +
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"by writing scripts!<br><br>To create a new script or edit an existing one, you can use the 'nano' " +
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"command. Scripts must end with the '.script' extension. Let's make a script now by " +
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"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
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" will end a command like hack early)");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalTypeScript:
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Engine.loadScriptEditorContent("foodnstuff.script", "");
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iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
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"written in the Netscript language, a programming language created for " +
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"this game. <strong style='background-color:#444;'>There are details about the Netscript language in the documentation, which " +
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"can be accessed in the 'Tutorial' tab on the main navigation menu. I highly suggest you check " +
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"it out after this tutorial.</strong> For now, just copy " +
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"and paste the following code into the script editor: <br><br>" +
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"while(true) { <br>" +
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" hack('foodnstuff'); <br>" +
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"}<br><br> " +
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"For anyone with basic programming experience, this code should be straightforward. " +
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"This script will continuously hack the 'foodnstuff' server.<br><br>" +
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"To save and close the script editor, press the button in the bottom left, or press ctrl + b.");
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nextBtn.style.display = "none"; // next step triggered in saveAndCloseScriptEditor() (Script.js)
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break;
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case iTutorialSteps.TerminalFree:
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Engine.loadTerminalContent();
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iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
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"run on any machine which you have root access to. Different servers have different " +
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"amounts of RAM. You can also purchase more RAM for your home server.<br><br>To check how much " +
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"RAM is available on this machine, enter the 'free' command.");
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nextBtn.style.display = "none"; // next step triggered by terminal commmand
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break;
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case iTutorialSteps.TerminalRunScript:
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Engine.loadTerminalContent();
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iTutorialSetText("We have 16GB of free RAM on this machine, which is enough to run our " +
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"script. Let's run our script using 'run foodnstuff.script'.");
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nextBtn.style.display = "none"; // next step triggered by terminal commmand
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break;
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case iTutorialSteps.TerminalGoToActiveScriptsPage:
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Engine.loadTerminalContent();
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iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
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"Your scripts will continuously run in the background and will automatically stop if " +
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"the code ever completes (the 'foodnstuff.script' will never complete because it " +
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"runs an infinite loop). <br><br>These scripts can passively earn you income and hacking experience. " +
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"Your scripts will also earn money and experience while you are offline, although at a " +
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"much slower rate. <br><br> " +
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"Let's check out some statistics for our running scripts by clicking the " +
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"'Active Scripts' link in the main navigation menu.");
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nextBtn.style.display = "none";
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// Flash 'Active Scripts' menu and set its tutorial click handler
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activeScriptsMainMenu.setAttribute("class", "flashing-button");
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activeScriptsMainMenu.addEventListener("click", function() {
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Engine.loadActiveScriptsContent();
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.ActiveScriptsPage:
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Engine.loadActiveScriptsContent();
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iTutorialSetText("This page displays stats/information about all of your scripts that are " +
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"running across every existing server. You can use this to gauge how well " +
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"your scripts are doing. Let's go back to the Terminal now using the 'Terminal' " +
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"link.");
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nextBtn.style.display = "none";
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// Flash 'Terminal' button and set its tutorial click handler
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terminalMainMenu.setAttribute("class", "flashing-button");
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terminalMainMenu.addEventListener("click", function() {
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Engine.loadTerminalContent();
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.ActiveScriptsToTerminal:
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Engine.loadTerminalContent();
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iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
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"what it's doing. We can check these logs using the 'tail' command. Do that " +
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"now for the script we just ran by typing 'tail foodnstuff.script'");
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nextBtn.style.display = "none"; // next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalTailScript:
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Engine.loadTerminalContent();
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iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
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"just started running...but check back again in a few minutes! <br><br>" +
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"This pretty much covers the basics of hacking. To learn more about writing " +
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"scripts using the Netscript language, select the 'Tutorial' link in the " +
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"main navigation menu to look at the documentation. " +
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"<strong style='background-color:#444;'>If you are an experienced JavaScript " +
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"developer, I would highly suggest you check out the section on " +
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"NetscriptJS/Netscript 2.0.</strong><br><br>For now, let's move on to something else!");
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.GoToHacknetNodesPage:
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Engine.loadTerminalContent();
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iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
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"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
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"the 'Hacknet Nodes' page through the main navigation menu now.");
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nextBtn.style.display = "none";
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// Flash 'Hacknet' menu and set its tutorial click handler
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hacknetMainMenu.setAttribute("class", "flashing-button");
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hacknetMainMenu.addEventListener("click", function() {
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Engine.loadHacknetNodesContent();
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.HacknetNodesIntroduction:
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Engine.loadHacknetNodesContent();
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iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
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"existing ones. Let's purchase a new one now.");
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nextBtn.style.display = "none"; // Next step triggered by purchaseHacknet() (HacknetNode.js)
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break;
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case iTutorialSteps.HacknetNodesGoToWorldPage:
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Engine.loadHacknetNodesContent();
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iTutorialSetText("You just purchased a Hacknet Node! This Hacknet Node will passively " +
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"earn you money over time, both online and offline. When you get enough " +
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" money, you can upgrade " +
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"your newly-purchased Hacknet Node below.<br><br>" +
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"Let's go to the 'City' page through the main navigation menu.");
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nextBtn.style.display = "none";
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// Flash 'City' menu and set its tutorial click handler
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cityMainMenu.setAttribute("class", "flashing-button");
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cityMainMenu.addEventListener("click", function() {
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Engine.loadLocationContent();
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.WorldDescription:
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Engine.loadLocationContent();
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iTutorialSetText("This page lists all of the different locations you can currently " +
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"travel to. Each location has something that you can do. " +
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"There's a lot of content out in the world, make sure " +
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"you explore and discover!<br><br>" +
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"Lastly, click on the 'Tutorial' link in the main navigation menu.");
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nextBtn.style.display = "none";
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// Flash 'Tutorial' menu and set its tutorial click handler
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tutorialMainMenu.setAttribute("class", "flashing-button");
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tutorialMainMenu.addEventListener("click", function() {
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Engine.loadTutorialContent();
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.TutorialPageInfo:
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Engine.loadTutorialContent();
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iTutorialSetText("This page contains a lot of different documentation about the game's " +
|
|
"content and mechanics. <strong style='background-color:#444;'> I know it's a lot, but I highly suggest you read " +
|
|
"(or at least skim) through this before you start playing</strong>. That's the end of the tutorial. " +
|
|
"Hope you enjoy the game!");
|
|
nextBtn.style.display = "inline-block";
|
|
nextBtn.innerHTML = "Finish Tutorial";
|
|
break;
|
|
case iTutorialSteps.End:
|
|
iTutorialEnd();
|
|
break;
|
|
default:
|
|
throw new Error("Invalid tutorial step");
|
|
}
|
|
|
|
if (ITutorial.stepIsDone[ITutorial.currStep] === true) {
|
|
nextBtn.style.display = "inline-block";
|
|
}
|
|
}
|
|
|
|
// Go to the next step and evaluate it
|
|
function iTutorialNextStep() {
|
|
// Special behavior for certain steps
|
|
if (ITutorial.currStep === iTutorialSteps.GoToCharacterPage) {
|
|
document.getElementById("stats-menu-link").removeAttribute("class");
|
|
}
|
|
if (ITutorial.currStep === iTutorialSteps.CharacterGoToTerminalPage) {
|
|
document.getElementById("terminal-menu-link").removeAttribute("class");
|
|
}
|
|
if (ITutorial.currStep === iTutorialSteps.TerminalGoToActiveScriptsPage) {
|
|
document.getElementById("active-scripts-menu-link").removeAttribute("class");
|
|
}
|
|
if (ITutorial.currStep === iTutorialSteps.ActiveScriptsPage) {
|
|
document.getElementById("terminal-menu-link").removeAttribute("class");
|
|
}
|
|
if (ITutorial.currStep === iTutorialSteps.GoToHacknetNodesPage) {
|
|
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
|
|
}
|
|
if (ITutorial.currStep === iTutorialSteps.HacknetNodesGoToWorldPage) {
|
|
document.getElementById("city-menu-link").removeAttribute("class");
|
|
}
|
|
if (ITutorial.currStep === iTutorialSteps.WorldDescription) {
|
|
document.getElementById("tutorial-menu-link").removeAttribute("class");
|
|
}
|
|
|
|
ITutorial.stepIsDone[ITutorial.currStep] = true;
|
|
if (ITutorial.currStep < iTutorialSteps.End) {
|
|
ITutorial.currStep += 1;
|
|
}
|
|
iTutorialEvaluateStep();
|
|
}
|
|
|
|
// Go to previous step and evaluate
|
|
function iTutorialPrevStep() {
|
|
if (ITutorial.currStep > iTutorialSteps.Start) {
|
|
ITutorial.currStep -= 1;
|
|
}
|
|
iTutorialEvaluateStep();
|
|
}
|
|
|
|
function iTutorialEnd() {
|
|
// Re-enable auto save
|
|
if (Settings.AutosaveInterval === 0) {
|
|
Engine.Counters.autoSaveCounter = Infinity;
|
|
} else {
|
|
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
|
|
}
|
|
|
|
// Initialize references to main menu links
|
|
// We have to call initializeMainMenuLinks() again because the Interactive Tutorial
|
|
// re-creates Main menu links with clearEventListeners()
|
|
if (!initializeMainMenuLinks()) {
|
|
const errorMsg = "Failed to initialize Main Menu Links. Please try refreshing the page. " +
|
|
"If that doesn't work, report the issue to the developer";
|
|
exceptionAlert(new Error(errorMsg));
|
|
console.error(errorMsg);
|
|
return;
|
|
}
|
|
Engine.init();
|
|
|
|
ITutorial.currStep = iTutorialSteps.End;
|
|
ITutorial.isRunning = false;
|
|
document.getElementById("interactive-tutorial-container").style.display = "none";
|
|
|
|
// Create a popup with final introductory stuff
|
|
var popupId = "interactive-tutorial-ending-popup";
|
|
var txt = createElement("p", {
|
|
innerHTML:
|
|
"If you are new to the game, the following links may be useful for you!<br><br>" +
|
|
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html' target='_blank'>Getting Started Guide</a>" +
|
|
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/' target='_blank'>Documentation</a><br><br>" +
|
|
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
|
|
"To read it, go to Terminal and enter<br><br>cat " + LiteratureNames.HackersStartingHandbook
|
|
});
|
|
var gotitBtn = createElement("a", {
|
|
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
|
|
clickListener:()=>{
|
|
removeElementById(popupId);
|
|
}
|
|
});
|
|
createPopup(popupId, [txt, gotitBtn]);
|
|
|
|
Player.getHomeComputer().messages.push(LiteratureNames.HackersStartingHandbook);
|
|
}
|
|
|
|
function iTutorialSetText(txt) {
|
|
var textBox = document.getElementById("interactive-tutorial-text");
|
|
if (textBox == null) {throw new Error("Could not find text box"); return;}
|
|
textBox.innerHTML = txt;
|
|
textBox.parentElement.scrollTop = 0; // this resets scroll position
|
|
}
|
|
|
|
export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial};
|