mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-10-23 10:13:13 +02:00
55 lines
1.6 KiB
TypeScript
55 lines
1.6 KiB
TypeScript
import { Factions } from "../../Faction/Factions";
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import { Faction } from "../../Faction/Faction";
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import { Gang } from "../../Gang/Gang";
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import { PlayerObject } from "./PlayerObject";
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import { GangConstants } from "../../Gang/data/Constants";
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export function canAccessGang(this: PlayerObject): boolean {
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if (this.bitNodeN === 2) {
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return true;
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}
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if (this.sourceFileLvl(2) <= 0) {
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return false;
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}
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return this.karma <= GangConstants.GangKarmaRequirement;
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}
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export function isAwareOfGang(this: PlayerObject): boolean {
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return this.bitNodeN === 2 || this.sourceFileLvl(2) >= 1;
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}
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export function getGangFaction(this: PlayerObject): Faction {
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const gang = this.gang;
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if (gang === null) throw new Error("Cannot get gang faction because player is not in a gang.");
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const fac = Factions[gang.facName];
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if (fac == null) throw new Error(`Gang has invalid faction name: ${gang.facName}`);
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return fac;
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}
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export function getGangName(this: PlayerObject): string {
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const gang = this.gang;
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return gang ? gang.facName : "";
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}
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export function hasGangWith(this: PlayerObject, facName: string): boolean {
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const gang = this.gang;
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return gang ? gang.facName === facName : false;
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}
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export function startGang(this: PlayerObject, factionName: string, hacking: boolean): void {
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this.gang = new Gang(factionName, hacking);
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const fac = Factions[factionName];
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if (fac == null) {
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throw new Error(`Invalid faction name when creating gang: ${factionName}`);
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}
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fac.playerReputation = 0;
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}
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export function inGang(this: PlayerObject) {
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return Boolean(this.gang);
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}
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