bitburner-src/src/Prestige.ts
Snarling 04d49e3a6d
SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00

329 lines
10 KiB
TypeScript
Executable File

import { FactionNames } from "./Faction/data/FactionNames";
import { CityName } from "./Enums";
import { StaticAugmentations } from "./Augmentation/StaticAugmentations";
import { augmentationExists, initAugmentations } from "./Augmentation/AugmentationHelpers";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { initBitNodeMultipliers } from "./BitNode/BitNode";
import { Companies, initCompanies } from "./Company/Companies";
import { resetIndustryResearchTrees } from "./Corporation/IndustryData";
import { Programs } from "./Programs/Programs";
import { Factions, initFactions } from "./Faction/Factions";
import { joinFaction } from "./Faction/FactionHelpers";
import { updateHashManagerCapacity } from "./Hacknet/HacknetHelpers";
import { prestigeWorkerScripts } from "./NetscriptWorker";
import { Player } from "@player";
import { recentScripts } from "./Netscript/RecentScripts";
import { resetPidCounter } from "./Netscript/Pid";
import { LiteratureNames } from "./Literature/data/LiteratureNames";
import { GetServer, AddToAllServers, initForeignServers, prestigeAllServers } from "./Server/AllServers";
import { prestigeHomeComputer } from "./Server/ServerHelpers";
import { SpecialServers } from "./Server/data/SpecialServers";
import { deleteStockMarket, initStockMarket } from "./StockMarket/StockMarket";
import { Terminal } from "./Terminal";
import { dialogBoxCreate } from "./ui/React/DialogBox";
import { staneksGift } from "./CotMG/Helper";
import { ProgramsSeen } from "./Programs/ui/ProgramsRoot";
import { InvitationsSeen } from "./Faction/ui/FactionsRoot";
import { CONSTANTS } from "./Constants";
import { LogBoxClearEvents } from "./ui/React/LogBoxManager";
const BitNode8StartingMoney = 250e6;
// Prestige by purchasing augmentation
export function prestigeAugmentation(): void {
initBitNodeMultipliers();
const maintainMembership = Player.factions.concat(Player.factionInvitations).filter(function (faction) {
return Factions[faction].getInfo().keep;
});
Player.prestigeAugmentation();
// Delete all Worker Scripts objects
prestigeWorkerScripts();
const homeComp = Player.getHomeComputer();
// Delete all servers except home computer
prestigeAllServers();
// Reset home computer (only the programs) and add to AllServers
AddToAllServers(homeComp);
prestigeHomeComputer(homeComp);
if (augmentationExists(AugmentationNames.Neurolink) && Player.hasAugmentation(AugmentationNames.Neurolink, true)) {
homeComp.programs.push(Programs.FTPCrackProgram.name);
homeComp.programs.push(Programs.RelaySMTPProgram.name);
}
if (augmentationExists(AugmentationNames.CashRoot) && Player.hasAugmentation(AugmentationNames.CashRoot, true)) {
Player.setMoney(1e6);
homeComp.programs.push(Programs.BruteSSHProgram.name);
}
if (augmentationExists(AugmentationNames.PCMatrix) && Player.hasAugmentation(AugmentationNames.PCMatrix, true)) {
homeComp.programs.push(Programs.DeepscanV1.name);
homeComp.programs.push(Programs.AutoLink.name);
}
if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) {
homeComp.programs.push(Programs.Formulas.name);
}
// Re-create foreign servers
initForeignServers(Player.getHomeComputer());
// Gain favor for Companies
for (const member of Object.keys(Companies)) {
if (Companies.hasOwnProperty(member)) {
Companies[member].gainFavor();
}
}
// Gain favor for factions
for (const member of Object.keys(Factions)) {
if (Factions.hasOwnProperty(member)) {
Factions[member].gainFavor();
}
}
// Stop a Terminal action if there is one.
if (Terminal.action !== null) {
Terminal.finishAction(true);
}
Terminal.clear();
LogBoxClearEvents.emit();
// Re-initialize things - This will update any changes
initFactions(); // Factions must be initialized before augmentations
Player.factionInvitations = Player.factionInvitations.concat(maintainMembership);
initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers
Player.reapplyAllSourceFiles();
Player.hp.current = Player.hp.max;
initCompanies();
// Apply entropy from grafting
Player.applyEntropy(Player.entropy);
// Gang
const gang = Player.gang;
if (gang) {
const faction = Factions[gang.facName];
if (faction) joinFaction(faction);
const penalty = 0.95;
for (const m of gang.members) {
m.hack_asc_points *= penalty;
m.str_asc_points *= penalty;
m.def_asc_points *= penalty;
m.dex_asc_points *= penalty;
m.agi_asc_points *= penalty;
m.cha_asc_points *= penalty;
}
}
// BitNode 3: Corporatocracy
if (Player.bitNodeN === 3) {
homeComp.messages.push(LiteratureNames.CorporationManagementHandbook);
}
// Cancel Bladeburner action
if (Player.bladeburner) {
Player.bladeburner.prestige();
}
// BitNode 8: Ghost of Wall Street
if (Player.bitNodeN === 8) {
Player.money = BitNode8StartingMoney;
}
if (Player.bitNodeN === 8 || Player.sourceFileLvl(8) > 0) {
Player.hasWseAccount = true;
Player.hasTixApiAccess = true;
}
// Reset Stock market
if (Player.hasWseAccount) {
initStockMarket();
}
// Red Pill
if (augmentationExists(AugmentationNames.TheRedPill) && Player.hasAugmentation(AugmentationNames.TheRedPill, true)) {
const WorldDaemon = GetServer(SpecialServers.WorldDaemon);
const DaedalusServer = GetServer(SpecialServers.DaedalusServer);
if (WorldDaemon && DaedalusServer) {
WorldDaemon.serversOnNetwork.push(DaedalusServer.hostname);
DaedalusServer.serversOnNetwork.push(WorldDaemon.hostname);
}
}
if (
augmentationExists(AugmentationNames.StaneksGift1) &&
Player.hasAugmentation(AugmentationNames.StaneksGift1, true)
) {
joinFaction(Factions[FactionNames.ChurchOfTheMachineGod]);
}
staneksGift.prestigeAugmentation();
resetPidCounter();
ProgramsSeen.splice(0, ProgramsSeen.length);
InvitationsSeen.splice(0, InvitationsSeen.length);
}
// Prestige by destroying Bit Node and gaining a Source File
export function prestigeSourceFile(flume: boolean): void {
initBitNodeMultipliers();
Player.prestigeSourceFile();
prestigeWorkerScripts(); // Delete all Worker Scripts objects
const homeComp = Player.getHomeComputer();
// Stop a Terminal action if there is one.
if (Terminal.action !== null) {
Terminal.finishAction(true);
}
Terminal.clear();
LogBoxClearEvents.emit();
// Delete all servers except home computer
prestigeAllServers(); // Must be done before initForeignServers()
// Reset home computer (only the programs) and add to AllServers
AddToAllServers(homeComp);
prestigeHomeComputer(homeComp);
// Ram usage needs to be cleared for bitnode-level resets, due to possible change in singularity cost.
for (const script of homeComp.scripts) script.ramUsage = undefined;
// Re-create foreign servers
initForeignServers(Player.getHomeComputer());
if (Player.sourceFileLvl(9) >= 2) {
homeComp.setMaxRam(128);
} else if (Player.sourceFileLvl(1) > 0) {
homeComp.setMaxRam(32);
} else {
homeComp.setMaxRam(8);
}
homeComp.cpuCores = 1;
// Reset favor for Companies
for (const member of Object.keys(Companies)) {
if (Companies.hasOwnProperty(member)) {
Companies[member].favor = 0;
}
}
// Reset favor for factions
for (const member of Object.keys(Factions)) {
if (Factions.hasOwnProperty(member)) {
Factions[member].favor = 0;
}
}
// Stop a Terminal action if there is one
if (Terminal.action !== null) {
Terminal.finishAction(true);
}
// Delete all Augmentations
for (const name of Object.keys(StaticAugmentations)) {
if (StaticAugmentations.hasOwnProperty(name)) {
delete StaticAugmentations[name];
}
}
// Give levels of NeuroFluxGovernor for Source-File 12. Must be done here before Augmentations are recalculated
if (Player.sourceFileLvl(12) > 0) {
Player.augmentations.push({
name: AugmentationNames.NeuroFluxGovernor,
level: Player.sourceFileLvl(12),
});
}
// Re-initialize things - This will update any changes
initFactions(); // Factions must be initialized before augmentations
initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers
Player.reapplyAllSourceFiles();
initCompanies();
if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) {
homeComp.programs.push(Programs.Formulas.name);
}
console.log(Player.bitNodeN);
dialogBoxCreate("hello");
// BitNode 3: Corporatocracy
if (Player.bitNodeN === 3) {
console.log("why isn't the dialogbox happening?");
homeComp.messages.push(LiteratureNames.CorporationManagementHandbook);
dialogBoxCreate(
"You received a copy of the Corporation Management Handbook on your home computer. " +
"Read it if you need help getting started with Corporations!",
);
}
// BitNode 6: Bladeburners and BitNode 7: Bladeburners 2079
if (Player.bitNodeN === 6 || Player.bitNodeN === 7) {
dialogBoxCreate("NSA would like to have a word with you once you're ready.");
}
// BitNode 8: Ghost of Wall Street
if (Player.bitNodeN === 8) {
Player.money = BitNode8StartingMoney;
}
if (Player.bitNodeN === 8 || Player.sourceFileLvl(8) > 0) {
Player.hasWseAccount = true;
Player.hasTixApiAccess = true;
}
// BitNode 10: Digital Carbon
if (Player.bitNodeN === 10) {
dialogBoxCreate(
"Seek out The Covenant if you'd like to purchase a new sleeve or two! And see what VitaLife in New Tokyo has to offer for you",
);
}
// BitNode 12: Digital Carbon
if (Player.bitNodeN === 12 && Player.sourceFileLvl(10) > 100) {
dialogBoxCreate("Saynt_Garmo is watching you");
}
if (Player.bitNodeN === 13) {
dialogBoxCreate(`Trouble is brewing in ${CityName.Chongqing}`);
}
// Reset Stock market, gang, and corporation
if (Player.hasWseAccount) {
initStockMarket();
} else {
deleteStockMarket();
}
resetIndustryResearchTrees();
// Source-File 9 (level 3) effect
// also now applies when entering bn9 until install
if (Player.sourceFileLvl(9) >= 3 || Player.bitNodeN === 9) {
const hserver = Player.createHacknetServer();
hserver.level = 100;
hserver.cores = 10;
hserver.cache = 5;
hserver.updateHashRate(Player.mults.hacknet_node_money);
hserver.updateHashCapacity();
updateHashManagerCapacity();
}
if (Player.bitNodeN === 13) {
Player.money = CONSTANTS.TravelCost;
}
staneksGift.prestigeSourceFile();
// Gain int exp
if (Player.sourceFileLvl(5) !== 0 && !flume) Player.gainIntelligenceExp(300);
// Clear recent scripts
recentScripts.splice(0, recentScripts.length);
resetPidCounter();
}