bitburner-src/electron/main.js
2021-12-02 12:43:00 -05:00

62 lines
1.7 KiB
JavaScript

const { app, BrowserWindow, Menu, globalShortcut, shell } = require("electron");
const greenworks = require("./greenworks");
if (greenworks.init()) {
console.log("Steam API has been initialized.");
} else {
console.log("Steam API has failed to initialize.");
}
const debug = false;
Menu.setApplicationMenu(false);
function createWindow() {
const win = new BrowserWindow({
show: false,
webPreferences: {
devTools: debug,
},
});
win.removeMenu();
win.maximize();
win.loadFile("index.html");
win.show();
if (debug) win.webContents.openDevTools();
globalShortcut.register("f5", function () {
win.loadFile("index.html");
});
globalShortcut.register("f8", function () {
win.loadFile("index.html", { query: { noScripts: "true" } });
});
win.webContents.on("new-window", function (e, url) {
// make sure local urls stay in electron perimeter
if (url.substr(0, "file://".length) === "file://") {
return;
}
// and open every other protocols on the browser
e.preventDefault();
shell.openExternal(url);
});
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
// here. Hey if it works it works.
const achievements = greenworks.getAchievementNames();
// for (const ach of achievements) {
// greenworks.clearAchievement(ach, () => undefined);
// }
setInterval(async () => {
const achs = await win.webContents.executeJavaScript("document.achievements");
for (const ach of achs) {
if (!achievements.includes(ach)) continue;
greenworks.activateAchievement(ach, () => undefined);
}
}, 1000);
}
app.whenReady().then(() => {
createWindow();
});