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assets/palettes/__pycache__/palette_manager.cpython-39.pyc
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assets/palettes/__pycache__/palette_manager.cpython-39.pyc
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assets/palettes/aqua.json
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assets/palettes/aqua.json
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{"background": "#59bdf7",
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"backgroundShade": "#81ccf7",
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"outline": "#268cc7",
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"outline-shade": "#2ba0e3",
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"addition": "#1575ad",
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"outline-dark": "#09517a"}
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assets/palettes/emerald.json
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assets/palettes/emerald.json
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{"background": "#75ebc2",
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"backgroundShade": "#4debb4",
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"outline": "#9baba5",
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"outline-shade": "#81a195",
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"addition": "#07db91",
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"outline-dark": "#60716a"}
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assets/palettes/lavender.json
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assets/palettes/lavender.json
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{"background": "#8818c9",
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"backgroundShade": "#8425ba",
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"outline": "#dd26e0",
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"outline-shade": "#7e38a6",
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"addition": "#a716fa",
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"outline-dark": "#5b1485"}
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assets/palettes/palette_manager.py
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assets/palettes/palette_manager.py
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import os
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import json
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import pygame
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from itertools import cycle
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pygame.init()
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class Palettes:
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def __init__(self, path):
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self.path = path
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self.palettes = {}
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self.current_palette = "emerald" # set starting palette here
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self.load_palettes()
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self.palette = self.get_palette()
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self.cycle = None
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self.changed = False
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def load_palettes(self):
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current_dir = os.getcwd()
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os.chdir(self.path)
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files = os.listdir()
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files.remove('palette_manager.py')
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try:
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files.remove("__pycache__")
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except:
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pass
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for file in files:
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with open(file, "r") as f:
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fileX = json.load(f)
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for color in fileX.keys():
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fileX[color] = self.rgb(fileX[color])
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file = "".join(list(file)[:-5])
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self.palettes[file] = fileX
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os.chdir(current_dir)
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def get_palette(self):
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return self.palettes[self.current_palette]
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def swap_image(self, image, old_p, new_p):
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for color in self.palettes[old_p].keys():
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image = swap_color(image, self.palettes[old_p][color], self.palettes[new_p][color])
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return image
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def create_cycle(self):
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names = self.palettes.keys()
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self.cycle = cycle(names)
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while next(self.cycle) != self.current_palette:
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pass
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@staticmethod
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def rgb(color):
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color = color.strip("#")
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color = [int(color[i:i+2], 16) for i in range(0, 5, 2)]
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return color
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def swap_color(imageX, old, new):
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image_copy = pygame.Surface(imageX.copy().get_size())
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image_copy.fill(new)
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imageX.set_colorkey(old)
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image_copy.blit(imageX, [0, 0])
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return image_copy
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assets/palettes/reddish.json
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assets/palettes/reddish.json
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{"background": "#c9c5c5",
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"backgroundShade": "#a3a0a0",
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"outline": "#9e2929",
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"outline-shade": "#8f6565",
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"addition": "#a83939",
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"outline-dark": "#610e0e"}
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assets/palettes/sakura.json
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assets/palettes/sakura.json
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{"background": "#ff87df",
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"backgroundShade": "#f7b2e5",
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"outline": "#d94db4",
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"outline-shade": "#fe75db",
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"addition": "#eb3bbc",
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"outline-dark": "#97316b"}
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assets/palettes/vanilla.json
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assets/palettes/vanilla.json
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{"background": "#faf9de",
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"backgroundShade": "#f2f2df",
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"outline": "#c7c689",
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"outline-shade": "#ccca5e",
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"addition": "#fffd6e",
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"outline-dark": "#474731"}
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