Mabasej_Team/.venv/lib/python3.9/site-packages/wsproto/__init__.py
Untriex Programming ed6afdb5c9 new
2021-03-17 08:57:57 +01:00

93 lines
2.8 KiB
Python

"""
wsproto
~~~~~~~
A WebSocket implementation.
"""
from typing import Generator, Optional
from .connection import Connection, ConnectionState, ConnectionType
from .events import Event
from .handshake import H11Handshake
from .typing import Headers
__version__ = "1.0.0"
class WSConnection:
"""
Represents the local end of a WebSocket connection to a remote peer.
"""
def __init__(self, connection_type: ConnectionType) -> None:
"""
Constructor
:param wsproto.connection.ConnectionType connection_type: Controls
whether the library behaves as a client or as a server.
"""
self.client = connection_type is ConnectionType.CLIENT
self.handshake = H11Handshake(connection_type)
self.connection: Optional[Connection] = None
@property
def state(self) -> ConnectionState:
"""
:returns: Connection state
:rtype: wsproto.connection.ConnectionState
"""
if self.connection is None:
return self.handshake.state
return self.connection.state
def initiate_upgrade_connection(self, headers: Headers, path: str) -> None:
self.handshake.initiate_upgrade_connection(headers, path)
def send(self, event: Event) -> bytes:
"""
Generate network data for the specified event.
When you want to communicate with a WebSocket peer, you should construct
an event and pass it to this method. This method will return the bytes
that you should send to the peer.
:param wsproto.events.Event event: The event to generate data for
:returns bytes: The data to send to the peer
"""
data = b""
if self.connection is None:
data += self.handshake.send(event)
self.connection = self.handshake.connection
else:
data += self.connection.send(event)
return data
def receive_data(self, data: Optional[bytes]) -> None:
"""
Feed network data into the connection instance.
After calling this method, you should call :meth:`events` to see if the
received data triggered any new events.
:param bytes data: Data received from remote peer
"""
if self.connection is None:
self.handshake.receive_data(data)
self.connection = self.handshake.connection
else:
self.connection.receive_data(data)
def events(self) -> Generator[Event, None, None]:
"""
A generator that yields pending events.
Each event is an instance of a subclass of
:class:`wsproto.events.Event`.
"""
yield from self.handshake.events()
if self.connection is not None:
yield from self.connection.events()
__all__ = ("ConnectionType", "WSConnection")