haha
cc
This commit is contained in:
parent
14871022ab
commit
d61d7a1b1f
BIN
__pycache__/Sounds.cpython-39.pyc
Normal file
BIN
__pycache__/Sounds.cpython-39.pyc
Normal file
Binary file not shown.
BIN
__pycache__/fast_and_trash.cpython-39.pyc
Normal file
BIN
__pycache__/fast_and_trash.cpython-39.pyc
Normal file
Binary file not shown.
BIN
__pycache__/mouse_engine.cpython-39.pyc
Normal file
BIN
__pycache__/mouse_engine.cpython-39.pyc
Normal file
Binary file not shown.
@ -1 +0,0 @@
|
|||||||
Yes u found the save file congrats.
|
|
1
assets/save.json
Normal file
1
assets/save.json
Normal file
@ -0,0 +1 @@
|
|||||||
|
{}
|
BIN
assets/textures/load.png
Normal file
BIN
assets/textures/load.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 594 B |
BIN
assets/textures/load_hover.png
Normal file
BIN
assets/textures/load_hover.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 565 B |
Binary file not shown.
Before Width: | Height: | Size: 2.8 KiB |
Binary file not shown.
Before Width: | Height: | Size: 22 KiB |
@ -1,3 +1,4 @@
|
|||||||
|
import json
|
||||||
import math
|
import math
|
||||||
import random
|
import random
|
||||||
import pygame
|
import pygame
|
||||||
@ -160,6 +161,44 @@ class Game:
|
|||||||
circle.center = [self.midpoint[0] + (math.cos(angle) * dist),
|
circle.center = [self.midpoint[0] + (math.cos(angle) * dist),
|
||||||
self.midpoint[1] + (math.sin(angle) * dist)]
|
self.midpoint[1] + (math.sin(angle) * dist)]
|
||||||
|
|
||||||
|
# saving & loading
|
||||||
|
def save(self, path, setup):
|
||||||
|
|
||||||
|
save = {"gravity": setup["gravity"],
|
||||||
|
"next_circle": self.c_template,
|
||||||
|
"limit": self.limit,
|
||||||
|
"points": self.points,
|
||||||
|
"circles": []}
|
||||||
|
|
||||||
|
for circle in self.circles:
|
||||||
|
save["circles"].append({"radius": circle.radius,
|
||||||
|
"center": circle.center,
|
||||||
|
"color": circle.color,
|
||||||
|
"color_value": str(circle.color_value)})
|
||||||
|
|
||||||
|
del save["circles"][0]
|
||||||
|
|
||||||
|
with open(path, "w") as f:
|
||||||
|
json.dump(save, f, indent=4)
|
||||||
|
|
||||||
|
def load(self, path, setup):
|
||||||
|
|
||||||
|
with open(path, "r") as f:
|
||||||
|
save = json.load(f)
|
||||||
|
|
||||||
|
setup["gravity"] = save["gravity"]
|
||||||
|
|
||||||
|
self.c_template = save["next_circle"]
|
||||||
|
|
||||||
|
for circle in save["circles"]:
|
||||||
|
self.circles.append(Circle(circle["radius"], circle["center"], circle["color"],
|
||||||
|
pygame.Color(eval(circle["color_value"]))))
|
||||||
|
|
||||||
|
self.points = save["points"]
|
||||||
|
self.limit = save["limit"]
|
||||||
|
|
||||||
|
return setup
|
||||||
|
|
||||||
|
|
||||||
class Scroll:
|
class Scroll:
|
||||||
def __init__(self, scroll):
|
def __init__(self, scroll):
|
||||||
|
BIN
planetio.exe
BIN
planetio.exe
Binary file not shown.
126
planetio.py
126
planetio.py
@ -1,4 +1,3 @@
|
|||||||
from fast_and_trash import *
|
|
||||||
from Sounds import *
|
from Sounds import *
|
||||||
from mouse_engine import *
|
from mouse_engine import *
|
||||||
import pygame
|
import pygame
|
||||||
@ -16,6 +15,7 @@ tiny_font = pygame.font.SysFont('Comic Sans MS', 20)
|
|||||||
|
|
||||||
Window_size = [900, 600]
|
Window_size = [900, 600]
|
||||||
Default_size = Window_size
|
Default_size = Window_size
|
||||||
|
monitor_size = [pygame.display.Info().current_w, pygame.display.Info().current_h]
|
||||||
screen = pygame.display.set_mode(Window_size)
|
screen = pygame.display.set_mode(Window_size)
|
||||||
display = pygame.Surface((900, 600))
|
display = pygame.Surface((900, 600))
|
||||||
pygame.display.set_caption("Planetio")
|
pygame.display.set_caption("Planetio")
|
||||||
@ -44,11 +44,18 @@ def menu(screenX, fs, Win_size):
|
|||||||
sheets[3].set_colorkey((0, 0, 0))
|
sheets[3].set_colorkey((0, 0, 0))
|
||||||
s_index = 0
|
s_index = 0
|
||||||
|
|
||||||
|
load = [pygame.image.load("assets/textures/load.png").convert(),
|
||||||
|
pygame.image.load("assets/textures/load_hover.png").convert()]
|
||||||
|
for item in load:
|
||||||
|
item.set_colorkey((0, 0, 0))
|
||||||
|
l_index = 0
|
||||||
|
|
||||||
# values to pass
|
# values to pass
|
||||||
|
|
||||||
setup = {"rotate": True,
|
setup = {"rotate": True,
|
||||||
"gravity": False,
|
"gravity": False,
|
||||||
"cheatsheet": True}
|
"cheatsheet": True,
|
||||||
|
"load": False}
|
||||||
|
|
||||||
# mouse
|
# mouse
|
||||||
|
|
||||||
@ -57,17 +64,6 @@ def menu(screenX, fs, Win_size):
|
|||||||
rotate_color = (0, 0, 0)
|
rotate_color = (0, 0, 0)
|
||||||
r_circle_cords = [730, 500]
|
r_circle_cords = [730, 500]
|
||||||
|
|
||||||
# checking if tutorial
|
|
||||||
|
|
||||||
file = open("assets/save", "r")
|
|
||||||
place = file.read()
|
|
||||||
file.close()
|
|
||||||
if place == "tutorial":
|
|
||||||
screenX, fs, Win_size = tutorial(screenX, fs, Win_size)
|
|
||||||
file = open("assets/save", "w")
|
|
||||||
file.write("Yes u found the save file congrats.")
|
|
||||||
file.close()
|
|
||||||
|
|
||||||
# game loop
|
# game loop
|
||||||
while alive:
|
while alive:
|
||||||
display.fill((255, 255, 255))
|
display.fill((255, 255, 255))
|
||||||
@ -83,10 +79,20 @@ def menu(screenX, fs, Win_size):
|
|||||||
mouse.update(Win_size, Default_size)
|
mouse.update(Win_size, Default_size)
|
||||||
|
|
||||||
# setting actions for buttons
|
# setting actions for buttons
|
||||||
|
if mouse.in_circle([200, 120], 50):
|
||||||
|
with open("assets/save.json", "r") as f:
|
||||||
|
file = json.load(f)
|
||||||
|
|
||||||
|
if file != {}:
|
||||||
|
setup["load"] = True
|
||||||
|
sounds["click"].play(0)
|
||||||
|
screenX, fs, Win_size = run_game(screenX, fs, setup, Win_size)
|
||||||
|
|
||||||
|
setup["load"] = False
|
||||||
|
|
||||||
if mouse.in_circle([450, 300], 50):
|
if mouse.in_circle([450, 300], 50):
|
||||||
sounds["click"].play(0)
|
sounds["click"].play(0)
|
||||||
run_game(screenX, fs, setup, Win_size)
|
screenX, fs, Win_size = run_game(screenX, fs, setup, Win_size)
|
||||||
|
|
||||||
if mouse.in_circle([700, 500], 20):
|
if mouse.in_circle([700, 500], 20):
|
||||||
sounds["click"].play(0)
|
sounds["click"].play(0)
|
||||||
@ -130,6 +136,11 @@ def menu(screenX, fs, Win_size):
|
|||||||
else:
|
else:
|
||||||
s_index = 0
|
s_index = 0
|
||||||
|
|
||||||
|
if mouse.in_circle([200, 120], 50):
|
||||||
|
l_index = 1
|
||||||
|
else:
|
||||||
|
l_index = 0
|
||||||
|
|
||||||
if event.type == KEYDOWN:
|
if event.type == KEYDOWN:
|
||||||
if event.key == K_f:
|
if event.key == K_f:
|
||||||
fs = not fs
|
fs = not fs
|
||||||
@ -137,9 +148,9 @@ def menu(screenX, fs, Win_size):
|
|||||||
Win_size = Default_size
|
Win_size = Default_size
|
||||||
screenX = pygame.display.set_mode(Win_size)
|
screenX = pygame.display.set_mode(Win_size)
|
||||||
else:
|
else:
|
||||||
screenX = pygame.display.set_mode(Win_size, pygame.FULLSCREEN)
|
screenX = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
|
||||||
d = pygame.display.get_surface()
|
d = pygame.display.get_surface()
|
||||||
Win_size = [d.get_width(), int((d.get_width()*2)/3)]
|
Win_size = [int((d.get_height() / 2) * 3), d.get_height()]
|
||||||
|
|
||||||
elif event.key == K_ESCAPE:
|
elif event.key == K_ESCAPE:
|
||||||
pygame.quit()
|
pygame.quit()
|
||||||
@ -164,6 +175,10 @@ def menu(screenX, fs, Win_size):
|
|||||||
else:
|
else:
|
||||||
display.blit(sheets[0 + (s_index * 2)], [700, 100])
|
display.blit(sheets[0 + (s_index * 2)], [700, 100])
|
||||||
|
|
||||||
|
# load
|
||||||
|
|
||||||
|
display.blit(load[l_index], [140, 60])
|
||||||
|
|
||||||
# basic loop config
|
# basic loop config
|
||||||
|
|
||||||
screenX.blit(pygame.transform.scale(display, Win_size), (0, 0))
|
screenX.blit(pygame.transform.scale(display, Win_size), (0, 0))
|
||||||
@ -200,6 +215,10 @@ def run_game(screenX, fs, setup, Win_size):
|
|||||||
cheatsheet.set_colorkey((0, 0, 0))
|
cheatsheet.set_colorkey((0, 0, 0))
|
||||||
cheatsheet.set_alpha(180)
|
cheatsheet.set_alpha(180)
|
||||||
|
|
||||||
|
# if loading
|
||||||
|
if setup["load"]:
|
||||||
|
setup = game.load("assets/save.json", setup)
|
||||||
|
|
||||||
while game.alive:
|
while game.alive:
|
||||||
|
|
||||||
display.fill((255, 255, 255))
|
display.fill((255, 255, 255))
|
||||||
@ -260,6 +279,7 @@ def run_game(screenX, fs, setup, Win_size):
|
|||||||
|
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type == QUIT:
|
if event.type == QUIT:
|
||||||
|
game.save("assets/save.json", setup)
|
||||||
pygame.quit()
|
pygame.quit()
|
||||||
sys.exit()
|
sys.exit()
|
||||||
|
|
||||||
@ -304,14 +324,17 @@ def run_game(screenX, fs, setup, Win_size):
|
|||||||
Win_size = Default_size
|
Win_size = Default_size
|
||||||
screenX = pygame.display.set_mode(Win_size)
|
screenX = pygame.display.set_mode(Win_size)
|
||||||
else:
|
else:
|
||||||
screenX = pygame.display.set_mode(Win_size, pygame.FULLSCREEN)
|
screenX = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
|
||||||
d = pygame.display.get_surface()
|
d = pygame.display.get_surface()
|
||||||
Win_size = [d.get_width(), int((d.get_width() * 2) / 3)]
|
Win_size = [int((d.get_height() / 2) * 3), d.get_height()]
|
||||||
|
|
||||||
elif event.key == K_ESCAPE:
|
elif event.key == K_ESCAPE:
|
||||||
|
game.save("assets/save.json", setup)
|
||||||
return screenX, fs, Win_size
|
return screenX, fs, Win_size
|
||||||
|
|
||||||
elif event.key == K_r:
|
elif event.key == K_r:
|
||||||
|
with open("assets/save.json", "w") as f:
|
||||||
|
json.dump({}, f, indent=4)
|
||||||
return screenX, fs, Win_size
|
return screenX, fs, Win_size
|
||||||
|
|
||||||
# managing scroll
|
# managing scroll
|
||||||
@ -352,6 +375,10 @@ def run_game(screenX, fs, setup, Win_size):
|
|||||||
screenX.blit(pygame.transform.scale(display, Win_size), (0, 0))
|
screenX.blit(pygame.transform.scale(display, Win_size), (0, 0))
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
|
|
||||||
|
# todo save
|
||||||
|
with open("assets/save.json", "w") as f:
|
||||||
|
json.dump({}, f, indent=4)
|
||||||
|
|
||||||
# ending
|
# ending
|
||||||
if game.collapse:
|
if game.collapse:
|
||||||
screenX, fs, Win_size = end(screenX, fs, Win_size, game, "collapse")
|
screenX, fs, Win_size = end(screenX, fs, Win_size, game, "collapse")
|
||||||
@ -416,9 +443,9 @@ def end(screenX, fs, Win_size, game, reason):
|
|||||||
Win_size = Default_size
|
Win_size = Default_size
|
||||||
screenX = pygame.display.set_mode(Win_size)
|
screenX = pygame.display.set_mode(Win_size)
|
||||||
else:
|
else:
|
||||||
screenX = pygame.display.set_mode(Win_size, pygame.FULLSCREEN)
|
screenX = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
|
||||||
d = pygame.display.get_surface()
|
d = pygame.display.get_surface()
|
||||||
Win_size = [d.get_width(), int((d.get_width() * 2) / 3)]
|
Win_size = [int((d.get_height() / 2) * 3), d.get_height()]
|
||||||
|
|
||||||
elif event.key == K_ESCAPE:
|
elif event.key == K_ESCAPE:
|
||||||
return screenX, fs, Win_size
|
return screenX, fs, Win_size
|
||||||
@ -441,64 +468,5 @@ def end(screenX, fs, Win_size, game, reason):
|
|||||||
clock.tick(60)
|
clock.tick(60)
|
||||||
|
|
||||||
|
|
||||||
def tutorial(screenX, fs, Win_size):
|
|
||||||
menu_buttons = pygame.transform.scale(pygame.image.load("assets/textures/tutorial/menu_buttons.png").convert(),
|
|
||||||
[400, 400])
|
|
||||||
full_s = small_font.render("F = FULLSCREEN", False, (0, 0, 0))
|
|
||||||
colorX = (10, 10, 10)
|
|
||||||
mouse = Mouse([0, 0])
|
|
||||||
mouse.update(Win_size, Default_size)
|
|
||||||
|
|
||||||
alive = True
|
|
||||||
|
|
||||||
while alive:
|
|
||||||
mouse.update(Win_size, Default_size)
|
|
||||||
|
|
||||||
# drawing things
|
|
||||||
display.fill((255, 255, 255))
|
|
||||||
|
|
||||||
display.blit(menu_buttons, [50, 40])
|
|
||||||
display.blit(full_s, [50, 470])
|
|
||||||
|
|
||||||
pygame.draw.circle(display, colorX, [700, 300], 40)
|
|
||||||
|
|
||||||
# event loop
|
|
||||||
|
|
||||||
for event in pygame.event.get():
|
|
||||||
if event.type == QUIT:
|
|
||||||
pygame.quit()
|
|
||||||
sys.exit()
|
|
||||||
|
|
||||||
elif event.type == KEYDOWN:
|
|
||||||
if event.key == K_f:
|
|
||||||
fs = not fs
|
|
||||||
if fs is False:
|
|
||||||
Win_size = Default_size
|
|
||||||
screenX = pygame.display.set_mode(Win_size)
|
|
||||||
else:
|
|
||||||
screenX = pygame.display.set_mode(Win_size, pygame.FULLSCREEN)
|
|
||||||
d = pygame.display.get_surface()
|
|
||||||
Win_size = [d.get_width(), int((d.get_width()*2)/3)]
|
|
||||||
|
|
||||||
elif event.key == K_ESCAPE:
|
|
||||||
return screenX, fs, Win_size
|
|
||||||
|
|
||||||
elif event.type == MOUSEMOTION:
|
|
||||||
if mouse.in_circle([700, 300], 40):
|
|
||||||
colorX = (80, 80, 80)
|
|
||||||
else:
|
|
||||||
colorX = (10, 10, 10)
|
|
||||||
|
|
||||||
elif event.type == MOUSEBUTTONDOWN:
|
|
||||||
if mouse.in_circle([700, 300], 40):
|
|
||||||
return screenX, fs, Win_size
|
|
||||||
|
|
||||||
# basic loop config
|
|
||||||
|
|
||||||
screenX.blit(pygame.transform.scale(display, Win_size), (0, 0))
|
|
||||||
pygame.display.update()
|
|
||||||
clock.tick(60)
|
|
||||||
|
|
||||||
|
|
||||||
menu(screen, False, Window_size)
|
menu(screen, False, Window_size)
|
||||||
# pip install pygame==2.0.0.dev16
|
# pip install pygame==2.0.0.dev16
|
||||||
|
Loading…
Reference in New Issue
Block a user