added a crossbow check
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boostPower: 4.0
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# damageShooter defines whether the shooter gets damages by their own fireworks (default: false)
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damageShooter: false
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damageShooter: false
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# onlyCrossbow defines whether the only fireworks shot from a crossbow should launch entities or if all fireworks (default: true)
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onlyCrossbow: true
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