updates
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@@ -3,7 +3,4 @@
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boostPower: 4.0
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# damageShooter defines whether the shooter gets damages by their own fireworks (default: false)
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damageShooter: false
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# damageOthers defines whether other people (excluding the shooter) get damaged (default: true)
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damageOthers: true
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damageShooter: false
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