# config.yml # boostPower sets how powerful the rocket boost is (default: 4.0) boostPower: 4.0 # damageShooter defines whether the shooter gets damages by their own fireworks (default: false) damageShooter: false # onlyCrossbow defines whether the only fireworks shot from a crossbow should launch entities or if all fireworks (default: true) onlyCrossbow: true