127 lines
3.0 KiB
Lua
127 lines
3.0 KiB
Lua
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-- televator/init.lua
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local delay = {}
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local itemset
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if minetest.get_modpath("default") then
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itemset = {
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steel = "default:steel_ingot",
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gold = "default:gold_ingot",
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copper = "default:copper_ingot",
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glass = "default:glass",
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}
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end
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---
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--- Functions
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---
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-- [function] Get near elevators
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local function get_near_elevators(pos, which)
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for i = 1, 16 do
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local cpos = vector.new(pos)
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if which == "above" then
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cpos.y = cpos.y + i
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elseif which == "below" then
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cpos.y = cpos.y - i
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end
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local name = minetest.get_node(cpos).name
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if (which == "above" and name == "televator:elevator")
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or (which == "below" and i ~= 1 and name == "televator:elevator") then
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cpos.y = cpos.y + 1
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return cpos
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elseif name ~= "air" and name ~= "televator:elevator" then
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return
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end
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end
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end
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-- [function] Elevator safe
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local function is_safe(pos)
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for i = 0, 1 do
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local tpos = vector.new(pos)
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tpos.y = tpos.y + i
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if minetest.get_node(tpos).name ~= "air" then
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return
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end
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end
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return true
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end
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---
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--- Registrations
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---
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-- [register] Elevator node
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minetest.register_node("televator:elevator", {
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description = "Elevator\n"..
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minetest.colorize("grey","Can be placed up to 16 nodes apart\n"
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.."Jump to go up, sneak to go down"),
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tiles = {"televator_elevator.png"},
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groups = {cracky = 2, disable_jump = 1},
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after_place_node = function(pos)
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-- Set infotext
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minetest.get_meta(pos):set_string("infotext", "Elevator")
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end,
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})
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-- [register] Recipe
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if itemset then
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minetest.register_craft({
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output = "televator:elevator 2",
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recipe = {
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{itemset.steel, itemset.glass, itemset.steel},
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{itemset.steel, itemset.gold, itemset.steel},
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{itemset.steel, itemset.copper, itemset.steel,}
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},
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})
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end
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-- [register] Globalstep
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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local name = player:get_player_name()
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if not delay[name] then
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delay[name] = 0.5
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else
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delay[name] = delay[name] + dtime
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end
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if not delay[name] or delay[name] > 0.5 then
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if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "televator:elevator" then
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local where
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local controls = player:get_player_control()
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if controls.jump then
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where = "above"
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elseif controls.sneak then
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where = "below"
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else return end
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local epos = get_near_elevators(pos, where)
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if epos and is_safe(epos) then
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player:set_pos(epos) -- Update player position
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-- Play sound
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minetest.sound_play("televator_whoosh", {
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gain = 0.75,
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pos = epos,
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max_hear_distance = 5,
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})
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elseif epos then
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minetest.chat_send_player(name, "Elevator blocked by obstruction")
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else
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minetest.chat_send_player(name, "Could not find elevator")
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end
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delay[name] = 0 -- Restart delay
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end
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end
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end
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end)
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