Update init.lua
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init.lua
18
init.lua
@ -21,7 +21,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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-- an_televator/init.lua
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-- an_televator/init.lua
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local delay = {}
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local delay = {}
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local itemset
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local itemset
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if minetest.get_modpath("default") then
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if minetest.get_modpath("default") then
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itemset = {
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itemset = {
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@ -36,17 +35,14 @@ end
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--- Functions
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--- Functions
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---
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---
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-- [function] Get near televators
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local function get_near_televators(pos, which)
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local function get_near_televators(pos, which)
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for i = 1, 32 do
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for i = 1, 32 do
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local cpos = vector.new(pos)
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local cpos = vector.new(pos)
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if which == "above" then
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if which == "above" then
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cpos.y = cpos.y + i
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cpos.y = cpos.y + i
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elseif which == "below" then
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elseif which == "below" then
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cpos.y = cpos.y - i
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cpos.y = cpos.y - i
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end
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end
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local name = minetest.get_node(cpos).name
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local name = minetest.get_node(cpos).name
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if (which == "above" and name == "an_televator:televator")
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if (which == "above" and name == "an_televator:televator")
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or (which == "below" and i ~= 1 and name == "an_televator:televator") then
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or (which == "below" and i ~= 1 and name == "an_televator:televator") then
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@ -56,17 +52,14 @@ local function get_near_televators(pos, which)
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end
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end
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end
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end
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-- [function] Televator safe
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local function is_safe(pos)
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local function is_safe(pos)
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for i = 0, 1 do
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for i = 0, 1 do
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local tpos = vector.new(pos)
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local tpos = vector.new(pos)
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tpos.y = tpos.y + i
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tpos.y = tpos.y + i
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if minetest.get_node(tpos).name ~= "air" then
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if minetest.get_node(tpos).name ~= "air" then
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return
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return
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end
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end
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end
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end
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return true
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return true
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end
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end
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@ -74,7 +67,6 @@ end
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--- Registrations
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--- Registrations
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---
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---
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-- [register] Televator node
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minetest.register_node("an_televator:televator", {
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minetest.register_node("an_televator:televator", {
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description = "Televator\n"..
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description = "Televator\n"..
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minetest.colorize("grey","Place up to 32 nodes apart.\n"
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minetest.colorize("grey","Place up to 32 nodes apart.\n"
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@ -86,7 +78,6 @@ minetest.register_node("an_televator:televator", {
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end,
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end,
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})
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})
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-- [register] Recipe
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if itemset then
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if itemset then
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minetest.register_craft({
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minetest.register_craft({
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output = "an_televator:televator",
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output = "an_televator:televator",
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@ -98,18 +89,15 @@ if itemset then
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})
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})
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end
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end
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-- [register] Globalstep
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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local pos = player:get_pos()
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local name = player:get_player_name()
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local name = player:get_player_name()
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if not delay[name] then
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if not delay[name] then
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delay[name] = 0.5
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delay[name] = 0.5
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else
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else
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delay[name] = delay[name] + dtime
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delay[name] = delay[name] + dtime
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end
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end
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if not delay[name] or delay[name] > 0.5 then
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if not delay[name] or delay[name] > 0.5 then
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if minetest.get_node({x = pos.x, y = pos.y - 0.5, z = pos.z}).name == "an_televator:televator" then
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if minetest.get_node({x = pos.x, y = pos.y - 0.5, z = pos.z}).name == "an_televator:televator" then
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local where
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local where
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@ -119,10 +107,9 @@ minetest.register_globalstep(function(dtime)
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elseif controls.sneak then
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elseif controls.sneak then
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where = "below"
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where = "below"
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else return end
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else return end
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local epos = get_near_televators(pos, where)
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local epos = get_near_televators(pos, where)
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if epos and is_safe(epos) then
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if epos and is_safe(epos) then
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player:set_pos(epos) -- Update player position
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player:set_pos(epos)
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minetest.sound_play("televator_whoosh", {
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minetest.sound_play("televator_whoosh", {
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gain = 0.75,
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gain = 0.75,
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pos = epos,
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pos = epos,
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@ -135,8 +122,7 @@ minetest.register_globalstep(function(dtime)
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max_hear_distance = 5,
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max_hear_distance = 5,
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})
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})
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end
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end
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delay[name] = 0
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delay[name] = 0 -- Restart delay
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end
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end
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end
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end
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end
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end
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