Update init.lua
Renamed "elevator" to "televator" Removed error messages, replaced them with error sound for more immersion. Increased range from 16 to 32 and changed crafting recipe to be 2x as expensive. Added license to the top. Simplified description text.
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init.lua
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init.lua
@ -1,4 +1,24 @@
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-- televator/init.lua
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--[[
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MIT License
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Copyright (c) 2017 Elijah Duffy
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Copyright (c) 2019 Noctis Labs
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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--]]
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-- an_televator/init.lua
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local delay = {}
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local delay = {}
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@ -16,9 +36,9 @@ end
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--- Functions
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--- Functions
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---
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---
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-- [function] Get near elevators
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-- [function] Get near televators
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local function get_near_elevators(pos, which)
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local function get_near_televators(pos, which)
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for i = 1, 16 do
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for i = 1, 32 do
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local cpos = vector.new(pos)
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local cpos = vector.new(pos)
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if which == "above" then
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if which == "above" then
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@ -28,17 +48,17 @@ local function get_near_elevators(pos, which)
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end
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end
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local name = minetest.get_node(cpos).name
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local name = minetest.get_node(cpos).name
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if (which == "above" and name == "televator:elevator")
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if (which == "above" and name == "an_televator:televator")
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or (which == "below" and i ~= 1 and name == "televator:elevator") then
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or (which == "below" and i ~= 1 and name == "an_televator:televator") then
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cpos.y = cpos.y + 1
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cpos.y = cpos.y + 1
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return cpos
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return cpos
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elseif name ~= "air" and name ~= "televator:elevator" then
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elseif name ~= "air" and name ~= "an_televator:televator" then
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return
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return
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end
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end
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end
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end
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end
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end
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-- [function] Elevator safe
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-- [function] Televator safe
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local function is_safe(pos)
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local function is_safe(pos)
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for i = 0, 1 do
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for i = 0, 1 do
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local tpos = vector.new(pos)
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local tpos = vector.new(pos)
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@ -56,23 +76,22 @@ end
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--- Registrations
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--- Registrations
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---
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---
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-- [register] Elevator node
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-- [register] Televator node
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minetest.register_node("televator:elevator", {
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minetest.register_node("an_televator:televator", {
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description = "Elevator\n"..
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description = "Televator\n"..
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minetest.colorize("grey","Can be placed up to 16 nodes apart\n"
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minetest.colorize("grey","Place up to 32 nodes apart.\n"
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.."Jump to go up, sneak to go down"),
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.."Jump goes up, sneak goes down."),
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tiles = {"televator_elevator.png"},
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tiles = {"televator_televator.png"},
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groups = {cracky = 2, disable_jump = 1},
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groups = {cracky = 2, disable_jump = 1},
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after_place_node = function(pos)
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after_place_node = function(pos)
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-- Set infotext
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minetest.get_meta(pos):set_string("infotext", "Televator")
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minetest.get_meta(pos):set_string("infotext", "Elevator")
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end,
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end,
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})
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})
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-- [register] Recipe
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-- [register] Recipe
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if itemset then
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if itemset then
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minetest.register_craft({
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minetest.register_craft({
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output = "televator:elevator 2",
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output = "an_televator:televator",
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recipe = {
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recipe = {
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{itemset.steel, itemset.glass, itemset.steel},
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{itemset.steel, itemset.glass, itemset.steel},
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{itemset.steel, itemset.gold, itemset.steel},
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{itemset.steel, itemset.gold, itemset.steel},
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@ -94,7 +113,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if not delay[name] or delay[name] > 0.5 then
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if not delay[name] or delay[name] > 0.5 then
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if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "televator:elevator" then
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if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "an_televator:televator" then
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local where
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local where
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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if controls.jump then
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if controls.jump then
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@ -103,20 +122,20 @@ minetest.register_globalstep(function(dtime)
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where = "below"
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where = "below"
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else return end
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else return end
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local epos = get_near_elevators(pos, where)
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local epos = get_near_televators(pos, where)
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if epos and is_safe(epos) then
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if epos and is_safe(epos) then
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player:set_pos(epos) -- Update player position
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player:set_pos(epos) -- Update player position
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-- Play sound
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minetest.sound_play("televator_whoosh", {
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minetest.sound_play("televator_whoosh", {
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gain = 0.75,
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gain = 0.75,
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pos = epos,
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pos = epos,
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max_hear_distance = 5,
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max_hear_distance = 5,
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})
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})
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elseif epos then
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minetest.chat_send_player(name, "Elevator blocked by obstruction")
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else
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else
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minetest.chat_send_player(name, "Could not find elevator")
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minetest.sound_play("televator_error", {
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gain = 0.75,
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pos = epos,
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max_hear_distance = 5,
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})
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end
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end
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delay[name] = 0 -- Restart delay
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delay[name] = 0 -- Restart delay
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